Friday, April 29, 2022

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Amazon's pandemic boom is over

Posted: 28 Apr 2022 04:59 PM PDT

What a difference a year can make. Roughly one year after pandemic-fueled buying spree pushed Amazon profits to new highs, the retail giant's growth has now stalled to its slowest rate in more than two decades.

The company reported $116.4 billion in sales for the first quarter of 2021, an increase of just 7 percent from last year. That stands in stark contrast to the 44 percent jump it saw this time last year. It's also the slowest single-quarter growth the company has seen since 2001, according toCNBC. Amazon lost $3.8 billion this quarter, its first loss since 2015.

The company attributed the slowdown to a number of factors, including effects of the pandemic and the war in Ukraine (something many tech companies have cited in recent earnings reports). The company's stake in electric car-marker Rivian also accounted for some of the hit, as the company lost more than $7 billion on its investment in the company, whose stock has dipped amid production delays.

The report isn't the first sign that Amazon has been struggling to turn its characteristically massive profits. The company recently raised the price of Prime for the first time since 2018, citing wage hikes for workers and increasing costs of transportation. The company also hiked prices for sellers by 5 percent.  

The company has also been dealing with a wave of organizing at its warehouses around the country, despite significant investments in anti-union consultants. Notably, Amazon CEO Andy Jassy said one of the company's priorities would be increasing "productivity" at fulfillment centers. "Today, as we're no longer chasing physical or staffing capacity, our teams are squarely focused on improving productivity and cost efficiencies throughout our fulfillment network."

Amazon also confirmed that its annual shopping bonanza Prime Day is set for July, though it didn't provide an exact date.

Beijing approves driverless taxi permits for Baidu and Pony.ai

Posted: 28 Apr 2022 04:28 PM PDT

Beijing is paving the way for driverless robotaxis. China's capital city granted permits to auto startup Pony.ai and Chinese internet giant Baidu to offer self-driving car services to the general public, both companies announced today. Both operations will start out small — Baidu's fleet will consist of 10 cars and Pony.ai will run four cars, reported CNBC. Eventually both companies plan to expand operations in the city.

The Beijing government is requiring a staff member to be onboard each driverless vehicle to make sure things go smoothly. But the employee isn't required to be in the driver's seat. Both firms had already been testing driverless taxis in Beijing and other major cities in China, but were required to have safety drivers behind the wheel.

The permits are a big step forward for the driverless taxi industry in Beijing, which set a goal for 70 percent of new cars sold in 2030 to have at least Level 2 self-driving technology installed.

An added perk for Beijing residents is that driverless car rides will be free, at least for now. The companies are still awaiting approval from the government to charge for the service. Until then, prospective riders can hail a ride through either Pony.ai's PonyPilot+ app or Baidu's Apollo Go app. There's one caveat, though. Rides are currently restricted to a 23.1 square mile area in Yizhuang, a suburb of Beijing. There's also no door-to-door pick-up service. Riders will instead be asked to choose from a number of public pick-up and drop-off locations, including subway stations, parks and stadiums.

Pony.ai ran into a number of challenges while testing its self-driving technology in the US. California suspended the Chinese company's testing permit last year after a reported collision due to a glitch in Pony.ai's AV software. No people were harmed in the crash and no other vehicles were involved. The California Department of Motor Vehicles issued a recall of all vehicles involved in the crash, which Pony.ai has complied with.

Netflix's Tudum lays off staff months after launch

Posted: 28 Apr 2022 02:38 PM PDT

Netflix assembled an impressive roster of writers and editors for its fan site project, Tudum, which launched in early December of 2021. Today, a significant portion of those new hires have been sent packing for reasons unknown. 

A swath of the site's formerstaffannounced their departures today on Twitter, with former Vice culture writer Josh Terry claiming "laid off my team," suggesting the cuts may be drastic. Netflix claims there are no plans to mothball the site. It declined to comment on the number of workers who were impacted but confirmed that some amount of staff and contractors had been let go; The Hollywood Report placed its estimate at least 10 people. 

All a Netflix spokesperson would tell Engadget on the record was that "our fan website Tudum is an important priority for the company." 

Tudum was billed by Netflix on launch as "a backstage pass that lets you dig deeper into the Netflix films, series, and stars you love" — essentially an attempt to prop up a media business on the strength of the streaming platform's original content. It's not clear at this time what kind of change in staffing or strategy prompted this round of layoffs, who remains at the site or if the newly-separated writers and editors were given any advance notice. 

The job cuts come not long after Netflix announced during its quarterly earnings that it had lost subscribers (approximately 200,000 of them) for the first time in a decade. What followed was a swift and brutal backlash from the market that saw the streaming service's share price drop by 25 percent. So far it's plans to turn the ship around have been limited to trying to stop customers from sharing login information, and mulling the idea of a cheaper ad-supported subscription tier

Were you recently let go from Tudum? I'd like to hear from you. Download Signal messenger for iOS or Android and text me confidentially at 646 983 9846. 

Lizzo will perform in the first metaverse music awards show

Posted: 28 Apr 2022 02:20 PM PDT

Like it or not, the metaverse is becoming an increasingly popular music venue — including, apparently, for ceremonies. As Hollywood Reporterexplains, Logitech has revealed what it says is the first music awards show in the metaverse. The second annual Song Breaker Awards will take place in Roblox on April 30th at 1PM Eastern, with pop star Lizzo making her virtual performance debut. Social media star Bretman Rock will host.

The awards show will honor ten creators who either started or "amplified" internet trends, including musician Gayle (who has thrived on Billboard's Song Breaker Chart) and Grammy nominee Walker Hayes. Personalities like Jaden Smith, Roblox veteran MeganPlays and Twitch streamer Shroud will also make appearances. 

Logitech Song Breaker Awards show space in Roblox metaverse
Logitech

You can already access a pre-event "experience" and virtual Logitech store in Roblox. If you miss the main show, you can still watch two additional performances on the 30th (4PM and 5PM ET) and one on May 1st (12PM ET).

Yes, Logitech is capitalizing on Lizzo and overall metaverse buzz to draw attention to its gig. However, it's really an extension of past efforts to bring music performances into digital spaces. Virtual concerts have been happening for years, and some of them have been hugely popular. The Song Breaker Awards just move that entertainment from a specific game to a full-fledged platform, and it won't be surprising if there are similar awards presentations before long.

Apple had a huge quarter, but revenue growth is slowing

Posted: 28 Apr 2022 01:59 PM PDT

All eyes are on Apple today, after a tumultuous series of earnings reports dropped this week. Google parent company Alphabet missed revenue expectations, while Meta (formerly Facebook) recorded a higher profit than expected this quarter. Apple just released its results and the company has performed respectably in its second quarter of the fiscal year 2022. This was its best March quarter yet, with revenues of $97.3 billion — a 9 percent jump from the same period last year. On today's earnings call, CEO Tim Cook said the results were "better than we anticipated." That said, it's still a drop from its results last quarter, where it broke all-time records with revenues of $123.9 billion. 

Apple also hit a new all-time high on its revenue from Services, which includes things like subscriptions to TV+, Music and Fitness+. With its strong showing on the awards circuit recently, it's hardly a surprise that TV+ is drawing in subscribers. Apple doesn't break down how much it makes specifically from each individual service, so it's hard to say just how much impact shows like Coda or Ted Lasso have had. Notably, Coda's winning of Best Picture at the Academy Awards makes Apple TV the first streaming service to win in that category.

The rest of the company's products continued to do well too, with revenues from Mac, iPhone and "Wearables, Home and Accessories" all having increased year over year. On the call, Cook highlighted the new Mac Studio and Studio Display that were launched in March, as well as the iPhone SE and the M1-powered iPad Air. CFO Luca Maestri also said on the earnings call that the last seven quarters have been "the best seven quarters ever for Mac." Interestingly, the one segment that faltered was iPad, raking in about $7.6 billion compared to around $7.8 billion the same time last year. That type of up-and-down performance is pretty typical for iPads, though. 

The wearables category was the most eye-catching, with Apple making $19.8 billion this quarter from sales of things like AirPods and watches, compared to $16.9 billion this time last year. That's more than it made from Macs, which came in at $10.4 billion this quarter (up from $9.1 billion last year). Maestri said on the call that "our wearables business has doubled in three years and is nearly the size of a Fortune 100 business." If you're keeping track, that means the Services category made Apple almost twice as much money as Macs, which is the next closest category (aside from iPhones, which came in at about $50.5 billion).

Apple Studio Display
Devindra Hardawar/Engadget

Maestri attributed some of the Services earnings to a few things. The company's "install base has continued to grow, reaching an all-time high across each geographic segment," he said. Paid subscriptions also increased, with more than 825 million paying subscribers across the services on Apple now. Of that number, 165 million signed up in the last 12 months, Maestri added later in the call.

Global supply constraints were a big point of focus on the question-and-answer portion of the call, and when asked about the long lead time on Mac products, Cook cited COVID-related disruptions in China and the ongoing silicon shortage as contributing to the issue. "We're not really forecasting when we can be out of the silicon shortage," he said, adding "I think the COVID piece of it — I hope it is a transitory kind of issue and so I would hope that it would get better over time."

Flavored e-cigarettes are exempt from the FDA's proposed menthol ban

Posted: 28 Apr 2022 01:09 PM PDT

American regulators may not have made a decision on flavored e-cigarettes, but that isn't stopping them from cracking down on the conventional variety. The New York Timesreports the US Food and Drug Administration has proposed a ban on menthol-flavored cigarettes as well as any non-tobacco cigar flavors. Menthol both makes cigarettes more appealing to young smokers and magnifies the addictive qualities of nicotine, officials said, and banning it could both prevent the "next generation of smokers" while helping adults quit.

The potential rules won't punish individual possession of banned cigarettes and cigars. You'll have a chance to comment on the proposal between May 4th and July 5th, with the FDA holding "public listening sessions" on June 13th and June 15th to obtain more feedback.

Notably, the possible ban doesn't include menthol e-cigarettes. The FDA is in the midst of reviewing all e-cigarette products and still allows sales of some menthol-flavored offerings. E-cigs reached the market before the FDA had the power to regulate them.

It's easy to see the menthol ban shaping e-cig policy, however. An alliance of 31 states and territories is pressuring the FDA to limit flavored offerings, including menthol. They're concerned about teens taking up e-cigs in large numbers (nearly a fifth of high schoolers had used them recently as of 2020), and see flavor bans steering youth away.

Producers might not be quite as thrilled. While Juul stopped selling mint-flavored e-cigs in 2019, it continues to offer menthol despite studies showing its popularity among young smokers. If a successful ban on conventional menthol cigarettes extends to e-cigs, brands like Juul may lose a significant portion of its customers regardless of age. Still, the FDA isn't likely to be swayed — companies might not want to count on selling menthol smoking products of any kind in the long run.

Amazon’s Fire TV Cube is the first set top box to stream directly to hearing aids

Posted: 28 Apr 2022 12:54 PM PDT

Watching TV with hearing aids is about to get a little easier for Amazon Fire TV Cube owners. The second generation of the Fire TV Cube will now support Audio Streaming for Hearing Aids (ASHA) for compatible Bluetooth-enabled Starkey hearing aids. While the ability to stream TV audio to hearing aids has been around for a while, it normally requires an additional third-party device. Not all smart TVs support Bluetooth, so many hard-of-hearing users are forced to connect their hearing aids to their smartphone or a special adapter. But Fire TV will now allow users to directly pair their hearing aids with the streaming box.

ASHA (which is a Google-led initiative) has been available for Bluetooth devices since 2020. Fire TV Cube will be the first streaming device in the US to support ASHA, but it's a safe bet to say more platforms will be on board in the future.

In order to pair their hearing aids to their Fire TV Cube, users should select "Settings" from Fire TV's home screen. Users should then select "Accessibility", followed by "Hearing Aids" and follow the on-screen instructions to pair them.

One drawback to relying on Bluetooth is viewers must remain within a 10-feet distance to still pick up Fire TV's signal. Amazon recommends that viewers connect over their hearing aids over a 5Ghz wifi network, within 10 feet and in line of sight to Fire TV Cubes. Viewers with 2.4GHz wifi can still connect to Fire TV, but should keep in mind that the strength of their signal will vary depending on spectrum congestion.

NVIDIA adds native M1 Mac support to the GeForce Now app

Posted: 28 Apr 2022 12:36 PM PDT

The GeForce Now macOS app should run more smoothly for many Mac users after the addition of native support for Apple's M1 chips. NVIDIA initially rolled out M1 support last year, albeit through Rosetta, a translation process that allows apps based on x86–64 architecture to run on Apple's chips.

NVIDIA says the app will now consume less power, have faster startup times and offer an all-round improved experience on M1-based MacBooks, iMacs and Mac Minis. In addition, the latest version of the cloud gaming app includes a revamped overlay that displays server-side rendering framerates.

GeForce Now support for another batch of games was also announced (which is something NVIDIA typically does every Thursday). One of this week's additions is Amazon's hit free-to-play RPG Lost Ark. Given that the game doesn't have native macOS support, Mac users who are interested in checking it out now have a way to do so. Other new titles that GeForce Now users can stream include Dune: Spice Wars, Sol Cresta and Vampire: The Masquerade – Bloodhunt.

Blizzard will reveal the first Warcraft mobile game on May 3rd

Posted: 28 Apr 2022 11:59 AM PDT

Nearly two decades after its launch and World of Warcraft is still going strong. The MMORPG saw its latest expansion drop in April and is actively working on ridable dragons for an update in the near future. But before that happens, Blizzard is taking the long-running game mobile.

The embattled game company announced via Twitter on Thursday that it will host a livestream premiere event Tuesday, May 3rd at 10 am Pacific on Reveal.Blizzard.com. This isn't the first time that a console franchise has expanded into mobile — Call of Duty and Fortnite have already launched their own iterations for phones and tablets. There are precious few details as to what the game will entail (beyond being set in the Warcraft Universe) or what gameplay mechanics will be used so be sure to join us next Tuesday for more coverage of WoW's newest foray into the realm of handhelds.

Valorant's upcoming path-to-pro mode is designed for aspiring esports stars

Posted: 28 Apr 2022 11:26 AM PDT

Valorant's professional scene will look vastly different next year after Riot Games announced some significant changes to the game's esports structure. Domestic and international leagues will be introduced in 2023. A new game mode designed to help aspiring esports stars turn pro is on the way too.

The upcoming mode will give players a chance to qualify for the domestic leagues, which will be integrated closely with the in-game tournament feature. Riot hopes the path-to-pro mode will help organizations scout upcoming talents as well.

There will be three international leagues which will respectively feature top-tier teams from the Americas; Europe, the Middle East and North Africa; and Asia and Oceania. The plan is to run competitive matches on a week-to-week basis. If health and safety protocols allow, Riot will bring teams together for in-person events with live audiences. These leagues will also serve as qualifiers for the existing elite global tournaments, Masters and Champions.

In addition, Riot will expand Valorant Game Changers, a program is designed for women and other marginalized genders in the competitive ecosystem. It will be available in more countries and regions next year. Meanwhile, third-party tournaments will take place during the off-season between official competitions.

Riot says it's working on new fan experiences and partnerships with esports organizations. Teams who are part of that program won't need to pay participation or entry fees and Riot will provide them with stipends "in return for their investment in growing the ecosystem."

The publisher is using what it learned from the success of League of Legends esports to revamp the pro scene of Valorant, which now has 15 million monthly players. Riot is hoping to build on the first-person shooter's popularity and "supercharge Valorant into the next great multigenerational esport," the publisher's head of esports John Needham told The Washington Post in a statement.

Google takes first steps in rolling out Android’s Privacy Sandbox

Posted: 28 Apr 2022 11:05 AM PDT

At the start of the year, Google announced the Privacy Sandbox on Android project, a new system designed to eventually replace today's existing third-party cookie schemes and reinvent a more privacy-centered method for serving advertisements. After an initial round of alpha testing and feedback, Google announced on Thursday that the first developer's preview of the sandbox is now available as part of Android 13 beta 1.

The Privacy Sandbox is a multi-year development effort that will "limit sharing of user data with third parties and operate without cross-app identifiers, including advertising ID," Google wrote in a February announcement. "We're also exploring technologies that reduce the potential for covert data collection, including safer ways for apps to integrate with advertising SDKs." 

This preview provides developers with early looks at the sandbox's SDK Runtime and Topics API so that they can better understand how they'll fit into their apps and processes once it is officially released. We first saw Topics API back in January. It pulls data from the Chrome browser to identify the user's top five interests for the week, based on their search and browsing history. Those topics are then compared against a database of topics from the Interactive Advertising Bureau and Google's own data. Partner publishers can then ping the Topics API, see what the user is currently into, and then serve the most appropriate ads without having to know every nitty-gritty detail about their potential customer.

Developers will also have access to an early version of the Fledge API. This allows sites to run "remarket" to existing users — ie, serving users ads to remind them that they left items in their shopping cart and should just check out already. The Sandbox comes with everything that developers will need to test it, including the Android SDK and 64-bit Android Emulator. The company intends to further refine the toolset over the coming months and welcomes feedback and questions from the developer community 

Android 13 beta hands-on: Just small tweaks for now

Posted: 28 Apr 2022 11:00 AM PDT

The public Android 13 beta is here, and it's our first chance to look at what might be coming in Google's OS update. We've already learned a bit about what the company will be focusing on improving for the next version, and a lot of it sounds like backend changes that might not make a huge impact on daily use. Android 13 is supposed to bring finer privacy controls and more themed app icons. Though, there's probably stuff in the works that the company has yet to share – don't forget Google I/O coming up in two weeks.

Most of the updates in Android 13 beta 1 are barely noticeable, and many of them are developer-centric. Things like more-granular permissions for media file access, better error reporting and "anticipatory audio routing" aren't things that will immediately make an impact on how you use your phone. These are tweaks that app makers will have to implement before you'll see a difference, as are upcoming features like themed app icons. Still, there are a few new functions that might pique your interest.

Before I go any further, I have to warn you, as usual, that installing any beta software comes with the risk of losing data. You'll be opting into a platform that might not be stable, meaning your apps might crash or no longer work. If you're very certain you want to give this beta a shot and are fully aware of what you're getting into, you can enroll a supported Pixel phone on Google's website, and a notification will appear on the device. I signed up with a Pixel 4a and downloaded the 1.79GB update with no trouble.

One of the first things I noticed after installing the beta was the refreshed media playback box. It's taller in Android 13, compared to the one on my Pixel 6 Pro (running Android 12), and uses album art as the background. Instead of just showing pause, previous and next buttons in addition to the song title and artist, the new panel shows an animated progress bar that squiggles as the music goes on. On the card for Spotify, at least, I also got options for shuffling and liking the track.

A composite of three screenshots of the media playback box in the Android 13 beta. The first shows the song
Screenshots

This box's new layout is great. Not only does it show more information and in a more attractive way, it also lets you drag the slider to fast forward through parts of podcast episodes without having to unlock your phone or launch an app. That said, I do miss the bigger buttons for skipping a track. Plus, it's slightly buggy and said my music was playing on the Pixel 4a instead of my Nest Audio speakers where it actually was streaming.

Android Police also spotted a new QR code scanner shortcut in the quick settings panel that launches a dedicated viewfinder. In my brief testing, this was not only super speedy, as Android Police pointed out, but it's much easier to use. Instead of having to open your camera, aim it at a code and try to hit the tiny little Chrome bar that pops up, you can just point this new scanner in the direction of the symbol and it latches on instantly. A box pops up at the bottom with an "Open" button that's larger and much easier to tap, and the viewfinder closes, instead showing a picture of the code you just snapped. That means you'll no longer have to hold your phone steady to keep the code in view while using your other hand to tap the tiny, tiny link.

Two screenshots showing the new QR code scanner in the Android 13 beta and some new color themes in the Settings.
Screenshots

This is definitely a more convenient way to scan QR codes, which have become more prevalent during the pandemic, with many businesses using them to serve up contactless menus. But I will say that, on very rare occasions where you are aiming for one particular code out of a few, this version of the scanner is trickier to handle. Since it immediately snaps a photo of the first QR code it sees, you'll have to wrangle it a bit to get the one you actually want.

Some other changes include new Material You themes and improvements to app suggestions in the large-screen friendly L version. You can now choose from about 12 more color palettes automatically generated from your wallpaper to apply throughout the system.

Though Android Police reports that the lock screen shortcut to access Android's page of smart home device controls can now be accessed without unlocking your device, this wasn't true for me. I was still asked to enter my pin when I tried to turn on my living room lights from my Pixel 4a. But this could be a bug and it might be working for other beta users.

All told, there were surprisingly more user-facing changes in Android 13 beta 1 than I had expected, and I'll need some time to dig around for things we may have missed. But I still wouldn't recommend anyone other than the most eager early adopter to install it — unless you scan dozens of QR codes a day. For now, it's still too early to tell what Android 13 will look like, but it's nice to see Google is working on some thoughtful new features at least.

Snap made a $230 selfie drone called Pixy

Posted: 28 Apr 2022 10:00 AM PDT

After years of rumors, Snap has officially revealed its first selfie drone. The pocket-sized device, which is called Pixy, doesn't require a lengthy setup. It doesn't even come with a controller.

Instead, you'll be able to choose one of four preset flight paths with the touch of a button. The drone can float, orbit or follow you. Once you're done, Pixy can land in your hand. It has a settings dial in the middle, with four rotors aligned with the body inside of protective casings.

Snaps captured by Pixy can be wirelessly transferred to Snapchat Memories after flights. You'll be able to apply effects such as speed ramps, jump cuts and 3D bounce. You can, of course, add lenses and sounds before sharing your creations on Snapchat or elsewhere.

Snap's Pixy selfie drone
Snap

Pixy could be a useful addition to Snapchat creators' toolkits, following in the footsteps of Snap's Spectacles lineup. It emerged in 2017 that Snap was considering building its own drone, so Pixy has been a long time coming. In March 2021, it was reported that Snap invested in a company called Zero Zero Robotics (which it previously tried to buy) and that the two sides were collaborating on a selfie drone.

Folks in the US and France can buy Pixy now. It costs $230. Snap says the drone will be available while supplies last.

Snapchat is getting a suite of new editing tools called 'director mode'

Posted: 28 Apr 2022 09:55 AM PDT

In case there was any doubt that Snap is among the many platforms trying to challenge TikTok, the company just introduced a new suite of creator-friendly editing tools called "director mode." The company showed off the new editing tools, which are rolling out "in the coming months" at the company's Partner Summit event.

In a blog post, Snap said that director mode is meant to help people create more "polished" content than what is currently possible with Snapchat's in-app camera. The new tools include a TikTok-like green screen feature that relies on Snapchat's vast library of augmented reality lenses. There are also new camera controls, including the ability to record simultaneously from the front and rear-facing camera similar to the once popular app Frontback. There's also a new "quick edit" tool to tweak multiple snaps at once, and new ways to sleep up or slow down videos.

As the name suggests, director mode is geared toward Snapchat's growing ranks of video creators, and the new tools could help fuel fresh content for Spotlight, the app's hub for TikTok-like short form videos. It could also help Snap Stars — the company's term for public, verified accounts — make more interesting content for their Stories. Which could come in handy as Snap also recently introduced new revenue sharing features for Snap Stars with mid-roll ads.

Snap also teased a new partnership with LiveNation, which will allow concertgoers and festival attendees to access exclusive augmented reality features crafted specifically for the live events. These include the ability to virtually "try on" merch with AR, a "find friends" feature and other AR effects. The upcoming Electric daisy Carnival festival will be the first to take advantage of the features, though Snap says it will be available at other events this year.

The app is also further building out its augmented reality shopping features. It's adding a new section of its app called "Dress Up" that will be exclusively dedicated to AR "try-on" experiences from brands and creators. It's also making its AR shopping features available to other apps via its Camera Kit developer platform. The move will allow retailers and brands to add Snapchat-powered augmented reality try-on features to their existing apps.

Activision Blizzard shareholders approve Microsoft's $68.7 billion takeover bid

Posted: 28 Apr 2022 09:54 AM PDT

Activision Blizzard's shareholders have overwhelmingly voted in favor of a proposed $68.7 billion takeover by Microsoft. More than 98 percent of the shares that voted at a special meeting held on Thursday approved of the merger.

Though the company called the vote non-binding and advisory, the deal could not have moved forward without the majority of shareholders giving it the green light. The board of directors unanimously agreed it was in the best interest of Activision Blizzard and its shareholders, and recommended they vote in favor.

The planned merger is not finalized and it could still collapse. The Federal Trade Commission is reviewing the deal and is expected to closely scrutinize the details. Under chair Lina Khan, the FTC has put the kibosh on NVIDIA's attempt to buy ARM and revived an antitrust case against Meta over its purchases of Instagram and WhatsApp.

Microsoft and Activision Blizzard will also need regulatory approval from the UK, the European Union, China and some other jurisdictions, according to an SEC filing. The companies expect the deal to close by June 2023.

There are other considerations that may impact the planned Activision Blizzard-Microsoft merger beyond antitrust concerns. The embattled game publisher has been the subject of lawsuits and accusations alleging workplace harassment and discrimination. Meanwhile, some quality assurance workers at Activision studio Raven Software are holding a union election over the next few weeks.

Formula E Gen3: The world's most efficient race car

Posted: 28 Apr 2022 09:45 AM PDT

Although some of the details have already been announced, Formula E officially unveiled its Gen3 car today ahead of this weekend's Monaco E-Prix. Big changes are coming in terms of power and efficiency when the new cars hit the track next season, but the vehicles will also sport a new look that differs from the current second-gen design. In fact, Formula E has gone so far as to call the Gen3 "the world's most efficient racing car."

Until now, much of the focus on Gen3 has been the massive upgrades to performance and efficiency, but the car also sports a new overall body design. Wheel covers are gone in both the front and rear, making the new model more of a true open-wheel car. There are no individual wings over the rear wheels either. Instead, Gen3 has two jet-like fins on the back. That's because the aerodynamic shape of the car was inspired by fighter aircraft, and indeed the vehicle looks a bit like a more modern F-18 on wheels.

Formula E hopes the new design, which is both lighter and smaller than the Gen2 model, will enable more entertaining racing. Like the new Formula 1 cars that debuted this season, Gen3 is built for more speed, but also for more "agile" wheel-to-wheel racing. Any tweaks that enable more duels on the track usually means a better viewing experience for fans. Plus, these cars should be two to four seconds faster in both qualifying and race conditions.

"The Gen3 is a creature designed for its habitat: racing on city streets in wheel-to-wheel combat," Formula E CEO Jamie Reigle said in a statement. In fact, the series says this is the world's first race car specifically designed and optimized for street circuits. With that in mind, it's fitting that the series would debut the vehicle in Monaco, where last year's E-Prix saw a half-dozen lead changes and more than 60 overtakes.

Formula E Gen3
Billy Steele/Engadget

When it comes to powertrain, Formula E says the Gen3 car is its "most powerful, lightest, and fastest race car to date," according to Reigle. "Formula E's Gen3 race car represents a leap forward for motorsport and electric mobility," he explained. "Designed to demonstrate that high performance, efficiency and sustainability can be packaged together without compromise."

Inside, an electric motor can deliver 350kW of power (470BHP) to reach top speeds of 200MPH (320 km/h). What's more, Formula E explains that the power-to-weight ratio for the Gen3 is twice as efficient as the output for a comparable internal combustion engine (ICE). For reference, Formula 1 cars average speeds between 220 and 230MPH during a Grand Prix, depending on the circuit layout. Then there's the motor efficiency. Formula E says the electric power units can convert over 90 percent of their energy to mechanical power, compared to around 40 percent for an ICE motor.

"The overall performance of the car is going to be much quicker than we have today," Roger Griffiths, team principal Avalanche Andretti Racing, told Engadget. "That's the exciting bit – combination of the lower weight, the electric powertrain and the regeneration. Two to four seconds faster around the race track is huge."

Gen3 won't rely solely on batteries for power. Around 40 percent of the energy cars will use during an E-Prix will be produced by regenerative braking. This will also be the first Formula car ever with both front and rear powertrains, which will add 250kW to the 350kW in the back. All of it combines for a total of 600kW, which will be more than double the regenerative abilities of the Gen2. In another first for a Formula car, the Gen3 won't be equipped with hydraulic rear brakes thanks to the addition of the front powertrain and its regenerative output.

Formula E Gen3
Billy Steele/Engadget

"As drivers, we're always very excited to race with cars that are more competitive with more performance and more efficiency," ROKiT Venturi Racing driver Edoardo Mortara told Engadget. "With this new Gen3 car, it's going to be lighter, more powerful and more grip, so it's going to make [racing] more fun." Mortara said the second powertrain at the front could be a challenge, demanding a new driving style and enabling new race strategies from the current Gen2 car.

Of course, sustainability is also a key piece to the overall Formula E mission, and Gen3 certainly takes this into account. The series says this will be the first Formula car that incorporates Life Cycle Thinking, or how used components are dealt with once they're removed from service. In this case, there's "a second life" already in place for recycling tires, parts and battery cells.

For the new Hankook tires, Formula E says a new process allows for the overall composition to comprise 26 percent sustainable materials, including natural rubber and recycled fibers. The series plans to use the same process as aviation and aerospace industries for carbon fiber recycling to produce material that can be used in other applications. In fact, recycled parts from the current Gen2 cars will be used to make components for the new vehicles. Formula E says this is the first time recycled materials have been used in the body for a Formula car. Lastly, Gen3 will be a net-zero carbon vehicle, in line with Formula E's achievement as the first net-zero sport. And part of that is strict sustainability benchmarks for suppliers.

"For me, the key thing is efficiency," Mahindra Racing principal Dilbagh Gill explained to Engadget. "If you look at every parameter, it's more optimized. 40 percent regeneration is so amazing, and I think that's something that will be applicable to road cars going forward and something that we'll learn a lot from."

Though Formula E has done some on-track testing and simulations of its own, the teams have yet to embark on running the new car. The series says seven teams – DS Automobiles, Jaguar, Mahindra Racing, Maserati, NIO 333, Nissan and Porsche – have signed on with the FIA to race the Gen 3 car in Season 9. Pre-season testing is set to begin this winter.

States, activists sue USPS over purchase of gas-powered mail trucks

Posted: 28 Apr 2022 09:37 AM PDT

The US Postal Service is facing more than just stern warnings over its decision to buy mostly gas-powered mail delivery trucks. Environmental activist groups (including the Center for Biological Diversity and the Sierra Club) and 16 states have filed lawsuits in California and New York State to challenge the Postal Service's Next Generation Delivery Vehicle purchasing decision. They argue the USPS's environmental review was flawed and illegal, ignoring the "decades of pollution" the combustion-engine trucks would produce.

The USPS allegedly violated the National Environmental Policy Act by committing to buy 165,000 delivery vehicles (just 10 percent of them electric) without first conducting a "lawful" environmental review. The service only started its review six months after it had signed a contract, according to the California lawsuit. Both suits accuse the USPS of using botched estimates, including "unrealistically high" battery costs as well as wildly low fuel prices and emissions levels. They also noted that contract recipient Oshkosh Defense has no experience producing EVs.

The lawsuit also pointed out that the gas versions of the next-gen vehicle weren't much kinder to the climate than their roughly 30-year-old predecessors. While the 14.7MPG without air conditioning beats the earlier models' 8.2MPG, that fuel economy drops to just 8.6MPG with air conditioning turned on. Many of the powerplant-independent upgrades revolve around ergonomics, such as easier access to packages.

In a statement to the Associated Press, USPS spokesperson Kim Frum maintained that the organization implemented a "robust and thorough review" that met NEPA requirements. Previously, Postmaster General Louis DeJoy maintained that the institution couldn't afford to buy more EVs and needed to concentrate on basic infrastructure upgrades. Unlike many government agencies, the Postal Service is legally required to be self-sufficient and can't request government help to tackle deficits and debts.

Not that those arguments will necessarily help. If successful, the lawsuits will halt the truck order until it honors the plaintiffs' expectations for NEPA and other regulations. This doesn't guarantee an increased volume of EVs, but it won't be surprising if the USPS ends up falling more in line with the current White House's push for zero-emissions vehicles.

Amazon re-awarded $10 billion NSA cloud contract after Microsoft dispute

Posted: 28 Apr 2022 08:29 AM PDT

Microsoft failed in its attempt to challenge Amazon's $10 billion NSA contract. Nextgov has learned the NSA re-awarded the "Wild and Stormy" cloud computing deal to Amazon Web Services after reviewing the decision. While the Government Accountability Office recommended a reevaluation in October following Microsoft's objections, it's clear the second look didn't substantially change the outcome.

Many details of the contract are unsurprisingly murky, but it's part of a larger Hybrid Compute Initiative that will see the NSA migrate intelligence data from in-house servers to those of a cloud provider like AWS. Wild and Stormy should help the security agency cope with growing datasets without having to manage the storage itself.

This isn't the first time Amazon and Microsoft have been at odds over a large-scale US government agreement. The two fought bitterly over the military's $10 billion Joint Enterprise Defense Infrastructure (JEDI) cloud project, with Microsoft surviving Amazon's challenge only to watch the Defense Department cancel the contract once requirements changed. Microsoft isn't down and out when it's still in the running for the $9 billion Joint Warfighting Cloud Capability deal, but this still represents a significant blow for a company that thrives on government partnerships.

Sony may create PlayStation Plus game trials on behalf of developers

Posted: 28 Apr 2022 07:36 AM PDT

It emerged in a report this week that Sony appears to be asking developers to create time-limited trials for certain games for the new PlayStation Plus Premium service. It was initially unclear how much support Sony would offer studios for this purpose, but, according to Ethan Gach of Kotaku, the PlayStation Store team will actually set up the trials on behalf of developers.

This would put less strain on studios and prevent them from having to dedicate precious resources to create trials. However, Gach said some developers expressed worry that Sony will not share revenue related to game trials with them. Engadget has contacted Sony Interactive Entertainment for clarification.

Earlier this week, Game Developer reported that studios were informed about the new policy through Sony's developer portal. It appears that games with a wholesale price of at least $34 will need to have a time-limited trial that runs for at least two hours and must be available to PS Plus Premium members for at least a year. The measure reportedly won't apply to previously released games or virtual reality titles. Developers are said to have the option of offering custom game demos instead, as long as Sony gives them the green light.

The Chase Bliss Habit helped me enjoy making music again

Posted: 28 Apr 2022 06:45 AM PDT

I've been stuck in something of a creative rut for the last year or so. I've been sitting on two (or maybe three) tracks for an EP since last January, unable to push through. It's gotten to the point where, honestly, I haven't even been enjoying making music these last several months.

I tell you this because, in a post detailing the difference between the Blooper, Mood and Habit pedals (which are all built around a similar core), Chase Bliss founder Joel Korte brags that the Habit "could get anyone out of a creative rut." And if you only have one takeaway from this review, it should be that Joel is probably right.

Now, I'm not going to say that the Chase Bliss Habit is for everyone. It's pricey, it's weird and it can be complicated. But it's also wholly unique and surprisingly versatile. It is, at its core, a delay pedal – a rather crisp and clean digital delay. And you can certainly treat it as such and get great results. It has tap tempo, MIDI capabilities and can handle everything from short slapback echo to Frippertronics-esque slowly degrading loops. But, if that's all you use it for you won't get your $399 worth.

Chase Bliss prefers to call Habit a "musical sketchpad," and while that's an apt description, it might confuse some people. This isn't a looper in the traditional sense, so don't expect to lay down a four-chord backing track and start writing melodies over it. Instead this is more of a happy accident machine where you might stumble into an inspiring idea.

Those are the two extremes, however. There's a world of sounds in between for you to explore on the Habit, from tape-like warbles, to complex multitap delays and glitchy stutters. The trick here is that Habit is always recording incoming audio to a three-minute digital "tape" loop. And then you can add effects, harmonize with yourself, scan through what you played one minute ago or just emulate a casino full of slot machines.

Hardware

Chase Bliss Habit
Terrence O'Brien / Engadget

What's impressive is that Chase Bliss manages to cram so much range into a standard-size guitar pedal. Part of that is down to the company's extensive, but standardized control scheme. Basically, every Chase Bliss pedal (save for its Automatone series) is built around the same core platform that features six knobs, four three-way switches, a pair of foot switches and 16 dip switches on the back. It's a lot of variables crammed into a very small space, and it can be quite intimidating.

But the manual for the Habit is comprehensive, easy to understand, fun and, dare I say, beautiful? It's filled with illustrations and examples that help make what is a reasonably complicated device seem approachable. And it's presented in a Field Notes-style booklet with a cardboard cover. It's probably a silly thing to highlight, but this might be the best product manual ever.

Chase Bliss Habit

The hardware itself is likewise a step ahead of the competition. Now, there's not a ton of ways to stand out in the pedal game if you're sticking to standard sized metal enclosures, but Chase Bliss opts for knurled metal knobs and the LEDs are nestled inside tiny metal calderas. They're small touches that elevate a Chase Bliss pedal above other players in the market, which is important when you're charging this much.

The two primary knocks against it on the hardware front are a lack of stereo outs and a nonstandard ¼-inch MIDI connection. Frankly, I don't think the former is a major issue. I have a small handful of stereo pedals in my collection, and I almost never actually use them in stereo. The MIDI port on the other hand is a bit of a downer, especially now that ⅛-inch TRS MIDI is a widely adopted standard. Instead you need a special adapter box or a custom wired cable to connect other MIDI gear to Habit.

Also, because Chase Bliss has to make room for the dip switches all the jacks are on the sides of the pedal. This is hardly dealbreaker, but connecting audio, power and expression does eat up a little more real estate on your pedalboard than if the jacks were on the top.

Modifiers

Those complaints are minor nitpicks, though, and they almost don't matter once you start playing. Even when using it as a relatively straightforward delay pedal the Habit shines, especially once you start exploring the modifiers you select using the three-way switches across the middle. (The fourth switch just above the foot switches is used for selecting and saving a pair of presets, and we're just going to ignore that.) The middle switch changes between the two banks or turns the modifiers off, while the left switch selects which specific modifier you're using and the knob above it dials in the amount and style of said modifier.

Chase Bliss Habit
Terrence O'Brien / Engadget

Each modifier has two different variations, depending on which way you turn the knob. For example, modifier A-1 is a stepped speed change quantized to fifths and octaves. To the right of 12 o'clock plays the repeats forward, while to the left plays them in reverse. This means that even if you don't touch any of the other controls you have seven distinct delays at your fingertips.

The other modifiers include tape-like lo-fi effects, smooth pitch changes and a multimode filter. But the two most interesting are probably the trimmer and the dropper. Trimmer slices bits of audio off the start or end of a note and can be used to create complex stuttering rhythms. Meanwhile Dropper causes your signal to drop out, appropriately enough. Turn the Modify knob to the right and you'll find rhythmic patterns; to the left and the echoes will randomly disappear. Crank that and you get heavily degraded, almost granular effects (which you can really lean into with the Spread and Scan knobs, but more on that later).

Controls

Chase Bliss Habit
Terrence O'Brien / Engadget

The controls across the top are, more or less, what you'd expect on a standard delay pedal. There's level, repeats (feedback) and size (time). One important thing to note is that, as you increase or decrease the size, there is no change in pitch. The ones below it though are where the interesting things happen. We've already mentioned the modifier knob, but next to that are the Spread and Scan controls. Spread controls a second playback head which allows you to get standard multitap echoes at lower settings, but as you start to increase it, it reaches further and further back into the past. It's less of a delay and more of a sonic time machine. If used smartly, you can create cascading counter melodies as you play along with yourself from 30 seconds ago.

Scan has two modes: auto (default) and manual (controlled by one of those dip switches on the back). In auto mode it introduces random snippets of old audio. The Scan and Spread knobs interact, so as Scan starts rummaging through the past, it drags that secondary Spread playhead with it. This is important because, as you crank up the Scan, you're making Spread all the more unpredictable. This can be fun if you're looking for glitchy chaos, or frustrating if you're trying to lock into a groove with yourself.

If you set Scan to manual, you're picking out the moment of your choice from the last three minutes. This is particularly handy if you're using the Habit as a musical sketchpad, since you can record three minutes of noodling and then go back and find the bits you really want to savor.

Chase Bliss Habit
Terrence O'Brien / Engadget

There is a middle ground, which is my preferred method of using Scan. If you press and hold the left foot switch it momentarily sets Scan to maximum and then snaps back to where you have it when you let go. If you use this with Scan set to zero, you're able to insert controlled bits of chaos exactly when you want to. And since both Spread and Scan are linked to Size everything stays in sync pretty nicely.

Then there's the three-way switch on the far right labeled In-Out-Feed. This is probably the most powerful control on the entire pedal. In the middle, or out, position you get a predictable sound where every echo sounds exactly the same. When switched to in, each echo is fed through the modifier circuit again. This can give you sparkling chimes that climb in pitch until they send your dog running for cover. Or echoes that crumble more with each repeat. Or, notes that get shorter and shorter as the Trimmer modifier shaves more and more off.

To the right is Feed mode, which sends the output of the Habit right back through the input creating echoes of echoes and accumulating modifier effects off into infinity. This is where things can get really wild. This can get you metallic, almost reverb-like drones. But it also means that, if you start turning knobs, those changes are printed to the internal "tape loop" because what's coming out is coming right back in again and getting recorded. This becomes even more powerful when combined with the Collect dip switch on the top.

Collect

Chase Bliss Habit

By default, Habit is always recording to a three-minute loop, but it overwrites what happened three-minutes ago. If you turn on Collect, then the loop is never erased and you're able to overdub. This is where you can start building sketches of songs and then, by turning on Feed, record what happens as you tweak knobs and dramatically transform what you played.

Now, I'll be honest: I haven't had a lot of success using this to make an actual song. The quirks of Habit also mean that this mode is best suited for particular styles of music. You can create odd stuttering and loping guitar pieces, or ambient washes, but probably nothing with a traditional song structure. But, it's still quite enjoyable and meditative to sit and slowly build up a composition by recording three minute passes of music. And that is one other thing to keep in mind: The internal loop is three minutes and there is no way to shorten it if you only want to record 30 seconds, so using Collect requires patience. This is a great way to find interesting sounds for sampling, though. Running an instrument into the Habit, and then running the results into the SP-404 has been incredibly fun.

That's the other big takeaway you should have, by the way. The Habit is fun. Despite its complexity and occasional unpredictability, it's easy to get lost in the joy of creating new and bizarre sounds.

Dip switches

Chase Bliss Habit

The thing that lends Habit its greatest sense of complexity is definitely dip switches on the top. They're one of the defining features of a Chase Bliss pedal. They basically come in two flavors: expression and customization. You can, for instance, flip the Dry Kill switch to get rid of your unaffected tone. While there is some lag introduced by the pedal, it's still useful for getting synth-like arpeggios or processing audio that you're not playing live. This is also how you enable things like Collect, Manual Scan and latch. Normally, if you hold the left footswitch momentarily it automatically maxes out the Scan parameter, while holding the right loops the last echo. With latching on those will continue until you hold down the footswitch again.

The Expression and Ramping switches add movement or allow you to control specific parameters. For example, if you connect an expression pedal and then flip the Size switch, you can quickly increase or decrease the echo time with your foot while playing. But, all Chase Bliss pedals also have an LFO which the company calls Ramp or Bounce. Ramp can be one-shot or looping (Bounce), and can be a triangle wave, square or random. So you could, for instance, set the Modify parameter to increase and decrease pitch over time to create arpeggios, or randomly change the amount of Spread to sprinkle in bits of the past.

Chase Bliss Habit
Terrence O'Brien / Engadget

Ramp and expression can be in either rise or fall mode. Meaning, that either it sweeps a parameter up from the minimum to where you've set the knob, or down from the maximum to the knob setting.

One thing to note: When you enable Ramp the level knob changes the speed of the Ramp, rather than volume of the effect. So, set your levels first before you start messing with the dip switches. Oh, and if you connect an expression pedal without flipping any parameter switches on the back, it controls the level. This is handy if you want to fade in the delay only occasionally while playing.

The competition

Chase Bliss Mood and Blooper
Chase Bliss

Obviously, if you don't need or want all these crazy features and are just looking for a straightforward delay pedal, don't get a Habit. It can do typical delay stuff, but you don't need to spend $400 on a "typical delay."

There are delay pedals out there that cover some similar ground. For instance, the $299 Red Panda Raster 2. It's a digital delay with pitch and frequency shifting, plus internal modulation. But it doesn't really have equivalents of the Scan, Spread and Collect features, which are pretty unique to Habit.

The more likely choice you're trying to make is between three different Chase Bliss pedals: the Mood, Blooper and Habit. All three are related, but their strengths lie in specific areas.

Like Habit, Blooper is a collaboration with YouTuber Knobs (which has since joined Chase Bliss) and its focus is on looping. It starts with the same core conceit of any looper: record audio and then play it back. Its unique features are in how you mangle that loop by overdubbing and applying modifiers. It's probably the most complex of the three, and even has a browser-based interface where you can export loops and swap in different modifiers. I'd actually say "musical sketchpad" is a better fit for Blooper.

Mood grew out of the development of Blooper. It's a more straightforward affair. It has an always-on recorder, similar to Habit, but it plays shorter "microloops" and includes reverb for added ambience. If you want spacey granular effects without having to search too long for sweet spots, then Mood is your better bet.

Chase Bliss Habit

Wrap-up

Habit, on the other hand, is focused on delay and freeform looping. Its strengths are in creating complex rhythmic echoes and unpredictable melodic interplay. It's just as at home on a pedalboard supported by other effects as it is on a desktop being manipulated like an instrument in its own right. It has many of the same strengths as the Blooper and Mood, but it's also probably the most experimental of the bunch. It's also more difficult to tame – Habit is clearly chaotic neutral. It doesn't care about rules or tradition, it wants only to be free to wreak musical havoc. And that makes it an undeniable blast.

Xbox and Bethesda will hold a games showcase on June 12th

Posted: 28 Apr 2022 06:24 AM PDT

Although there's no E3 this year, you can still expect a ton of gaming news to emerge in the coming weeks. Microsoft has announced an Xbox and Bethesda games showcase, which will take place on June 12th (yes, that's a Sunday) at 1PM ET.

The event will include information on games from Xbox Game Studios, Bethesda and some of Microsoft's partners. It sounds as if it'll be pretty comprehensive, with the promise of details on "everything you need to know about the diverse lineup of games coming soon to the Xbox ecosystem." That includes projects on the way to Game Pass for both Xbox and PC.

As for what to expect, it's a safe bet that we'll get a fresh look at Starfield. I'm hoping to hear more about Redfall, a vampire shooter Bethesda showed off last summer and hasn't said a whole lot about since. There will surely be trailers and teasers for previously unannounced games too.

The event will be broadcast in 30 languages (including American Sign Language) on platforms including YouTube, Twitch, Twitter, Facebook and TikTok

In terms of other gaming events, Summer Game Fest will return this year. THQ Nordic has also set a showcase for August 12th.

Solo Stove's spring sale knocks up to $325 off fire pits

Posted: 28 Apr 2022 06:15 AM PDT

You're probably looking forward to spending more time outside now that the weather is getting nicer, and there are ways you can spruce up your backyard setup to it even more comfortable. Solo Stove's fire pits can cut the chill of spring nights without filling your spot with smoke like traditional fire pits would. Now, thanks to the company's spring sale, you can pick up any of its three fire pits for much less than usual. The smallest in the lineup, the Ranger, is $100 off and down to $200, while the mid-sized Bonfire is down to $240. The biggest of them all, the Yukon, is a whopping $325 off and down to $425.

Buy Ranger at Solo Stove - $200Buy Bonfire at Solo Stove - $240Buy Yukon at Solo Stove - $425

We've recommended Solo Stove devices in a few outdoor guides, most recently in our fall gear guide, but these fire pits can be used all year round. The biggest perk they have in comparison to cheaper fire pits is that they channel smoke away from you using their double-walled design that pulls air through vent holes and back into the fire. This helps keep the flames hot, reduce smoke and create fine ash.

All three Solo Stove fire pits have solid, one-piece, stainless steel designs, which makes them easy to set up, clean and even transport. The 15-pound Ranger and the 20-pound Bonfire are the most portable of the bunch, while the 38-pound Yukon is probably best left in a permanent spot in your backyard. The smaller two fire pits come with a carry case, and while you can position them correctly on the ground or a concrete patio, we recommend picking up a bundle that includes a stand so you'll have more placement options. In addition to the stand, the "backyard bundle" also includes a shield, which keeps pops and embers from escaping, along with a weather-resistant shelter bag.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

Call of Duty games now prevent cheaters from seeing opponents

Posted: 28 Apr 2022 06:02 AM PDT

Call of Duty developers are turning to increasingly creative ways to discourage cheaters in online matches. Eurogamernotes Activision is rolling out its kernel-level RICOCHET anti-cheat system to Call of Duty: Vanguard, and has simultaneously revealed that the countermeasure punishes cheaters with "Cloaking." Any detected cheaters will find themselves unable to see or hear opponents, even down to incoming bullets. They'll be the ones at a disadvantage — and, hopefully, frustrated enough to leave the game.

Cloaking joins other "mitigations" for cheaters that include Damage Shield, which prevents cheaters from landing critical damage on rivals. Activision also made clear that anyone banned for cheating will be removed from the leaderboard for a given game, and that it bans users both daily and in waves. Its most recent crackdown culled 54,000 accounts.

RICOCHET reached the multiplayer-only Warzone in 2021. Unlike the anti-cheat technology in Valorant, the kernel-level driver for Call of Duty titles is only active while those games are running. That theoretically minimizes vulnerabilities and potential problems with other software. 

Anti-cheating measures like Cloaking aren't guaranteed to work. Provided RICOCHET spots a cheater in the first place, it also assumes their hacks can't auto-detect enemies. This nonetheless makes it harder for cheaters to prosper, and might be enough to discourage all but the most determined spoil-sports.

Amazon permanently allows workers to carry phones following warehouse collapse

Posted: 28 Apr 2022 05:45 AM PDT

Amazon will permanently allow warehouse employees to keep their cellphones with them at work after temporarily permitting them during the pandemic, Vice has reported. "We recognize the desire for employees to keep their mobile phones with them inside facilities, and the last two years have demonstrated that we can safely do so," an internal message seen by Motherboard stated. "Therefore, we are making the temporary phone policy permanent worldwide, in all of our operations facilities."

Amazon planned to reinstate the mobile device ban following the COVID-19 pandemic. However, when its Edwardsville, Illinois warehouse collapsed in a tornado, killing six people, angry associates demanded permanent cellphone access for safety reasons. They delivered a petition to six Amazon warehouses in December, saying "taking our phones away isn't about safety, it's about controlling us." Workers who voted to unionize at Amazon's Staten Island facility also made cell phone access a key demand. 

Amazon subsequently backtracked on the idea "until further notice," and has now permanently removed the ban. Meanwhile, 1,500 workers at another Staten Island warehouse are voting on whether or not to unionize, with the vote counting set to start on May 2nd. Amazon avoided penalties in the warehouse collapse, but the US safety watchdog OSHA asked the company to review its procedures after discovering issues with its Emergency Action Plan (EAP).

Twitter admits it accidentally overstated user numbers between 2019 and 2021

Posted: 28 Apr 2022 05:39 AM PDT

As it prepares itself for the possibility of becoming wholly owned by Elon Musk, Twitter is today revealing that it previously overstated its user figures between 2019 and 2021. In its newest financial reports, the platform says that users with multiple accounts were inadvertently counted as multiple people. The difference in the figures was never more than 2 million either way, but it reflects the even more limited nature of Twitter's growth.

In terms of revenue, Twitter pulled in $1.20 billion across the first quarter, of which $1.11 billion was made through advertising. A further $94 million was added through "subscription and other revenue," which includes data sales and other business-to-business services. A cash injection also came from Twitter's sale of MoPub, its mobile ad platform, which it handed off to AppLovin for $1.05 billion in an all-cash deal. Despite this, the company posted an operating loss of $128 million compared to a modest gain of $52 million in the same quarter last year.

Twitter defines its user figures through the term "average monetizable Daily Usage (mDAU)," which means the number of people using the platform it can actually make money from. In the first quarter of 2022, that figure was 39.6 million for the US, and 189.4 million for the rest of the world, a significant increase compared to these figures last year. Twitter, as part of its user correction, published updated figures for Q4 2021, saying that it had 37.5 million mDAU in the US and 177.3 million internationally.

The company, as per the rules, couldn't give guidance on its future performance given a deal to take it private is looming in the near future. But it's interesting to wonder just how much value can be extracted from a platform that, despite seeing modest if healthy user growth, still managed to lose $128 million in a quarter. Financial-types believe that Musk will saddle the newly-private Twitter with at least $13 billion in debt (it currently owes around $5 billion), meaning that it needs to make more than a billion in pure profit each year just to satisfy its interest payments.