Wednesday, August 18, 2021

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T-Mobile confirms data breach affects over 47 million people

Posted: 18 Aug 2021 03:31 AM PDT

As part of its ongoing data breach investigation, T-Mobile has confirmed the enormity of the stolen information. Roughly 47.8 million current and former or prospective customers have been affected by the cyberattack on its systems, the carrier confirmed on Wednesday. Of that number, about 7.8 million are current T-Mobile postpaid accounts and the rest are prior or potential users who had applied for credit, the company added in a press release

Worryingly, the data includes some personal information including the first and last names, date of birth, SSN, and driver's license/ID information for a "subset of customers." So far, T-Mobile said it does not have any indication that the stolen files contain phone numbers, account numbers, passwords or financial information.

What's more, the company said about 850,000 active T-Mobile prepaid customers also had their names, phone numbers and account PINs exposed. The affected users do not include Metro by T-Mobile, former Sprint prepaid, or Boost users and T-Mobile said it has reset the PINs on these accounts. In addition, it claimed that "some additional information" from inactive prepaid accounts was accessed through prepaid billing files.

The findings from the carrier's preliminary analysis come just days after it was notified of a data breach. Initially, it was reported that a member of an underground forum claimed to have obtained the data for over 100 million T-Mobile customers. The culprit was reportedly selling information of about 30 million T-Mobile customers for about $270,000 in Bitcoin. 

As part of its compensation and mitigation efforts, T-Mobile is offering affected customers two years of McAfee's ID Theft Protection Service; recommending all postpaid users change their PIN; and setting up an online resource page. T-Mobile said that it began coordination with law enforcement on Tuesday as its investigation into the data breach — the third such attack it has suffered in the past two years — continues.

Website mapping DC’s tunnel network warned FBI of suspicious traffic ahead of Capitol riot

Posted: 18 Aug 2021 02:29 AM PDT

The FBI received a tip off about suspicious activity ahead of the Capitol Riot on January 6th from a surprising source. Elliot Carter, a recreational mapmaker, contacted law enforcement after his site about Washington, D.C.'s underground infrastructure witnessed a spike in activity from suspicious websites. His warning eventually made it to the highest ranks of the Capitol Police, according to a new investigation by News4 I.

Normally a mecca for local history buffs, the Washington Tunnels website Carter oversees was flooded with nationwide visitors in the days before the insurrection. A deeper review of the traffic analytics revealed that many of the clicks were coming from hyperlinks shared on anonymous message boards, sites and forums named after militias or firearms, or using Donald Trump's name. Though the initial interest originated from the deepest and darkest recesses of the web, it eventually transitioned onto popular social media sites, including Twitter.

The Washington Tunnels website itself was a labor of love. Back in 2018, Carter set to work building his online resource of the District's subway and freight rail tunnels, pedestrian passageways, underground steam tunnels and sewage and water pipelines. But, even then he was rebuffed by some government agencies concerned by the security and terrorism risks that could arise from publishing such information online.

Carter's "online tip" to the FBI was mentioned in the US Senate Rules and Homeland Security committees' June 2021 review of the US Capitol insurrection. In a statement to News 4 I, the US Capitol Police said its leadership had been alerted "to the spike in website traffic regarding maps" ahead of the insurrection. But, added that its wider intelligence gathering "didn't reveal [that the expected] large-scale demonstration would become a large-scale attack on the Capitol Building."

Spectrum TV is back on Roku devices over half a year after it was pulled

Posted: 17 Aug 2021 11:12 PM PDT

Charter Spectrum customers found themselves unable to download the Spectrum TV app from Roku's Channel Store if they hadn't done so before back in December. The two companies were unable to come to an agreement on the renewal of their contract, and it led Roku to pull the app from its store to prevent new downloads. Now, it looks like they were finally able to hammer out a deal that works for both of them, because the Spectrum TV app is back on the Roku Channel Store. All customers need to do to access its live and on-demand content is sign in with their Charter broadband account credentials. 

Back when the app was pulled from the store, Spectrum said Roku didn't accept its offer to renew its contract "despite [its] best efforts." The company then told its customers that they can still access the app through their phones and tablets, as well as on Samsung TV, Apple TV and Xbox. A Roku spokesperson said in a statement, though, that they were "working together to reach a positive and mutually beneficial distribution agreement." 

The companies didn't reveal the details of the new deal, but what's important is that subscribers can now download the Spectrum TV app after eight months. They sent out an email to customers with the note: "We're delighted to share with you that Roku and Charter Communications have renewed our agreement to distribute the Spectrum TV channel on your Roku device."

Customers can find the channels available through the app on the Spectrum website. The list includes Bravo, CNN, CNBC, Fox, NFL, SyFy, NatGeo and HBO Max, though accessibility depends on their subscription. 

'Fortnite' adds a limited-time Among Us-like mode

Posted: 17 Aug 2021 03:07 PM PDT

Epic Games has released a new limited-time mode in Fortnite called Imposters, allowing players to scratch their Among Us itch without leaving the battle royale. Each match features two teams made up of eight agents and two imposters.

The action takes place in a new interior map called The Bridge. The agents need to complete various tasks to get to the end of the match safely. Naturally, the imposters are there to throw a wrench in that plan. When a dead body is found, everyone who's still alive convenes to voice their suspicions and vote who they believe committed the crime. In a twist to the proceedings, public voice chat is disabled, and you'll need to use a quick chat menu and emotes to communicate with anyone who isn't in your party.

As an imposter, you have a handful of tricks up your sleeve to throw the opposing team off your tracks. You can make both agents and imposters temporarily look like Fortnite's banana mascot Peely, as well as teleport everyone to a different location on the map. Like in Among Us, you also have the power to freeze the progress of any assignments the other players are working on in and around The Bridge.

For Epic Games, this is its second take on Among Us. At the end of last year, it released The Spy Within, another limited-time mode that saw players divided into teams of eight agents and, in that case, two infiltrators. You can queue to play Imposters once you download the latest Fortnite update. 

Intel is giving up on its AI-powered RealSense cameras

Posted: 17 Aug 2021 02:15 PM PDT

Intel is pouring more and more of its energy into its mainstay chip business, and that now means leaving some of its less essential work by the wayside. The company told CRN in a statement that it was "winding down" RealSense and transferring the talent and computer vision tech to efforts that "better support" its core chip businesses. The semiconductor giant will honor existing commitments, but the end is clearly on the horizon.

Questions surfaced about the fate of RealSense after the team's leader, Sagi Ben Moshe, said he was leaving Intel two weeks ago.

RealSense aimed to make computer vision more flexible and accessible. A company or researcher could buy cameras to aid everything from robot navigation through to facial recognition, and there was even a developer-focused phone. It was never a truly mainstream product, though, and ASI VP Kent Tibbils told CRN that there were few customers buying RealSense cameras in any significant quantities. It wasn't really a money-making division, even if the work helped Intel's other teams.

For Intel, there's likely a simpler answer: it wants to cut ballast. CEO Pat Gelsinger wants Intel to reclaim the chipmaking crown, and that means concentrating its resources on design and manufacturing capabilities. No matter how successful RealSense is, it's a potential distraction from Intel's latest strategy.

YouTube Premium members can get three free months of Stadia Pro

Posted: 17 Aug 2021 02:04 PM PDT

Google has started a new promotion to entice YouTube Premium users to check out its Stadia Pro subscription. Provided you're new to the paid service, you can now get a three-month trial to see if cloud gaming is your thing.

First spotted by 9to5Google, the promotion is only available to current YouTube Premium subscribers in the US, Canada, France, Germany, Hungary, Netherlands, Norway, Poland, Romania, Spain, Sweden, Switzerland and the UK. You can claim the three-month trial until January 31st, 2022, at which point you have until February 14th to redeem the offer. According to the fine print on Google's website, the promotion is also available to those who currently have a trial to YouTube Premium.

As a Stadia Pro subscriber, you get access to several free titles every month. You can also purchase select games and downloadable content at a discount. But the reason most people get Stadia Pro is to stream the platform's catalog of games at a 4K resolution with HDR and 5.1 surround sound.

Twitter's latest experiment is a tool for reporting 'misleading' tweets

Posted: 17 Aug 2021 01:20 PM PDT

A new test from Twitter will finally allow users to report "misleading" tweets. The company says it's testing the feature for "some people" in the US, South Korea and Australia. Though only an experiment, it's a significant step for Twitter which has previously had limited reporting tools for misinformation on its service. 

With the change though, users will now be able to report political and health misinformation, with sub-categories for election and COVID-19 related tweets, according toThe Verge. That tracks with other fact checking and misinformation-busting efforts Twitter has made over the past year and a half. The company has previously introduced labels and PSAs to debunk health and election misinformation on its platform.

At the moment, it's not clear how reported tweets will be handled. Unlike Facebook, which uses a large network of fact checkers to debunk falsehoods, Twitter's fact checking initiatives have been more narrowly focused. In a tweet, the company said that users shouldn't expect the company to respond to every report but the reports "will help us identify trends so that we can improve the speed and scale of our broader misinformation work." 

'Carpool Karaoke' is returning from a pandemic hiatus (and moving to Apple TV+)

Posted: 17 Aug 2021 01:15 PM PDT

Apple has renewed Carpool Karaoke for a fifth season and plans to move the series over to its TV+ service, according to Deadline. The show predates the streaming platform by several years and has been available through Apple Music and the TV app since the company first premiered the project back in 2017.

Both the series and The Late Late Showwith James Corden skit it's based on have been on hiatus since the start of the pandemic. Once season five gets underway, you'll find the previous four seasons on Apple TV+ as well. The change should make it easier to find the series since it will live alongside the company's other original programming.

Google's Pixel 6 won't have a charger in the box

Posted: 17 Aug 2021 01:02 PM PDT

Like it or not, Google is following Apple and Samsung in ditching included chargers. The company has confirmed to The Verge that the Pixel 6 won't include a charger in the box. Like its peers, Google claims there's just no need — most people already have USB-C chargers, the company says.

The Pixel 5a should be Google's last phone with an in-box power brick. We've asked Google if it can comment on the subject.

While Google didn't touch on this directly, companies have historically justified removing the charger as an eco-friendly move. Apple, Samsung and others can not only produce fewer chargers overall and reduce e-waste, but ship phones in smaller boxes that allow for more devices per shipment (and thus fewer trips).

As critics have observed, though, that advantage is debatable — if you do need to buy a charger, you may create more waste by ordering a charger from another company. Others have speculated that it's a cost-cutting move. Companies can hide (or at least mitigate) rising phone costs by removing a sometimes-redundant accessory.

Either way, your options for included chargers are shrinking. You may have to turn to brands like Xiaomi (which offers a 'free' charger for the Mi 11) if you're determined to get a brick at no extra charge. Otherwise, you'll likely have to resign yourself to buying at least one separate charger to keep your phone topped up.

Snapchat Trends is an overview of the most popular keywords in use in Stories

Posted: 17 Aug 2021 12:20 PM PDT

Snap is introducing a new tool called Snapchat Trends that provides a public overview of the most popular keywords currently in use on the app. Accessible via the company's website, you can use the feature to get a sense of the topics that Snapchat users are referencing in Stories they share with the public and their friends. The tool also includes a database you can use to search for specific terms.

While the feature will primarily be of interest to marketers and advertisers looking to tap into Snapchat's growing user base of 293 million daily active accounts, it's something anyone can access, and looking at the trends you get an insight into what young people care and worry about. Yes, you see topics related to shows like The Bachelorette, but things like the Taliban takeover of Kabul and the lockdown in Australia are also featured. It's a reminder that there's always more to youth culture than it seems.  

iOS 15 won't include SharePlay viewing at launch

Posted: 17 Aug 2021 11:44 AM PDT

Don't count on using iOS 15's SharePlay for your virtual movie nights in the near future. Apple has warned that SharePlay won't be available in the launch versions of iOS 15, iPadOS 15, tvOS 15 and macOS Monterey. You'll get that shared viewing experience through software updates arriving this fall, but the new beta 6 releases (public and private) don't include it.

Apple told Engadget it would continue to give developers access to SharePlay in order to incorporate the feature into their apps. To that end, the company has released a SharePlay profile for app makers who don't want to disrupt their work.

It may still be worth installing iOS 15 beta 6, though. Apple has further fixed Safari by introducing a redesigned tab bar — no more having to access common features through an overflow menu. You can also move the address bar back to the top if you're a traditionalist. It's not quite a reversion to the iOS 14 way of doing things, but it is an acknowledgment that many weren't fans of the original iOS 15 approach.

This wouldn't be the first time Apple reserved a feature for a post-launch update. The company didn't even release iOS 13 for the iPod touch and HomePod until 13.1 was available. Still, it's worth noting if you play to upgrade to iOS 15 quickly — Apple is more interested in polishing iOS 15 than trying to fulfill all of its promises on day one.

California watchdog alleges T-Mobile misled regulators to obtain Sprint merger approval

Posted: 17 Aug 2021 10:57 AM PDT

T-Mobile misled state regulators about its planned CDMA network shutdown to gain approval for its 2020 merger with Sprint, according to a ruling from the California Public Utilities Commission (CPUC). As first reported by Ars Technica, the watchdog ordered the carrier on Friday "to show cause why it should not be sanctioned by the commission" over providing "false, misleading, or omitted statements."

One of the main ways T-Mobile won regulatory approval for its $26 billion acquisition of Sprint was by agreeing to sell Boost Mobile to a competitor. In 2020, Dish paid $1.4 billion to acquire the Sprint prepaid brand from the carrier. As part of the deal, T-Mobile agreed to provide 4G LTE and 3G CDMA service to Boost customers while Dish worked on moving them over to a 5G network it was building on its own. Initially, T-Mobile said it would support those customers until 2023, but the carrier's current CDMA plan will see it shut down that part of its network on January 1st, 2022. That's in 137 days as of the writing of this article.

The CPUC lists five contradicting claims from T-Mobile, one of which involves a statement the carrier made that Dish would have up to three years to migrate Boost Mobile customers. The watchdog can fine T-Mobile up to $100,000 per offense. While that's unlikely to hurt the carrier, it could lead to additional scrutiny from the CPUC. "The discrepancy between information in T-Mobile's testimony and information provided in its response is so serious that it warrants further investigation by this commission," the watchdog said. T-Mobile will have a chance to answer the CPUC's allegations during a hearing on September 20th.

T-Mobile CEO Mike Sievert responded to the ruling in a lengthy blog post the carrier published last week. "Listen, this is a manufactured crisis, orchestrated by Dish, and it is about money, not customers," he said. "If Dish was really concerned for customers, they would simply take real action and get their customers new phones on time, before the network upgrade happens, just as T-Mobile is doing for affected Sprint customers."

To that point, Dish has said the number of customers involved, in combination with the ongoing global chip shortage, makes it impossible to migrate them all to a 5G device before T-Mobile shuts down its CDMA network early next year. "A forced migration of this scale under this accelerated time frame is simply not possible and will leave potentially millions of Boost subscribers disenfranchised and without cell service come January 1st, 2022," the company said in a letter to the Federal Communications Commission back in April.

We've reached out to both T-Mobile and Dish for additional comment.

The CPUC ruling follows a recent July 9th letter the Department of Justice sent to T-Mobile and Dish. The agency said it had "grave concerns" over the impending shutdown and the possibility that a significant number of Boost Mobile customers would be left without service on January 1st, 2022. The DoJ said it expected both companies "to take all available steps" to remedy the situation.

Loupedeck Live is a compelling alternative to Elgato's Stream Deck

Posted: 17 Aug 2021 10:00 AM PDT

Life's too short to drag a mouse more than three inches or remember elaborate keyboard combinations to get things done. This is 2021 and you can have a pretty, dedicated button for almost any task if you want. And if you partake in anything creative, or like to stream, there's a very good chance that you do. Loupedeck makes control surfaces with many such buttons with a particular focus on creatives. Its latest model is the "Live" ($245) and it's pitched almost squarely against Elgato's popular Stream Deck ($150). Both have their own strengths, and I've been using them side by side for some time now. But which one have I been reaching for the most? And does the Loupedeck Live do enough to command almost a hundred more dollars?

First, we should go into what the Loupedeck Live actually is and why it might be useful. In short, it's a PC or Mac control surface covered in configurable buttons and dials. The buttons have mini LCD displays on them so you can easily see what each does with either text, an icon or even a photo. Behind the scenes is a companion app, which is where you'll customize what each button or dial does. Many popular applications are natively supported (Windows, MacOS, Photoshop, OBS and many more). But if the software you use supports keyboard shortcuts, you can control it with the Live.

So far, so Stream Deck? Well, kinda. The two are undeniably very similar, but there are some important differences. For one, the Stream Deck's only input type is a button; Live has rotary dials too. This makes Loupedeck's offering much more appealing for tasks like controlling volume, scrolling through a list or scrubbing a video and so on. But there are also some UI differences that give them both a very different workflow, too.

Hardware

Loupedeck Live creative control surface.
James Trew / Engadget

Like Elgato, Loupedeck currently offers three different models. With the Stream Deck, the difference between versions is all about how many buttons there are (6, 15 and 32). The different Loupedecks are physically distinct and lend themselves to certain tasks. The Loupedeck CT, for example, has a girthy dial in the middle for those that work with video. The Loupedeck+ offers faders and transport controls and the Live is the smallest of the family with a focus on streaming and general creativity.

At a more superficial level, both the Stream Deck and the Live look pretty cool on your desk, which clearly is vitally important. Elgato decided to make its hardware with a fixed cable (until the MK.2), whereas Loupedecks have a removable USB-C connection. I wouldn't normally bother to mention this, but it's worth noting as that means you can use your own (longer/shorter) lead to avoid cable spaghetti. You can also unplug it and use it to charge something else if needed. Minor, but helpful functionality if your workspace is littered with things that need topping off on the reg like mine is.

Clearly, one of the main advantages with the Live will be those rotary dials. If you work with audio or image editing at all, they are going to be much more useful than a plain ol' button for many tasks. For example, I wanted to set up some controls for stereo panning in Ableton Live. On the Stream Deck I need to employ two buttons to get the setup I wanted: pan left one step / pan right one step and it takes a lot of presses to move from one extreme to the other. With the Live, I can simply assign it to one of the rotaries (clicking it will reset to center). From there, I can dial in the exact amount of panning I want in one deft movement.

That's a very simple example, but if you imagine using the Live with something like Photoshop for adjusting Levels, you can see how having several rotaries might suddenly become incredibly useful.

Another practical difference between these two devices is the action on the buttons. On the Stream Deck, each one is like a clear Jolly Rancher with a bright display behind it. The buttons have a satisfying "click" to them and are easy to find without really looking. The Live, on the other hand, feels more like someone placed a divider over a touchscreen. That's to say, the buttons don't have any action/movement at all, instead delivering somewhat less satisfying vibrations to let you know you've pressed them.

Software

Loupedeck Live creative control surface.
James Trew / Engadget

The real difference between these two, though, is the workflow. I had been using the Stream Deck for a couple of months before the Loupedeck Live. The Stream Deck is, at its core, a "launcher." Assign a button to a task and it'll do that task on demand. You can nest multiple tasks under folders to expand your options nearly endlessly, but the general interface remains fixed. So, if you wanted to control Ableton and Photoshop, for example, you might have a top-level button for each. That button would then link through to a subfolder of actions and/or more subfolders (one for editing, one for exporting actions and so on). These buttons remain fixed no matter what application you are using at a given moment.

With Loupedeck, it's all about dynamic profiles. That's to say, if I am working in Ableton, the Loupedeck will automatically switch to that profile and all the buttons and rotaries will change to whatever I have assigned them to for Ableton. If I then jump into Photoshop, all the controls will change to match that software, too. Or put another way, the Stream Deck is very "trigger" based (launch this, do this key command). The Loupedeck is more task-related, with pages, profiles and workspaces for whatever app is active. There is a way to associate profiles on the Stream Deck to a specific app, but it's a much more manual process. 

The net result is, once you have things customized to just how you want them, the Loupedeck Live is much more adaptive to your workflow as it "follows" you around and has more breadth of actions available at any one time. But at first, I was trying to make it simply launch things and found that harder than it was on a Stream Deck until I figured out how to work with it.

This "dynamic" mode can also be turned off if you prefer to keep the same controls available to you at any one time, but for that you can also assign set custom "workspaces" to any of the seven circular buttons along the bottom — so if you want your Photoshop profile to open with the app, but also have some basic system/trigger controls available, they can just be one button push away.

This approach definitely makes the Loupedeck feel more tightly integrated to whatever you're doing "right now" rather than a nifty launcher, but it also takes a bit to get your head around how it wants to do things. At least in my experience. With the Stream Deck I was able to get under its skin in a day, I am still reading up on what the Live can do after some weeks, and need to keep reminding myself how to make certain changes. As a reverse example, launching an app is something Stream Deck was born to do. With a Loupedeck, you have to create a custom action and then assign that to a profile you can access at any time (i.e. a custom workspace) or add that action to various different profiles where you want it to be available.

Both do offer the option for macros/multi-actions and work in very similar ways in that regard. If, say, you want to create a shortcut to resize and then save an image, you can do so with either by creating a list of actions to be carried out in order. You can add a delay between each step and include text entry, keyboard shortcuts and running apps — all of which allows you to cook up some pretty clever "recipes." Sometimes it takes a bit of trial and error to get things right, but once you do it can simplify otherwise fairly lengthy/mundane tasks.

Loupedeck Live creative control surface.
James Trew / Engadget

Where the Stream Deck takes things a little further is with third-party plug-ins. These are usually more complex than tasks you create yourself (and require some programming to create). But thanks to Elgato's active community, there are already quite a few on offer and the number is growing every day. Some of them are simple: I can have a dynamic weather widget displayed on one of the keys, others are more practical — I use one that switches my audio output between my headphones and my PC's built-in speakers. Some of my colleagues speak highly of a Spotify controller and the Hue lights integration — both of which came from the Stream Deck community.

Loupedeck offers a way to export (and thus share) profiles, but as far as I can tell right now, there's no way to do anything more complex than what you can do with custom controls — if that were to change in the future that could really enhance the functionality considerably.

Beyond the hardware controls and the user interface, it's worth mentioning that both the Live and the Stream Deck have native support for specific apps. "Native" means that the companion software already has a list of drop and drag controls for select apps. Elgato's controller, unsurprisingly, has a strong focus on things like OBS/Streamlabs, Twitch and, of course, the company's own game capture software and lights along with some social tools and audio/soundboard features (for intro music or effects).

The Loupedeck Live also offers native controls for OBS/Streamlabs (but not Twitch) but tends to skew toward things like After Effects, Audition, Premier Pro and so on. The list of native apps supported is actually quite extensive and many more (like Davinci or iZotope RX) are available to download. If streaming is your main thing, Elgato's solution is affordable and definitely more streamlined for that. The Loupedeck, however, is going to be more useful for a lot of other things — it'll help with streaming, but also help you design the logo for your channel.

So which?

At this point, you can probably guess what the wrap-up is. Elgato's Stream Deck offers less functionality overall but that can be greatly expanded as the number of plugins continues to grow. But likewise, it'll always be somewhat limited by its singular input method (buttons). The Loupedeck Live is much more ambitious, but with that, trades off some of the simplicity. If you were looking for something that can take care of simple tasks and skews toward gaming or podcasting, save yourself the $100 and go with a Stream Deck, but if you want something that can pick up the slack for multiple desktop apps and tools, you probably want to pat your pockets a little more for the Loupedeck Live.

This article has been updated on 8/18/21 for clarity on some features.

IMDb TV lands on Xfinity Flex and X1 set-top boxes

Posted: 17 Aug 2021 09:51 AM PDT

There's another way to access IMDb TV as of today. Amazon's free, ad-supported streaming service is now available on Comcast's Xfinity Flex and Xfinity X1 set-top boxes. As with other apps, you can access IMDb TV using the Xfinity Voice Remote.

Along with a batch of original shows, a bunch of popular third-party TV series and movies are available on IMDb TV, including Chicago Fire, All in the Family and The Hunger Games. Amazon recently struck a deal with Universal for movie streaming rights, which includes bringing films from the studio's 2020 and 2021 theatrical slates, such as The Invisible Man and F9, to IMDb TV.

Amazon says X1 marks the first pay TV partnership for IMDb TV. The move follows the release of standalone IMDb TV apps for Android and iOS earlier this month. IMDb TV is also available on Roku, Android TV devices, Xbox and PlayStation consoles and some smart TVs, as well as Fire TV and as a channel in the Amazon Prime Video app.

IKEA will sell clean energy to Swedish homes

Posted: 17 Aug 2021 09:33 AM PDT

IKEA won't just sell you smart lights — it'll soon sell you the electricity to power those lights, provided you live in the right country. Electreknotes that IKEA has revealed plans to sell clean energy to Swedish homes through a Strömma subscription service. Pay the (as yet unmentioned) fee and you'll get certified solar- or wind-generated electricity with usage you can track through a mobile app.

The home furnishings giant didn't say whether it would expand the clean energy sales to other countries, although it hoped to let people "use and generate" renewable energy in "all our Ingka Group markets" by 2025. The company already sells solar panels.

The retailer is no stranger to eco-friendly efforts. It stopped selling non-LED lights and will soon drop non-rechargeable alkaline batteries. It's even planning to turn a Swedish city into a sustainable community. And there's little doubt this will help burnish IKEA's public image. It can address concerns about the chain's environmental impact by serving as a clean energy source.

It's still a significant move, though, and we wouldn't be surprised if other larger stores followed suit. It's not just a feel-good effort that could reduce emissions — sales of excess clean energy could recoup costs and boost profits.

Pixel 5a review: The 4a 5G wasn't broken, so Google didn't fix it

Posted: 17 Aug 2021 09:00 AM PDT

The Pixel 6 is just around the corner. But before Google brings it and its Tensor mobile chip to market, the company is updating its entry level offering with the $449 Pixel 5a. The whole point of the "a" family is to offer the basics at a reasonable price without sacrificing too much of the Pixel experience in the process. That means a relatively clean version of Android with a bunch of AI tricks and a heavy focus on photography.

But apparently Google feels like it more or less nailed that formula with the Pixel 4a 5G because the 5a is basically the same phone. (Note: The Pixel 5a is not a direct successor to the 4a, which was a much smaller device.) There are some differences — notably the addition of IP67 waterproofing — but most of the tweaks are extremely minor. Even the processor and RAM haven't changed. So, if we said you could do better way back in October of 2020, what does that mean for the 5a in the fall of 2021?

Well, it makes the Pixel 5a about as unexciting as a phone can be, for one. But look, boring isn't necessarily bad. Especially when you're talking about the mid and lower tiers of the smartphone market. For one, keeping things staid allows Google to focus its efforts on battery life and performance optimization. And just like the last generation of Pixels, the 5a feels pretty responsive despite the aging Snapdragon 765G inside. That said, the 765G wasn't exactly top of the line last year, and it's starting to show its limits. While scrolling through the UI and doing simple things like reading email and sending text messages, the 5a is indistinguishable from any flagship device. It even handles most mobile games without a hiccup. I spent some time playing The Elder Scrolls: Blades and Wild Castle and the phone barely broke a sweat.

But, I did notice it stutter a few times while navigating YouTube, editing photos and jotting down my thoughts for this review in Evernote. The latter I could easily chalk up to Evernote's questionable development over the last few years, but the pauses while switching to fullscreen in YouTube and swapping filters in Google Photos are a bit more concerning.

Google Pixel 5a
Terrence O'Brien / Engadget

The plus side of going with something a bit older and lower-powered (not to mention with an integrated 5G modem) is power efficiency. The 4a 5G was already something of a beast, lasting over 17 hours in our battery drain test before our reviews editor Cherlynn Low simply gave up and moved on with her life. That device had a 3,885mAh battery. The 5a has a 4,680mAh cell. It took 22 hours and 56 of playing a video on loop at 50-brightness before it finally powered down.

After 24 hour of heavy usage — playing games, repeatedly running 5G speed tests, installing apps, watching videos on YouTube and even letting it play sleep sounds overnight — the battery was still at 40 percent. It didn't finally crap out until almost 2AM on day two. And if you turn on Extreme Battery Saver, things could get even more absurd. I'm fairly confident that under normal use you could get a full 48 hours out of the Pixel 5a before needing to find an outlet.

Battery life isn't the only difference between the 5a and 4a 5G: The new phone is also IP67 rated for water and dust resistance. At a time when many smartphones have at least some form of water resistance the Pixel 4a 5G was sort of a disappointment. In fact, the lack of waterproofing was one of the big cons called out in our review. But the Pixel 5a should easily survive getting caught in the rain or if you drop it in a toilet. It can withstand being submerged in water up to one meter deep for 30 minutes, but I wouldn't push this to its limits. Definitely don't go swimming with it in your pocket.

Google Pixel 5a
Terrence O'Brien / Engadget

The last difference between the Pixel 5a and the 4a 5G is in the size and construction, but it's subtle. The 5a has a metal unibody as opposed to a polycarbonate one. The texture is still matte and similar to the softtouch of the previous models, though, and the upgrade to Gorilla Glass 6 from Gorilla Glass 3 is notable, but you'll never notice the difference in daily use. The 5a comes in one finish: Mostly Black. Some might find the look a little dull, and it's certainly on the utilitarian side, but I quite liked the feel of the phone. The finish is a nice contrast to the seemingly endless sea of smooth glassy surfaces and the heft is just right, too.

The 5a is ever so slightly larger and heavier, but you're talking about a few millimeters and grams. Even if you had a Pixel 4a 5G in one hand and a Pixel 5a in the other you'd be hard pressed to figure out which is which.

Google Pixel 5a

The change in size mostly comes down to the slightly larger screen. The OLED panel on the 5a is 6.34 inches, versus 6.2 inches on the 4a 5G. Otherwise, though, the screens are basically the same. The increased resolution of 2,400 x 1,080 makes up for the size difference so they both have a density of 413 ppi. Both also sport a contrast ratio of 100,000:1 and support HDR and are stuck at now outdated 60Hz. And both are just bright enough to use in direct sunlight, though high brightness mode is definitely a necessity if you're watching a video outdoors.

Even the holepunch for the front-facing camera is in the same place. That said, I appreciated Google's "for fun" wallpapers that camouflage the hole by incorporating it into the design. My favorite is the record player where the camera becomes the hole at the center of an LP.

That 8-megapixel front-facing camera, by the way, is one of the weak points of the 5a. It does the job in perfect lighting and for video calls. But details can be a bit soft, in low light it gets noisy and portrait mode is hit or miss. Overall, I found Google's portrait feature to be a bit too aggressive even on the main camera. You can easily adjust the blur and depth after the fact, but the default settings could stand to be more subtle.

The selfie cam, though, is the same one found on the Pixel 4a 5G, so none of this is a surprise. In fact, all of the cameras are the same. The two sensors around the rear, however, are much better than the one on the front. There's a 12.2-megapixel main shooter with optical image stabilization and a 16-megapixel ultra-wide-angle lens. They have a somewhat "moody" vibe when compared to shots from an iPhone or a Galaxy device, but they're not obviously inferior. And even though images taken with the wide-angle lens can get a little fuzzy if you start zooming in on details, Google's processing does an admirable job of minimizing barrel distortion. Google isn't at the top of the smartphone camera heap anymore, but it's not far off and photography is still an undeniable strong suit of the Pixel family.

Pixel 5a Camera features
Terrence O'Brien / Engadget

There's nothing new to report, though. It's the same set of excellent photography features that you got last year: Portrait lighting can help clean up and add some contrast to photos of people (but sadly not pets — the option only appears if a human face is detected). Night Sight turns on automatically in dim lighting and at times produces mind-blowing results. And the video stabilization modes are excellent. Cinematic Pan, which combines slow motion with super smooth movement, is especially fun.

Also, just like every other "a" model Pixel, this one has a headphone jack. All I can say is: That's great, now please bring the headphone jack back to flagship phones. I know I'm not the only person clamoring for it. And it drives me nuts that the only way to get an old-school 3.5mm jack on my phone is to go down market.

Google Pixel 5a
Terrence O'Brien / Engadget

One last thing to mention: The actual full name of the phone is the Pixel 5a with 5G. So, guess what, it supports 5G connectivity. That's not really surprising since the Snapdragon 765G has an integrated 5G modem. Unlike the Pixel 4a 5G, however, there is no mmWave variant of the 5a. And, although technically it's capable of C-Band support, it's currently not enabled and Google wouldn't commit to adding support in the future. That's not a huge deal at the moment since there are no active C-Band networks in the US yet. But it might irk some when AT&T and Verizon start flipping the switch, likely sometime later this year. That said, full C-Band rollout isn't expected to happen until at least late 2023.

Those caveats out of the way, 5G still seems stuck in a state of arrested development. I tested the Pixel 5a using Google Fi, which essentially means I was on T-Mobile's network and speeds were all over the place. In my home, it was often slower than Verizon's LTE network, averaging around 35mbps down. (Note: Verizon is Engadget's parent company… for now.) But two and half miles up the road at a local Subaru dealership I was routinely getting over 300mbps down, topping out at 370mbps.

5G speed test
Terrence O'Brien / Engadget

Of course, 5G and excellent cameras aren't a rarity at this price any more. Mid-tier phones have come a long way over the last few years. The problem for Google is, it no longer clearly "owns the midrange." Part of that is down to price. While the 5a is $50 cheaper than the 4a 5G, it's not the obvious bargain that the 4a was at $350. If it was even just $50 cheaper still, the 5a would be a much easier sell at $399.

The Samsung A52 5G is slightly more expensive at $500 (though regularly on sale for less) and has a slower Snapdragon 750G SoC. But, its Super AMOLED screen clearly outclasses the Pixel's and has a 120Hz refresh rate. Plus, its camera system is much sharper and feature-packed (but that doesn't necessarily mean "better"). In addition to a primary camera and ultra-wide shooter, there's a macro lens and a depth sensor that helps with portrait mode. While both the A52 and 5a ship with 128GB of storage, the Samsung has an advantage in that it has a microSD card slot.

Google Pixel 5a

Then there's the OnePlus Nord N2 5G. It has a trio of cameras around the back, including a 50-megapixel primary sensor, an AMOLED screen with a 90Hz refresh rate, and up to 12GB of RAM. Then again, it has a MediaTek processor, which you rarely see in phones in the US and with good reason: They're not exactly known for their high-end performance. But perhaps more importantly, you're highly unlikely to be making a choice between the Nord N2 and the Pixel 5a since the former isn't available in the US, and the later is only available in the US and Japan.

Of course, if you're more of an iOS fan, the obvious comparison would seem to be the iPhone SE. It's the same price as the Pixel 5a for a 128GB model, but it does feel quite a bit dated. It still uses the old iPhone 8 form factor with a Touch ID home button instead of Face ID, it's positively miniscule at 4.7 inches and doesn't support 5G. Frankly, if you're dead set on iOS, I might suggest saving your pennies and springing for the $699 iPhone 12 mini.

So, no, Google doesn't "own the midrange" any more. The Pixel 5a is almost aggressively boring, but it's not bad. If you want the Pixel experience and don't want to break the bank, this is the way to go. But if you're just looking for the best bang for your buck, the choice is far less clear.

The NVIDIA Shield TV drops back down to $130

Posted: 17 Aug 2021 08:35 AM PDT

Android TV fans looking for something a bit more powerful than a Chromecast should consider the NVIDIA Shield TV. But at its normal price of $150, it's significantly more expensive than Google's streaming dongle. However, now you can grab the NVIDIA Shield TV for $130, or $20 off its normal price. That's almost a record low — we saw it drop to $129 ahead of Black Friday last year — but this is the best price we've seen in 2021, and it's only come around a couple of times so far.

Buy NVIDIA Shield TV at Amazon - $130Buy NVIDIA Shield TV at Best Buy - $130Buy NVIDIA Shield TV at B&H Photo - $130

Despite being more expensive than streaming dongles of similar size, the NVIDIA Shield is worth the extra money thanks to its Tegra X1+ processor. It's powerful enough to run the Android TV platform with ease, and it supports Dolby Vision HDR, Dolby Atmos audio, Chromecast 4K and AI-powered HD-to-4K upscaling. It also works with the Google Assistant and Amazon's Alexa, so you can bark orders at it instead of using the triangular remote if you wish.

Don't let the tubular design alienate you either — NVIDIA claims the shape helps avoid wireless interference, and the company still managed to include an Ethernet port, an HDMI connector, a microSD card slot and a power port on the compact device. The microSD card slot lets you expand on the Shield's internal storage, bringing additional content with you for offline viewing, and if you like to hardwire your streaming devices, the Ethernet port makes that possible. Overall, it's a powerful streaming device that's easy to use and can handle most anything you'll throw at it.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

'Star Wars: Visions' anime trailer is packed with gorgeous visuals

Posted: 17 Aug 2021 08:22 AM PDT

One of the more exciting Star Wars projects in the immediate pipeline is Star Wars: Visions, the anime anthology series that's coming to Disney+ on September 22nd. Disney previously offered a behind-the-scenes look at the show, and now it has revealed the first trailer. You can watch the clip below in either the original Japanese with subtitles or an English dub.

The trailer is stunning, no matter the language in which you opt to watch it. The two-minute video full of Star Wars staples like lightsabers, Star Destroyers, Stormtroopers and droids, albeit with completely distinct visuals from other animated series like The Bad Batch.

Each of the nine Star Wars: Visions episodes has a unique style and an original story. Seven studios crafted the installments: Kamikaze Douga, Geno Studio (Twin Engine), Studio Colorido (Twin Engine), Trigger, Kinema Citrus, Science Saru and Production I.G. Trigger and Science Saru each made two episodes.

"Their stories showcase the full spectrum of bold storytelling found across Japanese animation; each told with a freshness and voice that expands our understanding of what a Star Wars story can be, and celebrates a galaxy that has been such an inspiration to so many visionary storytellers," James Waugh, executive producer and Lucasfilm vice president of franchise content and strategy, said.

Disney also announced the main Japanese and English voice casts for the series. Along with returning actors such as Temuera Morrison (Boba Fett), there are a host of well-known performers involved in the English dubs, including Lucy Liu, Joseph Gordon-Levitt, Neil Patrick Harris, Alison Brie, Simu Liu (star of the upcoming Marvel blockbuster Shang-Chi and the Legend of the Ten Rings) and George Takei.

Given that George Lucas took inspiration from the films of Akira Kurosawa and Japanese culture when creating A New Hope, Visions will sort of take Star Wars back to its roots. In any case, the episodes should offer completely fresh perspectives on the Star Wars universe.

CES 2022 will require attendees to show proof of vaccination

Posted: 17 Aug 2021 08:18 AM PDT

The Consumer Technology Association is going to great lengths to keep CES 2022 as an in-person event. The organizers have announced that you'll need proof of COVID-19 vaccination to attend the technology expo when it kicks off January 5th. There's also a chance you can get in to CES with proof of a positive antibody test, although the CTA is still "assessing" that possibility.

CTA chief Gary Shapiro explained the decision as a reflection of "today's science" showing that vaccines are the "best hope" for curbing COVID-19. The SARS-CoV-2 virus' Delta variant is known to be highly transmissible and more likely to produce severe symptoms in younger unvaccinated people.

There was no mention of just which vaccines would be considered acceptable. We've asked the CTA for more details, although it did mention that it would follow "state and local guidelines" as well as CDC recommendations.

Attendance might be a problem if the CTA sticks to US-authorized vaccine regimens. If you've had mixed doses (such as in Canada) or a vaccine that hasn't been approved in the States (such as AstraZeneca or Sinopharm), you might be out of luck even if the shots are highly effective. A virtual CES show is still available for those who won't attend in person, but that may serve as a mere consolation prize if you were otherwise comfortable with going.

As it stands, it's not clear if this will reassure would-be guests and exhibitors. While the CTA is taking a number of precautions at CES 2022 beyond the vaccination requirement, such as mask requirements and extra spacing, this definitely isn't a throwback to CES 2020 and earlier events where crowds were (relatively) safe. And as other event organizers have learned, the pandemic can change quickly — what seems safe now could be risky a few months later.

YouTube will start showing video chapters in search results

Posted: 17 Aug 2021 08:00 AM PDT

YouTube has an impossibly large video library, and the company knows that navigating it is easier said than done. To that end, the company is introducing a few new features to improve the search experience. Probably the most significant new tool is chapter view right from the search results page. YouTube has offered the ability for users to break longer videos into separate chapters so that viewers can quickly find specific information, but they were only visible when you clicked through. 

Now, chapters will appear alongside the search results, with a time-stamped image thumbnail for each section. This should give viewers more insight into the content inside each video, and you'll be able to tap or click right into a specific chapter if you find exactly the info you're looking for. We're not yet sure if this feature is coming to mobile, desktop or both, but we asked YouTube and will update this if we find out more.

Another new feature we do know is coming to mobile are the little snippets of videos that automatically play when you mouse over them on the desktop. YouTube says it'll roll out "a version" of these previews on mobile, though it's not clear exactly what gesture will be used to get the snippet to play.

Finally, some of Google's auto-translate tools are coming to YouTube search results to make them useful to more people. Specifically, the company is starting to include automatically translated video titles, descriptions and captions to search. These results will show when there isn't enough related content in a user's local language to be useful. YouTube is first adding these translations to English-language videos, and right now it's only being tested on mobile devices in India and Indonesia; the company says it'll "consider" expanding to more locations based on user feedback. 

Discovery+ is turning hit podcast 'SmartLess' into a docuseries

Posted: 17 Aug 2021 07:22 AM PDT

Fresh off a blockbuster deal with Amazon, the celebrity hosts of the podcast SmartLess are taking their show to Discovery+. Actors Jason Bateman, Will Arnett and Sean Hayes are going on the road with their hit podcast. Two 75-minute specials featuring highlights of interviews with stars from their North American tour will hit Discovery+ next year.

Bateman, Arnett and Hayes are the creators and hosts of the show. During each episode, one of the trio brings on a mystery guest and their conversation flows from there. Guests so far include Vice President Kamala Harris, George Clooney, Jennifer Aniston, Paul McCartney, Awkwafina, W. Kamau Bell, Stacey Abrams, Billie Eilish and Megan Rapinoe.

Amazon picked up exclusive rights to SmartLess in June in a three-year deal worth a reported $80 million. As of the beginning of this month, new episodes premiere on Amazon Music and Wondery+, where they remain exclusive for a week before hitting other podcast platforms.

SmartLess is far fromthe first podcast to get adaptedfor TV. Still, the deal speaks to networks' and streaming services' push to tap into existingfan bases as they search for their next big hit.

Boston Dynamics' robots can parkour better than you

Posted: 17 Aug 2021 07:10 AM PDT

Don't expect an easy getaway if one of Boston Dynamics' Atlas robots ever chases you down. The Hyundai-owned firm has shared a video (below) of the humanoid bots successfully completing a parkour routine in an obstacle course for the first time. The pair of Atlas machines leapt gaps, vaulted beams and even coordinated a backflip, all without missing a beat — they might be more graceful than you are.

The routine took "months" of development, according to the company, and served as a useful test of the robots' ability to maintain their balance while switching behaviors and coordinating actions. This isn't just canned behavior, either. As with other recent tests, Atlas now uses visuals to adapt its movement to the course.

Don't worry that the robots will chase you down any time soon, though. The vault in particular has about a 50 percent failure rate, and there's still a slight chance of failure at each step. Even a fist pump at the end didn't go smoothly, Boston Dynamics said. The company still has to refine movements that are limited by the very nature of the robots themselves, such as the lack of a spine and the relatively weak arm joints.

As it stands, Atlas isn't a production robot like Spot. It's a research model meant to push the limits of robotics. Boston Dynamics does, however, envision this parkour practice leading to future helper robots that can handle a wide variety of tasks with human-like dexterity. Let's just hope they stay on our good side.

Scuf Gaming one-upped Microsoft with its new Xbox Series X/S controllers

Posted: 17 Aug 2021 07:00 AM PDT

"Luxury" isn't really a word you associate with gaming controllers, but when you're spending $200 on a gamepad, that's essentially what you get. The fact is just masked by words like "Elite" and "Pro." One of the companies making controllers at that level has been Scuf, a brand that even collaborated with Microsoft on an official high-end gamepad. Now the team at Scuf is taking its expertise to the Xbox Series X/S with the new $170 Instinct and $200 Instinct Pro, which bring back fan-favorite features like an interchangeable faceplate while also improving the buttons and switches.

I was sent the more expensive Instinct Pro, though rest assured that even the cheaper model is still high quality. They each come packaged in a patterned black box that feels more appropriate to jewelry than gamer gear. The standard consumer version will come with a black faceplate, but the one I received was printed with a map pattern in black, gold and blue. I really like it, even if I'm not a fan of the FPS games it's meant to invoke. The faceplate comes off with a firm pull, though five magnets underneath ensure it'll stay put during your gaming sessions.

Instinct Pro with faceplate removed
Kris Naudus / Engadget

The d-pad also comes off easily when pulled with two fingers, but my attempts to dislodge it with my left thumb while playing were thankfully ineffective. However, the package does not include a replacement. What is included besides the controller is one USB cable, two AA batteries and two convex thumbsticks, one short and one tall. To swap these in you need to pry the faceplate off then pull at the thumbsticks so forcefully it feels like you're doing something wrong. The replacements can then be snapped into place, though it might take a few tries to get the pegs to line up with the holes on the back of the joysticks.

Scuf Gaming Instinct Pro with faceplate removed
Kris Naudus / Engadget

The front of the gamepad's layout contains the standard array of buttons plus a mute switch for any headset that may be connected to the 3.5mm port on the bottom. The back, however, is a different story. Scuf has included four buttons just south of the battery cover, which can be mapped to duplicate any of the front buttons. However, unlike the long paddles found on the company's other controllers, these instead consist of two flaps molded into the controller casing that jut out slightly, along with two buttons in between them. Your middle fingers should rest comfortably in the two concave nooks the buttons create, and flexing your fingers backward is enough to push those flaps, so you never have to shift where your fingers rest as you do with your thumbs on the front of the gamepad and forefingers on the shoulder buttons and triggers.

Instinct Pro in black from rear
Kris Naudus / Engadget

The triggers on the more expensive Instinct Pro have also gotten a bit of a redesign. Previous Scuf products allowed players to adjust the sensitivity and install trigger stops that gave them a shorter pull, like a mouse button. Now the triggers can be adjusted on the fly thanks to a set of switches that can flip the buttons between the traditional long pull like you'd prefer in a driving game, to a shorter mouse click for weapons fire. Each trigger can be adjusted independently, too, which can make the feature useful for even more genres.

The last new feature on the back is a button that allows you to switch between three different configurations — the controller comes preprogrammed with settings for FPS/battle royale, sports and racing titles. The settings can be changed on the controller itself by holding down the profile button until it blinks and then holding down the paddle you want to change and the button you want it to emulate.

Instinct Pro controller, top
Kris Naudus / Engadget

Aside from all the bells and whistles, the Scuf Instinct Pro has a really nice, premium hand feel. It's solid but not heavy, and the grips have a rubberized hexagonal pattern that allows airflow to prevent excessive palm sweating. I can't tell you how it feels compared to other Scuf controllers, but matched up against the standard Xbox gamepad or recent releases like the Turtle Beach Recon Controller, it feels premium. Which it should, given that it's so much more expensive. Like all Scuf products, the Instinct and Instinct Pro are for professionals and other people who take their games seriously enough to spend hundreds of dollars on gear.

The best Nintendo Switch accessories you can buy

Posted: 17 Aug 2021 07:00 AM PDT

It's shaping up to be a good year for the Nintendo Switch, with games like New Pokémon Snap, The Great Ace Attorney Chronicles and Famicom Detective Club giving us plenty of reasons to keep playing the now four year old console. The new OLED version might add a bit of extra pep to your game graphics, but a better Switch experience doesn't have to cost $350. You can upgrade your setup with the right accessories, and we've got a few recommendations for different uses.

For Switches that stay at home

Nintendo Switch dock
Devindra Hardawar

The first thing you'll want to pick up for your Switch or Switch Lite is a microSD card. After all, there are a lot of great games to download and your system has limited storage space. It's also the only way you'll get screen captures off your console if you haven't connected it to Facebook or Twitter. Samsung's EVO Select line is recommended for its speed and reliability, but it's the price that you're likely to find most appealing, with a 256GB card running only $36 and the more spacious 512GB costing $70.

Buy Samsung Evo microSD card (256GB) at Amazon - $36Buy Samsung Evo microSD card (512GB) at Amazon - $70

It might be tempting to pick up a third-party dock for your Switch. Don't. There have been reports of Switches getting bricked by non-Nintendo docks, which means you're stuck with the official $100 model. However, if all you're looking for is a change in look, you can buy a skin for your dock (and the Joy-Cons too) that will liven things up. Dbrand offers a range of bold, vibrant colors, and the skins won't damage your Switch if removed. If you'd prefer something with a design, Slickwraps offers marble and camo patterns as well some attractive Super Nintendo and Super Famicom-themed skins.

If your Switch gets a lot of use, chances are you may have picked up some extra Joy-Cons and a Pro Controller. It's a real pain to have to charge multiple pairs of Joy-Cons on one Switch, however, so a charging dock can be a great buy. PowerA's Pro Controller charging dock has room for one pair of Joy-Cons and a Pro Controller, keeping them tidy and powered up. If you don't need a place to put your Pro Controller, the regular charging dock can accommodate two sets of Joy-Cons. You can also use them for other controllers that slide onto your Switch's rails like the official NES-style controllers or Hori's Split Pad Pro.

Buy Dbrand skins starting at $8Buy Slickwraps starting at $35Buy PowerA charging dock at Amazon - $36

Labo VR headset
Kris Naudus / Engadget

I wasn't a huge fan of the Labo VR kit from 2019, mostly due to its price and a lack of game support. But if you're interested in trying out the virtual reality modes in games like Super Mario Odyssey and Legend of Zelda: Twilight Princess, the VR starter kit is a good purchase. It comes with the basic headset and the blaster, which was easily the most fun of all the various Labo VR projects. It usually costs around $40, but Best Buy often puts it on sale for half that amount so be sure to keep an eye out.

Buy Labo VR starter kit at Amazon - $76

For Switches that travel often

 Devindra with Switch Lite
Kris Naudus / Engadget

You're going to need a case, that's certain. It doesn't need to be fancy, just enough to protect your Switch from getting bumped around in your bag. The AmazonBasics model is cheap, has 10 slots to hold additional Switch cards and a mesh pocket to store an extra charging cord or set of Joy-Cons. If you're planning to take your entire setup, dock and all, Amazon also makes a larger storage case that can fit all the cords and controller accessories. If you need something smaller for your Switch Lite, the official case from Nintendo is incredibly slim and even comes with a screen protector. But it's not made for carrying a lot of games. For that, we recommend TomToc's line of Switch Lite cases, which are waterproof and come in a wide variety of colors to match your handheld for under $20.

Buy AmazonBasics case at Amazon - $10Buy AmazonBasics large case at Amazon - $27Buy TomToc case at Amazon - $18

SteelSeries Arctis 1
Kris Naudus / Engadget

You probably already have a bag that you're carrying around all your stuff in, but if you were looking for one specifically made for your Switch, how about this backpack from HORI? It's specifically designed to hold a Nintendo Switch and all its accessories, and comes in Pokémon, Mario and Zelda designs. The company also makes less overtly nerdy bags, but where's the fun in that?

If Animal Crossing is more your aesthetic, Target sells a charming collection of bags emblazoned with leaf or character patterns. The backpacks have a special pocket just for your Nintendo Switch, while the clutch purses are perfectly sized for the consoles while being super stylish to boot.

Buy HORI Backpack at Amazon - $45Buy Leaf Collection Mini Backpack at Target - $30Buy Animal Crossing messenger bag at Target - $50

Whether you hate the speakers on your Switch or just don't want to bother those around you, you're going to need a pair of headphones to listen to your games. Ideally you want something that doesn't cost too much and can survive a beating in your bag, so if you don't mind wires we're still big fans of Turtle Beach's Recon 70, which offers great sound in an affordable, lightweight form factor. However, if you just can't stand cords and don't mind dropping a bit of extra cash, check out the SteelSeries Arctis 1 or Razer's Barracuda X headsets. They both come with a USB-C receiver you can plug directly into your console for a solid wireless connection, and the sound quality of either is among the best you'll find in any gaming headset, especially for under $150.

If you already have a pair of wireless headphones you're particularly attached to, you can use those with your Switch or Switch Lite by plugging HomeSpot's 5.0 Audio Transmitter Adapter into the USB-C port. It's rather diminutive and can slip into your case easily, and very affordable at only $30.

Buy Turtle Beach Recon 70 at Amazon - $40Buy SteelSeries Arctis 1 at Amazon - $100Buy Barracuda X at Razer - $100Buy HomeSpot's 5.0 Audio Adapter at Amazon - $30

PowerA Nano controller
Kris Naudus / Engadget

One thing you definitely have to worry about if you game on the go often is battery life, and in those cases you'll want to carry around an extra power bank. For your Switch there are two features you need to focus on, and that's the ability to use a USB-C cord to connect, and a slim profile so it'll fit inside your Switch case. The RavPower 26,800mAh power bank fits both those criteria perfectly, is rather affordable at $61, and can even charge your device as you play.

Occasionally you might want to make use of the Switch's kickstand and play with a standard gamepad. The official Pro Controller is generally accepted to be the best available, but it's also kind of cumbersome to lug around in your bag. If you're trying to travel a little lighter and don't mind a slightly smaller version, PowerA's Enhanced Nano controller can do the job. In my testing I found it's susceptible to electrical interference, but when you're sitting right in front of the Switch on a table it should handle the task just fine. It even comes with a little cloth bag to protect the controller from dings and scratches.

Buy 26,800mAh power bank at RavPower - $48Buy PowerA Enhanced Nano controller at Amazon - $55

Nura's newest wireless earbuds are only available through a subscription

Posted: 17 Aug 2021 06:21 AM PDT

Do you churn through wireless earbuds quickly enough that you're eager for an upgrade every couple of years? Nura might have a solution. The Nuratrue maker has introduced Nurabuds that aren't quite as sophisticated as the earlier model (more on that in a moment), but are only available through a "Nuranow" subscription. Pay $5 per month (plus a $19 one-time fee) and you'll get a fresh set of earbuds every 24 months, much like your carrier's phone installment plan.

You'll also get "discounts, benefits and giveaways" as part of your monthly outlay, according to Nura.

The Nurabuds themselves are similar on the surface to the Nuratrue buds from before, complete with active noise cancellation and a world-amplifying social mode (ambient or transparency mode on rival devices). They're IPX4 water-resistant, too. Battery life is limited to four hours for the buds and 10 hours with the charging case, though. More importantly, you can't perform the Nuratrue's signature hearing test — you'll have to either import an existing profile or trust that Nura's "in-house" sound meets your needs.

This might be a viable option if you use your earbuds often enough to wear down the battery in two years, or if you just want to stay current. However, the subscription model might not make sense if you aren't a stickler for Nura's (admittedly quite good) audio quality. Amazon's second-gen Echo Buds, for example, offer ANC, water resistance and other helpful features for as little as $100 in a one-time payment that lets you upgrade on your own terms. Nura is clearly betting that its reputation and people's habits will work in its favor — possibly a wise bet, but a bet nonetheless.

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