Thursday, January 27, 2022

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Apple brought in a record-breaking $123.9 billion in revenue, despite supply constraints

Posted: 27 Jan 2022 02:29 PM PST

It's been a great quarter for Apple. The company just dropped its earnings report for the first quarter of 2022 (which for Apple ended December 25, 2021), and it's broken revenue records all across the board. Not only is its overall revenue at an all-time high of $123.9 billion, it's also made more money selling iPhones, Macs and wearables than ever before. This time last year, the company reported a revenue of $111 billion, which itself was a new record then. Just last quarter, too, it made all kinds of money selling Macs, even without the release of new Macbooks at that time.

Apple's revenue from iPhones of $71.6 billion this year, despite global supply constraints, is a notable jump from $65.6 billion last year. Driven by its transition to its own M1 silicon, Mac revenues also rose by more than $2 billion from the year before, hitting a record $10.9 billion. Chief financial officer Luca Maestri said on the company's earnings call that the last six quarters were "the best six quarters ever for Mac," and that M1-powered devices made up the vast majority of sales, thanks to a "record number of upgraders."

Sales of iPads made Apple $7.2 billion this year, while "Wearables, Home and Accessories" brought in $14.7 billion. That includes things like the Apple Watch, AirPods and HomePods. Both categories of products also broke revenue records. Apple's services also contributed to its overall revenue, with products like TV+ and Fitness+ raking in a total of $19.5 billion — an increase of 24 percent from last year. Maestri noted that paid subscriptions continue to grow, with recent developments in Fitness+, Arcade and Apple Music contributing to the growth.

Investors will be happy to know that Apple's board of directors have declared "a cash dividend of 22 cents per share of common stock, payable on February 10th 2022."

Democratic lawmakers press crypto mining companies over energy consumption concerns

Posted: 27 Jan 2022 01:24 PM PST

A group of Democratic lawmakers led by Senator Elizabeth Warren of Massachuttes has asked six crypto mining companies, including Riot Blockchain, to answer questions about the impact of their operations on the environment and cost of electricity in the US. In separate letters to the chief executives of each firm, the group asks the companies to detail how much electricity they consume, their scaling plans and any agreements they have in place with local utility companies. They have until February 10th to reply.

Lawmakers say they're concerned about what a dramatic increase in domestic cryptocurrency mining has meant for the environment and consumers. Specifically, they cite a 2021 study from the University of California, Berkeley that estimated crypto mining in upstate New York raised annual electricity bills by approximately $165 million for small businesses and $79 million for consumers, "with little or no local economic benefit." They also point to the fact that energy consumption related to Bitcoin mining tripled between 2019 and 2021.

"The extraordinarily high energy usage and carbon emissions associated with Bitcoin mining could undermine our hard work to tackle the climate crisis – not to mention the harmful impacts crypto mining has on local environments and electricity prices," Senator Warren said. "We need more information on the operations of these crypto mining companies to understand the full scope of the consequences for our environment and local communities."

The group stops short of suggesting regulatory action could be on the horizon for the industry, but clearly the effect of cryptocurrency on other parts of the economy is something lawmakers are thinking about. On January 20th, the House Energy and Commerce Committee held a hearing titled "Cleaning up Cryptocurrency: The Energy Impacts of Blockchains." What's more, US lawmakers have taken a more board interest in cryptocurrencies in recent months. That was on display in December when the Senate held a hearing on Stablecoins.

Social media scammers stole at least $770 million in 2021

Posted: 27 Jan 2022 01:00 PM PST

The last year has been a boon for social media scammers, according to a new report from the FTC. The agency says more than 95,000 people lost $770 million to scammers who found them via social media platforms in 2021. That's more than double the $258 million they say scammers made off with in 2020.

The report doesn't speculate on why there was such a big increase in 2021, but it notes that reports of scams have "soared" over the last five years. It also states that there was a "massive surge" in scams related to "bogus cryptocurrency investments" and that investment scams accounted for nearly $285 million — more than third — of the $770 million lost last year.

Romance scams have also "climbed to record highs in recent years," according to the report. "These scams often start with a seemingly innocent friend request from a stranger, followed by sweet talk, and then, inevitably, a request for money," the FTC says. Also prevalent are scams related to online shopping, most of which involve "undelivered goods" that were purchased as the result of an ad on social media.

Of note, Facebook and Instagram are the only two platforms named in the report. "More than a third of people who said they lost money to an online romance scam in 2021 said it began on Facebook or Instagram," the report states. Likewise, the FTC says that Facebook and Instagram were the most commonly cited platform for reports of undelivered good, with the two apps cited in 9 out of 10 reports where a service was identified.

"We put significant resources towards tackling this kind of fraud and abuse," a spokesperson for Meta said in a statement. "We also go beyond suspending and deleting accounts, Pages, and ads. We take legal action against those responsible when we can and always encourage people to report this behavior when they see it."

Interestingly one of the FTC's recommendations is that users try to opt out of targeted advertising when possible as scammers can "easily use the tools available to advertisers on social media platforms to systematically target people with bogus ads based on personal details such as their age, interests, or past purchases." The agency also recommends users lock down their privacy settings and to be wary of any messages asking for money, especially in the form of cryptocurrency or gift cards.

iOS 15.4 beta supports Face ID while wearing a mask

Posted: 27 Jan 2022 12:37 PM PST

Just a few days after rolling out iOS 15.3, Apple has released the latest iOS developer beta. Among the new features is one that'll come in very handy for unlocking your iPhone while you're out and about in the current climate. The company is testing a way for folks to use Face ID while they're wearing a mask — without needing an Apple Watch.

"Face ID is most accurate when it's set up for full-face recognition only," Apple explains when users set up the feature. "To use Face ID while wearing a mask, iPhone can recognize the unique features around the eye to authenticate."

The update comes almost a year after Apple started allowing users to unlock their iPhone via Face ID while masking up. Until now, people have used an unlocked Apple Watch as a key.

Apple's looking to get rid of that requirement in the latest beta, which will surely come as music to the ears of people who are fed up with punching in their iPhone passcode at the grocery store or the gym. Avoiding using your passcode in public is a boon for privacy too.

You'll need to switch on the option manually. Under the Face ID & Passcode section of the settings, select the "Use Face ID with a mask option" to get started. The feature will still work for those who are wearing glasses, but you'll need to remove your sunglasses.

Other features in the beta include the option to add notes to iCloud Keychain passwords and the ability to copy text from objects using the camera while in the Notes and Reminders apps. Also new is support for adaptive triggers on the PS5 DualSense controller, EU Digital COVID Certificate-compatible vaccination records in Wallet, an Apple Card widget and, perhaps most importantly for many, dozens more emoji.

As for the iPadOS 15.4, there's brightness control for the keyboard and (as part of the macOS Monterey 12.3 beta) something many Mac and iPad users have been waiting for: Universal Control. That feature allows people to control multiple Macs and iPads with a single mouse and keyboard. In December, Apple delayed the feature until the spring. It's not yet clear when Apple plans to release the final versions of the latest software more broadly.

'Death Stranding Director's Cut' arrives March 30th on PC

Posted: 27 Jan 2022 12:10 PM PST

Two and a half years after Death Stranding, the genre-bending action adventure (and spiritual successor to Paperboy) from acclaimed director Hideo Kojima, hit Playstations and PCs the world over, the most definitive version of the game so far has a firm release date for PC. Death Stranding Director's Cut will arrive via Steam March 30th, 2022.

Kojima Studios had previously announced that the new version would arrive at some point this spring but with Thursday's news, gamers can start getting their delivery muscles limbered in earnest. Being a Director's Cut doesn't just mean that players will be treated to even longer cutscenes. Existing PS5 players already have access to new weapons, missions, boss battles, and a racing mode while newly-minted PC gamers will get those bonuses as well as be able to leverage Intel's Xe Super Sampling for improved graphics and performance.

Ubisoft will shut down 'Hyper Scape' on April 28th

Posted: 27 Jan 2022 11:45 AM PST

Ubisoft is discontinuing development on Hyper Scape. On Thursday, the company announced it will shut down the game on April 28th. "We set out to create a vertical, close-quarters and fast-paced shooter experience and we are extremely grateful to our community for joining us on our journey," Ubisoft said. "We will be taking key learnings from this game into future products."

Ubisoft launched Hyper Scape in the summer of 2020, claiming at the time the title would bring fresh ideas to the crowded battle royal market. However, it struggled almost immediately to capture the attention of people who were already content playing games like Call of Duty: Warzone and Apex Legends. Following a subsequent console release, Ubisoft admitted Hyper Scape "didn't fully meet the high expectations of our players." To its credit, the company didn't give up on the game immediately, and it tried to salvage it with additional content. Clearly, however, those efforts weren't enough.

It also doesn't seem like Hyper Scape's struggles have fazed Ubisoft's desire to create a successful battle royale title. In the upcoming Ghost Recon Frontline, the company is working on at least one new game in the genre. There are also rumors the recently announced The Division Heartland is a battle royale. As they say, if at first you don't succeed, try, try and try again.

Microsoft will stop billing dormant Game Pass members... in two years

Posted: 27 Jan 2022 11:26 AM PST

It's all too easy for some folks to sign up for a service, pay a subscription fee every month and forget all about it. With that in mind, Microsoft is tackling the issue of inactive Game Pass memberships. As part of broader changes to Xbox Live Gold and Game Pass in the UK, the company says it will cancel subscriptions that have long lain dormant.

The company will get in touch with people who are paying for an Xbox Live Gold or Game Pass subscription but haven't used it for at least a year. It'll tell them how to stop their payments if they want to opt out. If those people keep forking over cash every month without using their memberships for another 12 consecutive months, Microsoft will eventually stop taking payments. 

The change will apply to UK consumers at first. Microsoft told The Verge it will roll them out globally in the near future.

The company took up the measure — which it committed to for at least three years in the UK — as part of a voluntary agreement with the country's Competition and Markets Authority (CMA). The regulator has been investigating auto-renewing subscriptions on Xbox, PlayStation and Nintendo Switch since 2019. Sony and Nintendo haven't committed to similar undertakings as yet.

Along with changes to inactive subscriptions, Microsoft has agreed to offer better upfront information about memberships, including clear details about auto-renewals, when subscriptions will be reupped, how much people will pay and a way to get a refund if they accidentally renew their plan. 

It will contact users who have recurring annual subscriptions and offer them a chance to cancel and receive a prorated refund. Microsoft will also provide clearer notifications about Game Pass and Live Gold price rises and tell users how to turn off auto-renewals.

"Gamers need to be given clear and timely information to make informed choices when signing up for auto-renewing memberships and subscriptions," said Michael Grenfell, the CMA's executive director of enforcement. We are therefore pleased that Microsoft has given the CMA these formal undertakings to improve the fairness of their practices and protect consumers, and will be offering refunds to certain customers."

From time to time, it's worth taking a look at whether you're getting your money's worth out of your various subscriptions. If not, there's little harm in pausing or canceling them. You can always sign back up later.

‘TikTok, Boom’ tries and fails to do the most

Posted: 27 Jan 2022 11:00 AM PST

Near the end of TikTok, Boom, content creator and beatboxer Spencer X chokes up. "TikTok has really changed my entire life," he says while fighting back tears. He's one of a few influencers profiled in the 90-minute documentary, which premiered at Sundance 2022 this weekend. It also features activist Feroza Aziz, best known for her viral video that slipped criticism of China's treatment of Uighur Muslims into what initially appeared to be a makeup tutorial. Other subjects include reproductive rights activist Deja Foxx and Douyin content creator Jason Zhang, whose experiences with the app are all fascinating and moving.

Directed by Shalini Kantayya, TikTok, Boom is meant to "[dissect] one of the most influential platforms of the contemporary social media landscape." The film's description on the Sundance festival portal says it "examines the algorithmic, sociopolitical, economic and cultural influences and impact of the history-making app." Unfortunately, if you were hoping to learn anything new about why the For You algorithm is so creepily intuitive, why its parent company ByteDance collects so much data or what exactly are the app's ties to the Chinese government, you'll be disappointed.

In general, the documentary tries to cover too much. It jumped from Aziz finding a community of Afghan-Americans on the app, to X defying his parent's expectations to make a career out of beatboxing, to sexism, racism, child predators, body image issues, TikTok's creation and ByteDance's history, all within the first 40 minutes. There's discussion of the impact on creators' mental health, Facebook's interest in buying TikTok, the reinforcement of social disparities, China's control and censorship, Trump's rallies in Tulsa, the subsequent ban of the app and more. In the second half, there's even a random dramatic reenactment of "a statement made by a former ByteDance employee" during the COVID-19 outbreak.

If TikTok, Boom was trying to catalog every time TikTok made the news, it did an admirable job. But in its effort to recap history, the film fails to deliver any insight. I could have easily Googled "TikTok timeline" and gotten all the same information without having to sit in front of my TV for 90 minutes. Had the documentary narrowed its focus, I suspect I would have learned more.

But in its effort to recap history, the film fails to deliver any insight.

I also have a small, but important gripe. The film needs more careful editors. It features B-roll and expert interviews correctly pronouncing and spelling the app Douyin that predated TikTok. Mere seconds later, the narrator and an onscreen graphic both mispronounce and misspell Douyin as "Duoyin." Another spelling error: a list of so-called "Sensored words" in a graphic as opposed to "censored."

Maybe I'm nit-picking, but mistakes like this affect the credibility of any documentary, which should be a well-researched piece of video journalism.

That leads me to my biggest problem with TikTok, Boom: It makes some dangerous assumptions. At one point in the film, an animated rendering insinuates that TikTok scans a user's face while they're watching videos and determines if they're smiling or not. The film posits that this information is then fed into the algorithm that lets ByteDance recommend more content on your For You page.

There is no evidence that TikTok does this. In fact, unless Apple and Google's privacy indicators (which show when your phone's cameras are being used) are malfunctioning, people would know if an app was watching them. It's more likely that the TikTok, Boom team misinterpreted terms in the app's privacy policy that states it's collecting "faceprints and voiceprints."

Influencer and activist Feroza Aziz in a scene from TIKTOK, BOOM., a film directed by Shalini Kantayya. The film is an official selection of the U.S. Documentary Competition at the 2022 Sundance Film Festival. Courtesy of Sundance Institute.
Courtesy of Sundance Institute.

That's not to say ByteDance is completely in the clear here; it's never explicitly explained why it's gathering that data. Other parts of its privacy policy are even more alarming, like the fact that ByteDance collects information about users' "keystroke patterns or rhythms." In 2020, the company had to publicly admit wrongdoing and agree to stop accessing users' clipboard data every few keystrokes. Back then, it claimed this was part of an anti-spam feature. Now, the latest versions of iOS and Android will alert you if an app has accessed or pasted content from your clipboard, so you can be aware of unnecessary data collection.

Look, I get it. The For You algorithm can be so uncanny that people scramble to find nefarious reasons for its effectiveness. It's just like when we all wondered if Instagram and Facebook were listening to our conversations to serve us eerily timely ads. But it's one thing for individuals to wonder if your phone is spying on you and a whole other problem if a documentary recklessly claims it's happening. The filmmakers don't seem to realize the responsibility it has to its viewers.

In fact, had TikTok, Boom just focused on breaking down the For You algorithm or studying exactly what data the app is collecting (and in that context its ties to China), the film might have unearthed something illuminating. Instead, it ends up being a mostly redundant recap with a catchy title.

The Organelle S is a more affordable take on Critter & Guitari's distinctive music computer

Posted: 27 Jan 2022 10:35 AM PST

Since 2016, Critter and Guitari's Organelle line has been one of the most unique ways to create music. What looks like a simple keyboard is actually a computer powered by a Raspberry Pi module and Pure Data, a visual programming language primarily intended for creating and manipulating audio. It's a setup that gives the Organelle – and its 2019 successor, the Organelle M – the ability to function as synth, drum machine, effects unit and more. However, all of that versatility comes at a cost; buying the Organelle M new from Critter and Guitari will set you back $595 before tax.

Enter the Organelle S. At $495, it's $100 less expensive than the Organelle M. It doesn't include the built-in speaker or battery compartment found on its sibling. Outside of those two features, however, the Organelle S includes the same processor as the Organelle M. Despite its smaller size, it also comes with distinctive maple-wood keys of its predecessors. In a way, it's a more powerful version of the original Organelle that comes with a faster processor, more RAM, MIDI connectivity and a microphone for recording.

You can buy the Organelle S starting today from Critter and Guitari's website.

Warner Music Group is building a 'musical theme park' in the metaverse

Posted: 27 Jan 2022 09:49 AM PST

Perhaps taking inspiration from blockbuster music experiences in Fortnite, Warner Music Group is creating a performance venue in the metaverse. It's teaming up with The Sandbox to create a "hybrid of musical theme park and concert venue" on the platform.

Some of WMG's vast roster of artists (which includes the likes of Ed Sheeran, Green Day and Dua Lipa) are expected to play shows and take part in music experiences on the virtual stage. At a later date, The Sandbox will offer ardent fans the chance to buy virtual property next to WMG's section of the metaverse.

The deal will result in The Sandbox's first music-themed world. The platform has teamed up with artists including Snoop Dogg, Deadmau5 and Steve Aoki on an individual basis, but this is its biggest music partnership to date. WMG and The Sandbox didn't say when the virtual venue will debut.

Other major music companies have started making moves in the metaverse. Last month, Universal Music Group joined the bandwagon with official metaverse avatars for its artists.

FCC proposes mandatory labels that clearly explain broadband services

Posted: 27 Jan 2022 09:43 AM PST

The FCC's voluntary broadband labels might not be quite so voluntary in the future. The FCC has proposed rules requiring point-of-sale labels that clearly illustrate what you'll get when you sign up with an internet service provider. As before, the labels would include not only prices and speeds, but also data caps, "network management" policies like throttling and other details you'd likely appreciate.

Officials also want to know if the nutrition-style 2016 labels are enough to help customers make informed buying decisions. The Commission is likewise considering new guidance on where ISPs would display these labels.

The proposal comes in response to the Infrastructure Investment and Jobs Act that President Biden signed into law in November. The law required broadband providers to make "consumer-friendly" labels, tasking the FCC with devising new rules within a year of the Act's passage.

The labels would theoretically spur competition by making it easier for customers to compare internet services and choose the one that offers the best value. However, they might only be of limited use. Americans are frequently stuck with broadband duopolies, and in some cases monopolies. While that's improving with the rise of wireless home internet and higher-quality satellite service, many customers won't have meaningful choices for a long time.

Shure Aonic 40 review: Decent ANC headphones with impressive battery life

Posted: 27 Jan 2022 09:30 AM PST

Mid-range headphones are typically an exercise in compromise. In order to reduce prices, companies usually omit a few premium features or opt for cheaper materials. Sometimes there are sacrifices to sound quality or active noise cancellation (ANC) performance. Enter Shure's Aonic 40: a more affordable wireless model in the company's noise-canceling lineup and an alternative to the pricier Aonic 50.

At $249, the Aonic 40 is at the top end of what I'd consider mid-range. Thankfully, Shure didn't cut too many corners when it comes to the feature set. There's a degree of customization and plenty of tools to worth with. However, the Aonic 40 fails to make an impression in key areas, and needs a bit more polish if it's going to stand out from the crowd.

Hardware

Shure’s latest noise-canceling headphones offer longer battery life than the company promises. However, inconsistent sound quality shows there’s room for improvement.
Billy Steele/Engadget

Like the Aonic 50 that came before it, the Aonic 40 is mostly black, except for some silver accents where the headband connects to the earcups. There's also a white version that keeps the silver components but adds tan padding to the earcups and the underside of the headband. Like many other wireless headphones, the folding design of the Aonic 40 allows them to be a compact travel companion. The earcups rotate and fold in towards the headband, so even though the case will take up some space in your bag, it's at least relatively flat.

The Aonic 40 appears to be an entirely plastic design, but that's not actually the case. The silver areas are made of aluminum alloy, but they have a flat finish that makes them look less like metal. Shure says the black areas are glass-filled nylon, despite the appearance of plastic. Other headphone companies have pulled this trick, including Bose with its popular QuietComfort line. Shure explains that this material makes the Aonic 40 more durable, but it certainly doesn't add a premium aesthetic. What's more, after a couple weeks of what I'd consider light use (barely moving them away from my desk), I'm already seeing light scratches.

Shure did make one design change from the Aonic 50 that allows us to tell the older model apart from its newer sibling. Where the 50 had a visible rotating arm with an elbow, the portion of the 40 that spins is hidden up near the headband. The arms themselves on the Aonic 40 are also curved, twisted to connect the headband to the earcups by running alongside the edge of the earcup.

Shure’s latest noise-canceling headphones offer longer battery life than the company promises. However, inconsistent sound quality shows there’s room for improvement.
Billy Steele/Engadget

In terms of comfort, these headphones are just average. I have a big head and the fit is tight. Not oppressively so, but after several minutes I can feel the rings of the earcups pressing into my head. It doesn't become overbearing, but it's not exactly enjoyable either. Headphones need to form a tight seal for effective ANC performance. They also need to be comfortable when you wear them for long periods of time.

Like the Aonic 50, Shure went with physical buttons for the on-board controls rather than touch-friendly panels. As such, the Aonic 40 offers a full suite of functionality right on the headphones themselves. The lone button on the left side is for power and Bluetooth pairing. Unlike a lot of the competition, Shure gives you the option to get a battery level check without glancing at its app by double tapping the power button. On the right, there's a traditional multi-button array with volume controls flanking a centered multi-use key.

The middle button handles play/pause (single press), skipping tracks forward (double press), returning to the previous song (triple press) and summoning a virtual assistant (press and hold). A separate, fourth button on the right earcup toggles between ANC and Environment Mode (ambient sound). Each time you press it, the headphones return to your previous setting for both of those options, which is selected in Shure's app. You can also bypass them both with a long press on the noise control button.

Software

Shure’s latest noise-canceling headphones offer longer battery life than the company promises. However, inconsistent sound quality shows there’s room for improvement.
Billy Steele/Engadget

The Shure Play app is one of the better pieces of headphone companion software I've used. There's a lot available here, and it's all easy to find. Right up top you get a battery percentage and access to noise control (ANC, Environment Mode and None), along with noise canceling presets and a slider for ambient sound level. While you can't dial in the ANC precisely, Shure does offer Light, Normal and Max settings. It's adjustable, albeit not fully customizable. Directly underneath is a guide for button controls, options to tweak prompts/tones, the ability to configure USB connectivity for listening or "conferencing," battery saver settings and an optional busy light when you're on a call. That last feature flashes a red light so anyone you've notified about it beforehand knows not to disturb you.

The software also houses a more robust equalizer than most headphone apps. Per usual, there's a smattering of presets, but Shure goes beyond the typical three to five with seven options (Bass Boost, Bass Cut, Treble Boost, Treble Cut, De-ess and Loudness). The company gives you the ability to make your own presets as well, saving them in the list after you build them with the manual EQ tools. You can start from scratch or from one of Shure's presets, adjusting frequency, gain and bandwidth in addition to moving and plotting points on a sonic curve. For my purposes, Loudness was the best overall setting as it increased clarity for listening at lower volumes. It also made the stock tuning sound better at all times.

Sound quality

Shure’s latest noise-canceling headphones offer longer battery life than the company promises. However, inconsistent sound quality shows there’s room for improvement.
Billy Steele/Engadget

With that preset enabled, the Aonic 40 is capable of blasting punchy bass that drones or thumps when a song demands it. There's also more detail with this preset, as the clarity increases no matter the volume level. Overall, the soundstage isn't as wide open and songs don't have the immersive depth that pricer sets offer – especially on heavier music styles. The chaotic metal of Underoath's Voyeurist and Gojira's Fortitude are subdued and sound slightly flat unless you're at full volume. On the other hand, with the delicate acoustic strums on Punch Brothers' bluegrass masterpiece Hell on Church Street, these headphones really shine. Layered instruments properly convey the airyness of being in the room where five aficionados are absolutely shredding. Similarly, the Aonic 40 highlights the finer details of Navy Blue's J Dilla-esque hip-hop album Songs of Sage: Post Panic! without sounding overly compressed..

When it comes to noise cancellation, the Aonic 40 does a decent job of blocking out background noise. It's not on the level of Bose or Sony, but for $250 headphones it gets the job done. The three settings offer options for different scenarios, but I mostly kept it locked on Max. As for Environment Mode, the ambient sound function lets in outside noise just fine. It's serviceable, but it's nowhere near as natural sounding as the AirPods Max. Honestly, no other company comes close to what Apple offers in that regard.

Battery life

Shure promises up to 25 hours of battery life with ANC turned on. I was pleasantly surprised when the headphones hit the 30-hour mark and the app was still showing 19 percent in the tank. This battery test was done over the course of a few days, so the headphones were powered off multiple times while I was trying to drain them completely. Around 30 hours is about the best you can expect from noise-canceling headphones, including Sony's best-in-class WH-1000XM4. What the Aonic 40 doesn't have that much of the competition does is automatic pausing. As I mentioned, you can set the headphones to automatically power off at certain intervals if they're sitting idle, but if you take them off and step away in a hurry, the music continues. However, if you find yourself in a pinch due to this, a 15-minute quick-charge feature will give you five hours of use.

Call quality is another area where the Aonic 40 holds its own – so long as you're in a quiet place. The headphones won't make it sound like you're on speakerphone like a lot of earbuds or headphones tend to do. To me, it's pretty close to what you get when you hold the phone up to your face. If you enter a noisy plac,e though, things change quickly. The Aonic 40 picks up environmental rumbles too well, like the roar of a white noise machine. On the flip side, the ambient sound mode allows you to hear your own voice while you're on a call, keeping you from becoming too shouty because you can't monitor your volume.

The competition

At $249, I consider the Aonic 40 to be at the top end of mid-range headphones. They're not super affordable, but they're also not as pricey as Shure's own flagship model or more premium options from the likes of Apple, Bose, Master & Dynamic or Sony. The Razer Opus is a more apt competitor, debuting at $200 in the spring of 2020. Great THX-certified audio, solid ANC performance and a comfy fit left an impression during my review. Plus, Razer is currently selling them for $140, which makes them even more compelling.

If you can live without active noise cancellation, I really like Audio-Technica's M50x series. The most recent model, the ATH-M50xBT2, arrived with updates like multi-point Bluetooth pairing, Alexa built in and wider audio codec support – all while keeping the trademark design. And at $199, these will also save you some money over the Aonic 40.

That being said, the WH-1000XM4 remains the gold standard for noise-canceling headphones. Sony's mix of audio quality, ANC performance and nifty features like Speak-to-Chat remains the best you can get, although the likes of Bose and others are catching up. Still, they're $100 more than the Aonic 40 at full price, but we've seen them on sale for $248. If you can catch them at the same price as Shure's latest model, commit to the 1000XM4.

Wrap-up

Shure's Aonic 40 is a more affordable option in the company's noise-canceling lineup, offering a host of features and doing some of them well. Impressive battery life, serviceable ANC and a degree of customization are offset by inconsistent audio performance and an overall lack of polish when it comes to finer details like fit and convenience. For those reasons, the Aonic 40 tends to blend into the crowd rather than stand apart.

Peacock has 9 million paid subscribers

Posted: 27 Jan 2022 09:17 AM PST

NBCUniversal's Peacock streaming service ended last year with 9 million paid subscriptions. Comcast, the streamer's parent company, shared the milestone during its Q4 2021 earnings call. The announcement marks the first time either company has disclosed just how many people pay for Peacock.

In a call with analysts, Comcast CEO Brian Roberts said the streaming service has approximately 24.5 million monthly active accounts, reports Variety. Of those who pay for Peacock, the majority opt for the platform's $5 ad-supported tier. When you include ads, Roberts said the company generates close to $10 in average revenue per subscribed account.

In 2022, Comcast CFO Mike Cavanagh said the company plans to spend $3 billion on content for Peacock, doubling its current investment. Moving forward, Comcast could spend as much as $5 billion annually building out Peacock's media library "over the next couple of years." Some of that money will come from the company's linear TV platforms, with Roberts telling analysts Comcast is "committed to reallocating resources and increasing investment" in Peacock due to the platform's growth.

In practice, Comcast and NBCUniversal are likely to spend at least some of that money on reclaiming content that has ended up on other streaming platforms, including Disney's Hulu. "Much of our strong NBC content premieres on Hulu, over time we'd like to bring that back to Peacock," NBCUniversal CEO Jeff Shell said. The company previously paid $500 million to get The Office back from Netflix.

Correction: An earlier version of this story referred to Peacock announcing 24.5 million monthly active users instead of monthly active accounts. The language has been updated for accuracy.

Facebook plays catch-up with new features for Messenger encrypted chats

Posted: 27 Jan 2022 09:00 AM PST

End-to-end encrypted Facebook Messenger chats have long been held back by a lack of features, but that might not be a problem for much longer. Meta is rolling out a large Messenger update that brings many of the service's features to encrypted conversations. You can use reactions, stickers (including GIFs), message-specific replies and forwarding. You'll also see typing indicators, verified user badges and screenshot notifications.

The upgrade also lets you save photos and videos, and edit media before you send it. Meta has also finished bringing encrypted group chats and calls to Messenger, so you shouldn't have to worry that a family discussion might be exposed to snoops.

Meta doesn't expect end-to-end encryption to be the default for Facebook Messenger and Instagram until 2023. You'll need to use WhatsApp if you expect that convenience in the meantime. Still, the feature update could go a long way toward fulfilling Mark Zuckerberg's goal of a more "privacy-focused" social network where fewer people see what you're doing.

Not that governments are thrilled. Officials from the UK and other countries have railed against end-to-end encryption, arguing that it hurts law enforcement's ability to fight child exploitation, extremism and other threats. However, Meta isn't likely to back down — the company has rejected calls to weaken encryption, noting that backdoors would compromise safety and security (by giving hackers easier access) on top of any privacy concerns. Expect the tech firm to continue bolstering encrypted chat features for a while to come.

NASA hopes to speed up mission scheduling with help from Microsoft's Quantum division

Posted: 27 Jan 2022 09:00 AM PST

NASA's Jet Propulsion Laboratory is partnering with Microsoft's Azure Quantum team to explore how it can communicate more efficiently with spacecraft. Compared to some of the hurdles the agency has overcome to put missions like Perseverance on Mars, staying in touch with those spacecraft might not seem so difficult. However, sending instructions to every mission the agency has on the go is its own logistical challenge.

NASA depends on the Deep Space Network, a series of radio antennae located across the US, Spain and Australia. It allows the agency to stay in constant contact with its spacecraft, even as the Earth rotates. Scheduling the use of that system is something NASA notes involves a lot of constraints. For example, not every dish in the network is equally capable of communicating with spacecraft that are on the edge of the solar system. What's more, missions like the James Webb Space Telescope and Perseverance Rover put an increased load on the system due to the amount of high-fidelity data they need to transmit back to Earth.

As such, NASA has to devote considerable computing resources to prioritize and schedule the hundreds of communication requests its teams put in each week. And that's where Microsoft thought it could help. The company applied some of the things it learned optimizing quantum algorithms to tackle NASA's scheduling headache using classical computers. At the start of the project, it took two hours for the company to compile a DSN schedule. Using its Azure network, Microsoft created a schedule in 16 minutes. A further "custom solution" allowed it to make one in two minutes. 

The ability to make schedules in minutes, as opposed to hours, is something Microsoft says will give NASA flexibility and allow it to be more agile as an organization. Microsoft says there's further work it needs to do before the system has all the features that JPL needs, but it could one day help the team as it prepares to launch more complex missions that involve journeys to the Moon and beyond the solar system.

Wyze will discontinue its first camera on February 1st

Posted: 27 Jan 2022 08:24 AM PST

Almost five years since it released its first security camera, Wyze is putting the device out to pasture. The company says it will retire Wyze Cam v1 on February 1st, because the camera is unable to support a required security update.

Wyze told customers in an email that they'll still be able to use the camera after the end of this month, but it won't "sell, improve or maintain" it as of February 1st. The company added that "your continued use of the Wyze Cam v1 after February 1, 2022 carries increased risk, is discouraged by Wyze and is entirely at your own risk," though it didn't offer more details.

As a thank you for buying its first product, Wyze offered customers a coupon for $3 off their next camera. The Wyze Cam v3 typically costs $36.

Earlier this month, Wyze announced a pay-what-you-want plan for its cameras. Users will need to opt into the new Cam Plus Lite service (which they don't need to pay for) or the Cam Plus plan to retain access to cloud storage features as of February 15th. It's unclear whether this change played a role in the decision to retire Wyze Cam v1. 

Engadget has contacted Wyze for comment. 

Thanks, Scott!

The 2020 iPad Air is on sale for $539 right now

Posted: 27 Jan 2022 08:17 AM PST

If you missed the sale earlier this month, you have another chance to get $60 off Apple's 2020 iPad Air. At the time of writing this, the green, silver and blue models are down to $539, which is 10 percent off and one of the best prices we've seen in months. We considered this to be the best iPad for most people when it first came out and it remains a great option for those that want a powerful, versatile tablet that won't break the bank.

Buy iPad Air at Amazon - $539

Yes, there are newer iPads available now — even the base 10.2-inch iPad Air received an update last year — but the Air still sits in the middle of Apple's lineup. It runs on the A14 Bionic chipset with a six-core CPU and a four-core GPU, and these discounted models have WiFi 6 support, 64GB of storage and a 10.9-inch Liquid Retina Display with True Tone. The updated, flat-edged design has a USB-C port for charging and a power button with a built-in fingerprint reader for extra security. The iPad Air also supports the second-generation Apple Pencil, so artists and those who prefer to take hand-written notes could use it as their main digital notebook.

While we suggest considering the M1 iPad Pros if you want a true laptop replacement, the iPad Air can act as one, too. It has speedy performance, a 12.5-hour battery life and it can connect to Apple's Smart Keyboard Folio and the Magic Keyboard, so you have a number of ways to turn it into a 2-in-1 machine. There are plenty of perks to the M1 iPad Pros when it comes to productivity, but you'll pay at least $200 more for one of those. So despite the fact that it is almost two years old, the iPad Air remains a good option if you want a tablet that can keep up with you on your busiest days.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

Strange Milky Way object sends radio bursts a minute at a time

Posted: 27 Jan 2022 07:56 AM PST

Astronomers are still finding strange objects that defy expectations. According to BBC News, researchers from the Curtin University node of the International Centre for Radio Astronomy Research (ICRAR) have discovered a strange spinning Milky Way object about 4,000 light-years away. The repeating transient sent a giant burst of polarized radio energy for a full minute every 18 minutes, and was appearing and disappearing over the course of a few hours of observations — for context, a pulsar's burst lasts a few seconds or less.

The curiosity is smaller than the Sun, but is one of the brightest radio objects in the sky during its bursts. The disappearances were also unique, according to team lead Dr. Natasha Hurley-Walker. Curtin student Tyrone O'Doherty first spotted the object using the combination of Australia's Murchison Widefield Array and a new observation method.

There might be an existing explanation. Hurley-Walker said the data matched a predicted (but as-yet undiscovered) object known as an ultra-long period magnetar. That is, it's a neutron star spinning at a relatively lethargic pace. Even if that's the case, though, scientists want to know why the object is converting magnetic energy to radio waves at such an efficient rate. It could also be a white dwarf with an unusually strong magnetic field, or something else altogether.

The frenzy appears to have subsided, but Hurley-Walker is still tracking the object in case it exhibits the odd behavior again. She also plans to sift through the Murchison array's archives to learn if there were similar objects before. Whatever this entity might be, the findings are significant — they could shape our understanding of stars and the universe at large.

College sim 'Two Point Campus' arrives on May 17th

Posted: 27 Jan 2022 07:00 AM PST

Two Point Campus, Sega and Two Point Studios' follow up to Two Point Hospital, will arrive on May 17th. The quirky college life simulator is coming to PC, PlayStation 4, PS5, Xbox Series X/S and Nintendo Switch. Xbox Game Pass and PC Game Pass subscribers can play at no extra cost on launch day.

You'll be able to build a dream (or nightmare) college campus from the ground up, from residence halls and classrooms to ornamental pathways and forests. Players will be able to give students a college experience packed with relationships and extracurricular activities, such as concerts and a sport called Cheese Ball, and possibly even an education.

Students can take classes such as gastronomy and robotics, and they each have their own character traits to be catered to. Keeping students happy and helping them earn strong grades can boost your college's prestige, allowing you to enroll more students and boost the institution's bank balance.

Pre-orders for most platforms are open today, and will be available on the Switch eShop later. Locking in a pre-order will net you in-game goodies for not only Two Point Campus, but Two Point Hospital as well.

A robotics class in the quirky college life simulation game Two Point Campus.
Sega/Two Point Studios

Dark web news site owner sentenced for role in $8.4 million kickback scheme

Posted: 27 Jan 2022 06:19 AM PST

It's not just the dark web marketplace operators who face the law — sometimes it's the people who facilitate access to those marketplaces. Israeli national and Brazil resident Tal Prihar has been sentenced to eight years in prison for his alleged role in a dark web money laundering scheme. He and co-defendant Michael Phan reportedly received the equivalent of $8.4 million in Bitcoin kickbacks for agreeing to link illegal dark net marketplaces from their news site DeepDotWeb. To hide the cryptocurrency's origins, Prihar laundered the money by transferring payments to other Bitcoin accounts and conventional bank accounts tied to shell companies.

Prihar pleaded guilty in March 2021, and had already agreed to forfeit $8.4 million. Phan is still in the midst of extradition from Israel to face a money laundering charge.

The relatively stiff sentence might be a message to others who'd serve as brokers for illegal dark web outlets. If you knowingly point users to contraband (including illegal guns, hacking tools and drugs) and receive payment for it, you're apparently as culpable as anyone selling those underground items. Whether or not this is an effective deterrent, it's clear the feds don't want to look soft.

California governor details $10 billion plan to boost electric vehicle adoption

Posted: 27 Jan 2022 05:25 AM PST

Back in 2020, California governor Gavin Newsom issued an executive order that will ban the sales of new gasoline and diesel vehicles in the state by 2035. While California already represents half the EV market in the US, the state's officials know that they have to offer help and incentives to accelerate EV adoption and reach an all-electric future. They need to take steps so that removing gas vehicles from the market wouldn't hurt consumers. California committed $3.9 billion for its EV-related initiatives last year, and Newsom recently proposed the addition of $6.1 billion to the state's zero-emission vehicle package to bring the total to $10 billion. Now, the governor has detailed what he plans to do with the money.

First off, Newsom is hoping to make EVs more accessible by putting aside $256 million for low-income consumer EV purchases and spending $900 million on deploying affordable charging options to low-income neighborhoods. Another $935 million will also be spent to add 1,000 zero-emission short-haul trucks and 1,700 electric buses to the state's fleet. $1.5 billion will be used to electrify school buses, while $1.1 billion will be used to buy trucks, buses, off-road equipment and fueling infrastructure. California will spend $400 million on the electrification of ports and $419 million to support projects that increase access to zero-emission transportation in low-income communities, as well.

Alvaro Sanchez, Vice President of Policy at The Greenlining Institute non-profit org, said in a statement:

"To achieve California's climate goals we must focus on the needs of the most polluted and underserved neighborhoods. Governor Newsom's ZEV investment proposal recognizes this reality. We're excited to work with the Governor and the Legislature to prove to the rest of the country that we can not only advance our climate agenda but also advance equity."

You can read more information about the proposal on the governor's website.

The 'Mortal Kombat' movie is getting a sequel

Posted: 27 Jan 2022 04:50 AM PST

Warner Bros. and New Line are creating a sequel to the Mortal Kombat film with Moon Knight writer Jeremy Slater onboard, Deadline has reported. It will follow up the original R-rated film that did decent box office numbers ($83 million world wide) considering the pandemic, and was HBO Max's most successful film to date when it launched last April. 

On top of creating Moon Knight (with Oscar Isaac and Ethan Hawke), Slater is working on Stephen King's The Tommyknockers adaptation for Universal and an upcoming Netflix movie directed by Travis Knight. He also developed The Umbrella Academy for Netflix. 

The original film was as gory as you'd expect considering the violence of the game, but screenwriter Greg Russo also tried to inject some humor. It's not known if Mortal Kombat director Simon McQuoid will be involved again, but last year he said a sequel could happen "if the fans want another one." 

The original did seem designed to set up another sequel, though, with one one critic describing it as "the homework you have to do before the fun." It received a middling 54 percent Rotten Tomato critic rating, but was appreciated more by audiences that gave it an 86 percent score. 

The Morning After: NVIDIA’s RTX 3050 GPU has landed

Posted: 27 Jan 2022 04:15 AM PST

Graphics cards are fetching prices normally reserved for limited-run sneakers — even what you might have paid for the rest of your PC. Beyond gamers and power users, cryptocurrency mining has meant unprecedented demand. Coupled with a global chip shortage and supply chain issues, GPU scalpers and resellers are having field days every time a new card appears.

Enter NVIDIA's $250 RTX 3050. With 2,560 CUDA cores, a boost speed of 1,777 MHz and 8GB of GDDR6 RAM, it's the company's cheapest GPU yet with ray tracing. However, as Devindra Hardawar notes, it's unclear if the 3050 will actually sell for $250 once it hits stores. It's meant to come in less than the existing RTX 3060, which launched at $329 but now goes for around $1,000 if you shop around online. Yeesh.

Devindra puts the card through its paces right here.

— Mat Smith

 

The biggest news stories you might have missed

Amazon's 'pay-to-quit' program won't cover most US workers this year

It could be due to staff shortages caused by COVID-19.

According to The Information, Amazon has paused its "pay-to-quit" program for the majority of its workers for 2022, and it's unclear if it will be reinstated. The publication has obtained a copy of Amazon's message to its employees, which was then verified by a spokesperson from the company. Typically, Amazon pays its warehouse workers up to $5,000 to quit their jobs after peak seasons as a way to pare down its workforce in the slowdown that follows.

Continue reading.

Streamers can now get pedals to control their feed

Elgato strikes again.

Elgato has released a Stream Deck Pedal that provides three customizable foot pedals to steer your apps and other broadcasting tools hands-free. You can manage Twitch or YouTube, change cameras and start an OBS transition, all with your feet. The set sells for $115, meaning it's probably not for beginners. But don't let that stop you!

Continue reading.

You can shut up Google Assistant by saying 'stop'

Shush.

You can now get Google Assistant to stop talking with just one word: "Stop." That's it — you don't even have to say "Hey, Google". The official Google Twitter account has announced the small but necessary quality-of-life improvement for the company's speakers and smart displays.

Continue reading.

The 'Legacy of Thieves Collection' is a no-brainer for Uncharted fans

For newbies, this collection is a good place to start.

TMA
Sony

Uncharted: Legacy of Thieves Collection arrives for the PS5 this Friday, almost five years after Naughty Dog last released a new game in the series. The $50 collection features a number of technical and visual enhancements, but the games themselves are identical to the PS4 versions. Visuals-wise, there are three modes, all of which improve over the original PS4 game. A fidelity setting keeps the frame rate at 30 fps but renders the games in full 4K resolution. Performance mode, on the other hand, runs the games at 60 fps with variable resolution. There's also a Performance+ mode for people with 120Hz TVs — the games run at 120 fps, but locked at 1080p resolution.

Continue reading.

Android apps come to Windows 11 in 'preview' next month

The free upgrade period for Windows 11 is ending soon, however.

Microsoft's Panos Panay has teased the release of a Windows 11 public preview in February that will bring Android apps to the Microsoft Store. The company didn't say how many apps would be available in this test, but they'll be titles found in the Amazon Appstore.

The preview will also include taskbar upgrades that include call mute controls, simpler window sharing and weather. Microsoft has redesigned the Media Player and Notepad apps, too.

Continue reading.

Valve's Steam Deck goes on sale February 25th

Units will begin shipping February 28th.

TMA
Valve

After a two-month delay, Valve's Steam Deck will launch on February 25th. In a blog post, Valve said it would open orders to the first batch of reservation holders that day. They'll have 72 hours to purchase the gaming handheld, and if they don't, Valve will release their spot to the next person in the reservation queue. Pricing for the Steam Deck starts at $399.

Continue reading

Renault Nissan Mitsubishi Alliance confirms plans to build 35 new EVs by 2030

Posted: 27 Jan 2022 03:34 AM PST

The Renault Nissan Mitsubishi Alliance has announced plans to spend $25.8 billion (€23 billion) with the aim of having 35 EVs by 2030. As part of that, the group will develop five new platforms shared across brands with 80 percent common usage as part of a "smart differentiation" strategy. Nissan teased one of the first cars based on one those platforms, an all-electric compact that will be sold in Europe to replace the automaker's popular Micra. 

The Alliance is focusing on pure EVs and "intelligent & connected mobility." It aims to increase commonality between vehicles with a "smart differentiation" system that allows pooling for platforms, production plants, powertrains and vehicle segments. "For example, the common platform for the C and D segment will carry five models from three brands of the Alliance (Nissan Qashqai and X-Trail, Mitsubishi Outlander, Renault Austral and an upcoming seven-seater SUV)," Renault Group said in the press release.

To that end, it unveiled five separate platforms, including the affordable CMF-AEV that's the base for Renault's budget Dacia Spring model, the mini vehicle KEI-EV platform for ultra-compact EVs and the LCV for commercial vehicles like the Renault Kangoo and Nissan Town Star. Another is CMF-EV, currently used by the Alliance for crossovers like the Nissan Ariya and Renault Megane E-Tech. 

Finally, the CMF-BEV platform will be used for compact EVs but reduce costs by 33 percent and consumption by 10 percent compared to the current Renault Zoe. It'll be the base for 250,000 vehicles per year under the Renault, Nissan and Alpine brands, including the Renault R5 and Nissan's upcoming EV to replace the Micra.

Nissan teased that vehicle in a separate press release, showing it off in a shadowy photo and brief video (above). While it has no name, price or launch date, it'll be built at the Renault ElectriCity center in Northern France. "This all-new model will be designed by Nissan and engineered and manufactured by Renault using our new common platform, maximizing the use of our Alliance assets while maintaining its Nissan-ness," said Nissan CEO Ashwani Gupta. "This is a great example of the Alliance"s 'smart differentiation" approach."

Renault Group said it would use a common battery strategy as well, aiming for 220 GWh of production capacity by 2030. It plans to reduce battery costs by 50 percent in 2026 and 65 percent by 2028. It's aiming to develop all-solid-state batteries (ASSB) by 2028, with Nissan in charge of that project "based on its deep expertise and unique experience as a pioneer in battery technology." 

The Alliance also said it aimed to have 25 million vehicles connected to its cloud system by 2026 that would allow for Tesla-like OTA (over the air) updates. "The Alliance will also be the first global, mass-market OEM to introduce the Google ecosystem in its cars," Renault Group said. 

The news follows Renault's announcement that it would electrify two thirds of its cars by 2025, with about 90 percent EVs in its lineup by 2030. Renault and Nissan ruled out a closer partnership last year, with Renault saying the companies "don't need a merger to be efficient." With the new platforms and cooperation announcement, it appears that the common platforms with "smart differentiation" will be key to that. 

Apple will reportedly allow iPhones to accept contactless payments

Posted: 27 Jan 2022 02:15 AM PST

Small businesses might soon be able to accept payments using their iPhones without the need for extra hardware. According to Bloomberg, Apple could start rolling out the feature through a software update in the next few months, perhaps with the final version of iOS 15.4 that's coming out this spring. Apple has reportedly been working on the service since 2020, when it purchased a Canadian startup called Mobeewave known for developing a technology that turns a phone into a payment portal.

Mobeewave's technology only needs an app and the phone's NFC to work, unlike services like Square that require the use of an external hardware. The user simply has to type in the amount they want to charge, and their customer only needs to tap their credit card onto the back of the device. Apple declined Bloomberg's invitation to comment, so it's unclear if that's how its built-in iPhone feature will work, as well. 

In addition, Bloomberg's sources couldn't say whether the feature will be rolled out as part of Apple Pay. The team developing the feature, however, has reportedly been working with the tech giant's payments division since Apple purchased Mobeewave. Whether Apple is launching the service with an existing payment network is also unknown at this point. 

Before its acquisition, Mobeewave teamed up with Samsung to turn its phones into contactless payment terminals. They piloted the feature in Canada and even gave the company's point-of-sale service, dubbed Samsung POS, a wide release in the country. 

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