Wednesday, June 29, 2022

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Tesla reportedly lays off 200 Autopilot employees in latest jobs cut

Posted: 28 Jun 2022 03:16 PM PDT

Tesla has reportedly laid off approximately 200 workers from its Autopilot team and closed an office in California. According to Bloomberg, the company notified staff of the move on Tuesday. Many of the affected employees were annotation specialists whose jobs involved evaluating and labeling Autopilot data obtained from customers. Along with the layoffs, Tesla closed its San Mateo location; Bloomberg reports what remained of the 350-person team was transferred to another nearby office.

Tesla did not immediately respond to Engadget's request for comment. The automaker has not operated a public relations department since 2020

The cuts are almost certainly part of a broader effort by Tesla CEO Elon Musk to reduce costs at the company ahead of a potential recession. At the start of June, Musk told employees in a company-wide email he had a "super bad feeling" about the economy and that layoffs were coming. He later told Bloomberg he planned to reduce Tesla's salaried workforce by about 10 percent over the next three months. The admission came after Musk told remote workers to return to the office or lose their jobs. Tesla reportedly bungled its back-to-office plan, with The Information reporting that many employees returned to the company's Fremont facility to find there weren't enough parking spots and desks.

‘Axie Infinity’ is back open for business following $625 million hack

Posted: 28 Jun 2022 02:30 PM PDT

After a massive $625 million hack, the cryptocurrency pay-to-earn game Axie Infinity is once again open for business. The hack took advantage of flaws in the Ronin network, an Ethereum sidechain the game's owner, Sky Mavis, propped up to facilitate faster transactions. Surprisingly, the news today is that Axie Infinity will... continue to use Ronin, which has been revived after a few audits. In a blog post, the company described a new "circuit-breaker" system designed to flag "large, suspicious withdrawals," withdrawal limits and human reviewers. It also promised players that a new land staking feature — which claims to allow the game's owners of digital land to earn passive income — will be released later this week.

In March, a group of hackers pilfered nearly 173,600 Ethereum and nearly 26 million USDC (worth roughly $26 million) from the game's network. US officials have since linked the North Korean-backed hacking group Lazarus to the heist. Last week Sky Mavis said it would begin reimbursing the victims of the hack — but didn't account for Ethereum's drop in value over the past three months, which means that users would only recover about a third of their losses. In all, Sky Mavis is returning $216.5 million in funds to its users.

Moving forward, Axie Infinity players are warned not to send funds directly to Ronin Bridge's smart contract address. "The Ronin Bridge should only be accessed and used for deposits/withdrawals through the Ronin Bridge UI. Any funds sent directly to the Ronin Bridge's contract addresses will be permanently lost," wrote the company in its post.

Esports.net recently pointed out a flaw in Axie Infinity's design — a drop in the number of players causes the value of its in-game currency to plummet. Bloomberg noted earlier this month that the game's user base has declined by 40 percent since the hack. As of this writing, the value of AXS is at $15.30 (a drop from its high of $160.36 in July 2021) and the value of SLP is at 0.0039 (down from an all-time high of 0.364).

Sony's new hardware brand will launch with gaming headsets and PS5-optimized monitors

Posted: 28 Jun 2022 02:00 PM PDT

Sony has announced the launch of Inzone, a new brand of PC gaming displays and headsets. They'll be coming out of the company's Electronics division (not to be confused with its Interactive Entertainment unit) and its flagship product will be the Inzone M9, a 27-inch 4K monitor. The M9 boasts an IPS panel with full-array local dimming, a 144Hz refresh rate and a claimed 1-millisecond gray to gray response time.

Sony says the panel is also DisplayHDR 600-certified and covers 95 percent of the DCI-P3 color gamut. Additionally, the monitor is G-Sync compatible and features support for variable refresh rate (VRR) gaming thanks to the inclusion of an HDMI 2.1 port. If you connect the M9 to a PS5 through that port, you'll get access to a feature that will automatically switch the monitor between its included low-latency and picture processing modes when it detects you're about to play a game or watch a movie. Sony has also optimized the PS5's HDR output for the M9, and you'll see the benefits of that tuning automatically as well. Sony's M9 will hit shelves this summer and retail for $899.

Alongside a 4K display, Sony will also offer a 240Hz Full HD monitor. Like the company's new flagship, the M3 will boast a 1-millisecond gray to gray response time, PlayStation 5-specific features and compatibility for both G-Sync and VRR. As you might expect, high dynamic range performance won't be as good as the 4K variant, with the monitor only earning VESA's DisplayHDR 400 certification. Sony plans to begin selling the M3 sometime this winter for $529.

If you're looking for a new gaming headset, Sony has you covered there too. For those who want it all, there's the $299 H9. It features active noise cancellation, Bluetooth and 2.4GHz wireless connectivity, support for spatial audio and the same synthetic leather found on Sony's recently announced WH-1000XM5 headphones. For a more affordable option, there's the H7. It omits the H9's ANC and "soft fit" leather features for a $229 price tag. The H7 will also come with better battery life. Sony claims you can get 40 hours of use from its new mid-tier headphones compared to 32 hours from the H9. Lastly, there's the $99 H3, which you can connect to your PC or PS5 through a 3.5mm headphone jack or wired USB adapter. Sony will release all three models this summer.

Sony’s new gaming brand merges the best of its PlayStation and consumer gear

Posted: 28 Jun 2022 02:00 PM PDT

I've always wondered why aside from a handful of peripherals like the Pulse 3D headset and that weird 3D display, Sony never really tried to expand the PlayStation brand outside of consoles. And while you won't find any PS logos on its new line of headsets and monitors, with Inzone it really feels like Sony is finally bringing its wider tech expertise to gaming.

Now the reason we haven't seen a ton of PlayStation-branded peripherals before is because the Sony most people think about is actually a conglomerate of several companies that make everything from medical diagnostic tools to camera sensors. And in the case of Inzone, its new gaming gear isn't being made by the same Sony that produces its iconic consoles (Sony Interactive Entertainment) but instead by the Sony that makes everyday consumer gadgets (Sony Corp/Sony Electronics) like TVs and headphones including the excellent WH-1000XM5.

The first three new headsets part of Sony's Inzone gaming line are the $99 H3, $229 H7, and the $299 H9.
Sam Rutherford/Engadget

That's important because, while these devices have design cues borrowed from the PS5, including their black and white color scheme and sleek sci-fi lines, much of the tech inside has trickled down from a range of Sony Electronics' devices. And after using a handful of Inzone's new peripherals for about a week, it really feels like you're getting a great mix of tech from two different branches of Sony.

Let's start with Inzone's headphones which consist of three different models: the entry-level $99 H3, the mid-range $229 H7 and the high-end $299 H9. As the cheapest of the three, the H3 are incredibly simple and straightforward. Unlike their more expensive siblings, they don't support wireless audio and instead rely on either a 3.5mm cord or a USB cable for connecting to your console or PC. On the bright side, the thick padded headband and cloth earcups make the H3 a joy to wear, even during marathon gaming sessions.

The top-end Inzone H9 headset features dual wireless connection modes along with built-in digital noise cancellation, RGB lighting and up to 32 hours of battery life.
Sam Rutherford/Engadget

Another bonus is that due to cooperation between two arms of Sony, all Inzone headsets, including the H3, support the PS5's Tempest 3D audio engine just like you get on the official Pulse 3D headphones. That means you get spatial audio and customizable sound profiles that make it easier to hear things like the footsteps of someone trying to sneak up behind you. That said, with the Pulse 3D also costing just $99 for wireless headphones that are just as comfortable as the H3, I think they're probably the better buy for anyone on a budget.

Where things get really interesting though is when you move up to the H7 and H9, which feature dual-mode wireless connectivity (Bluetooth and a dedicated 2.4GHz wireless dongle), a slightly more streamlined design and strong battery life. On top of that, the H9 also feature digital noise canceling using the same tech as Sony's 1000X line, and it shows.

Unlike the cloth earcups you get on the H3 and H7 headsets, the flagship H9 features soft fit leather earcups just like you get on Sony's WH-1000XM5 headphones.
Unlike the cloth earcups you get on the H3 and H7 headsets, the flagship H9 features soft fit leather earcups just like you get on Sony's WH-1000XM5 headphones. 
Sam Rutherford/Engadget

Now I should mention Sony was only able to send out the H3 and H9 for testing, so I've been using those for my comparisons. But the H7 and H9 are fairly close in terms of specs, with the main difference being the H7's lack of exterior RGB lighting, no support for digital noise canceling and the use of cloth earcups instead of the soft fit leather padding you get on the H9 (which is the same material Sony uses on the WH-100XM5). In return, because they don't have built-in noise canceling, the H7 offer slightly longer battery life (around 40 hours) compared to the H9 (around 32 hours).

Regardless, my time with the H9 so far has been great, and in a lot of ways, they feel like a pair of WH-1000XM5 that have been tuned for gaming. The noise cancellation works wonders for drowning out background sounds, and the super supple leather makes wearing them feel like putting a cloud around your head.

Sony's first monitor under the Inzone brand will be the 27-inch M9 which features a 4K resolution, 144Hz refresh rate and full-array local dimming with 96 lighting zones.
Sam Rutherford/Engadget

I also really appreciate some of the small details Sony added to the H9. On a lot of headphones that offer two modes of wireless connectivity, you can typically only use one type at a time. But with the H7 and H9s, you can connect to two different devices simultaneously. This means you can use the wireless dongle to connect to your PlayStation or PC, and then use Bluetooth to get audio from your phone. And because the PS5 doesn't have native support for chat apps like Discord, this makes it much easier to talk to your friends regardless of what platform you're on at the moment.

Additionally, the H7 and H9 are the only other headphones besides the Pulse 3Ds that can use the PS5's on-screen status notifications, which means you can see stuff like volume levels, battery status, mic mute, and game/chat balance all at glance. So while they aren't the PS5's official headphones, they behave like they are, while also offering even more features and better audio quality. And just like the WH-1000XM5, you can even use your phone to take a picture of your ear, to tune their sound even further.

The back of the M9 has similar design elements to the PS5 along with customizable RGB lighting and a height and tilt-adjustable stand.
Sam Rutherford/Engadget

As for Inzone's new monitors, there's the $529 M3 and the $899 M9. However, since the M3 won't be available until sometime this winter, I'm going to focus on my time with the M9. Featuring a 27-inch 4K IPS panel with a 144Hz refresh rate, the M9 isn't the biggest or fastest gaming monitor around. But for the money, it packs a ton of features compared to similarly-priced rivals. Not only does it support VRR and NVIDIA G-Sync, it also sports a strong one millisecond gray-to-gray time, DisplayHDR 600 certification and a gamut that covers more than 95 percent of the DCI-P3 spectrum. In short, colors are bright, rich and vivid while also being largely immune from the ghosting you often see on less sophisticated displays.

However, the M9's biggest advantage is its full-array local dimming (FALD) which is made up of 96 different lighting zones compared to just eight or 16 on competitors like the LG 27GP950 or the Samsung S28AG700. And after seeing the results side-by-side, I was kind of shocked at how much of a difference the M9's FALD makes. A lot of gamers can spot bloom in games when something bright moves quickly across a dark background, which often produces ring of light around the object. But not only does the M9 almost completely eliminate halos, the ability to adjust lighting zones with greater precision also gives the monitor improved dynamic range. So in games like Elden Ring, I saw backgrounds that were much darker and atmospheric compared to the washed-out gray tones I saw on other monitors. This allows you to get much better contrast and black levels without needing to upgrade to more expensive QD-OLED displays like Alienware's $1,300 AW3423DW.

Sony says it intentionally designed the M9's stand to protrude towards the rear to give gamers more room to position their keyboard close to the monitor.
Sam Rutherford/Engadget

And just like its headphones, Inzone's first monitor has a lot of really thoughtful smaller features. It has a built-in KVM switch, which is extremely useful if you have multiple PCs connected to the same display. It also has a native FPS counter so you can easily keep tabs on performance, while the monitor's Auto Genre Picture Mode can switch between settings like Cinema Mode and Gaming Mode depending on the content coming from your PS5. And in addition to being height and tilt adjustable, Sony even designed the M9's stand so that its feet stick out towards the back, which means PC gamers who need to place their keyboard as close as possible to their monitor like Dafran totally can.

But perhaps my favorite little touch, is the software that allows you to navigate the monitor's on-screen display with your mouse, instead of having to fumble around with the joystick on the back of the panel. The M9 even comes with built-in stereo speakers, so you can plug in your PS5 and get straight to gaming without worrying about audio. And thanks to two HDMI 2.1 ports, one DisplayPort 1.4 jack, support for video over USB-C (DP Alt mode) and a built-in USB Hub, there's a wealth of connectivity.

All of Inzone's new headsets and monitors will be available this summer except the M3 display, which will go on sale sometime this winter.
All of Inzone's new headsets and monitors will be available this summer except the M3 display, which will go on sale sometime this winter. 
Sam Rutherford/Engadget

So aside from the H3 which is somewhat basic, I've come away quite impressed with Inzone's first batch of PC and console gaming peripherals. That said, looking at the pedigree of these two faces of Sony, that probably shouldn't be a surprise. It might not say so on the box, but in a lot of ways, this feels like the marriage between PlayStation and the tech from some of Sony's best gadgets. But what might be the most promising part is that while Inzone hasn't shared any future plans just yet, after talking to some of its reps, it's clear Sony has big plans for its new gaming brand going into 2023 and beyond.

Red Bull is building a $6.1 million F1-inspired hybrid hypercar

Posted: 28 Jun 2022 01:37 PM PDT

Taking a page from on-track rival Mercedes, Red Bull plans to produce its own hypercar. On Tuesday, the company took to Twitter to announce the RB17, which is slated to be a two-seater with a hybrid V8 engine and 1,100 horsepower. Production will start in 2025, with Red Bull planning to only make 50 cars at a price of £5 million ($6.1 million) per vehicle.

If just so happen to be a millionaire, buying the F1-inspired RB17 will net you access to Red Bull's team simulators and on-track training. The company will also service and maintain the car for you at the Milton Keynes factory in England where it plans to produce the RB17.

"The RB17 marks the first time that a car wearing the Red Bull brand has been available to collectors," Red Bull Racing CEO Christian Horner said. "The RB17 distills everything we know about creating championship-winning Formula 1 cars into a package that delivers extreme levels of performance in a two-seat track car."

Red Bull chief technical officer Adrian Newey is designing the vehicle. His resume includes the Aston Martin Valkyrie and all four of Red Bull's F1 championship-winning cars. Red Bull said the RB17 would be built around a carbon-composite tub and a body designed to take advantage of ground effect like modern F1 cars.

'Harvestella' is a Square Enix farming sim with a dark twist

Posted: 28 Jun 2022 12:52 PM PDT

Square Enix is moving into the farming sim world with Harvestella, which is coming to Nintendo Switch and PC on November 4th. While this is a 3D game with a distinct art style, you'll surely recognize some elements if you're one of the tens of millions of Stardew Valley players out there. You'll till land, sow seeds, water crops, collect items for cooking and crafting, go fishing, take care of pets, explore dungeons, slay monsters and so on.

You'll be able to visit other towns and get to know their residents. In Nemea Town, cherry blossoms bloom all year, while Seaside Town Shatolla has a vibrant bar scene. There are multiple jobs to choose from as well, including mage, fighter and shadow walker. Each of those will offer different abilities in battle. You'll also be able to explore some of the ocean in a submarine.

The overworld will change based on the season, but there's a catch. Four crystals called Seaslight usually ensure there's a stable transition between seasons. However, the game starts amid some abnormalities. Between each season is a period called the Quietus, when crops die and people are unable to go outside due to deadly dust. Even worse, these Quietus spells are lasting longer every year. You might have to do something about that.

Facebook is testing Discord-like audio channels in Groups

Posted: 28 Jun 2022 12:00 PM PDT

Facebook is experimenting with a new audio feature for Groups. The company is testing audio channels, which will bring Discord-like voice chats to Groups, Facebook shared in a blog post.

Facebook has already had audio features for Groups with rooms. But unlike that feature, which is meant for one-time audio chats, audio channels are dedicated spaces where group members can speak with each other at any time, much like Discord.

The change is one of several updates the social network is testing. The company is also experimenting with other types of "channels," essentially sub-groups within each Facebook Group, where members can discuss specific topics. There are community chat channels, which organize group message threads around topics relevant to a given group; as well as community feed channels, which are topic-based spaces within the group.

Facebook is also testing a new sidebar that will make all users' Groups more prominent in its app (and have dedicated shortcuts for creating new channels). For now, all of these features are tests that will only be available to a small subset of users, but the company intends to roll out the changes more broadly over time.

The updates come as Facebook is eyeing bigger changes for its main app. The company is working on a broader redesign that would reorient users' feeds around AI-driven recommendations more than their existing social graphs. At the same time, the new sidebar is meant to ensure that Groups remain prominent and easily accessible once the app's main feed changes.

Return to Monkey Island's first gameplay trailer is a swashbuckling trip of nostalgia

Posted: 28 Jun 2022 11:53 AM PDT

When Return to Monkey Island arrives later this year, players will finally discover the secret of Monkey Island. That's the pitch series creator Ron Gilbert made in the game's newest trailer, which premiered today during Nintendo's latest Direct showcase. "My name is Guybrush Threepwood, and this is a story about the time I finally found the secret of Monkey Island," voice actor Dominic Armato declares at the start of the clip.

As you might imagine, the trailer is full of allusions to past Monkey Island games, including some of the series' best gags. At one point, Guybrush drifts to the floor of the Caribbean, a sign pointing to Monkey Island and noting it's only a six-minute walk away. Good thing our hero can hold his breath for 10 minutes. 

Many fan-favorite characters also make an appearance in the clip. Among others, I spotted used ship salesman and garish dresser Stan S. Stanman locked in the brig of LeChuck's ship. Coincidently, you can chat to Stan on Return to Monkey Island's updated website where he explains he's in jail for "marketing-related crimes" that may have involved selling non-fungible items.

If you missed the news in April, Return to Monkey Island marks the, well, return of Ron Gilbert to the series he created back in the late '80s. Gilbert wrote and directed The Secret of Monkey Island, and went to work on the second game before leaving LucasArts in 1992. Fellow Monkey Island veteran Dave Grossman is also working on the new game, which will take place after the first two games. On consoles, Return to Monkey Island will arrive first on Nintendo Switch.   

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