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- Spotify buys podcast tech companies Chartable and Podsights
- Samsung's next event will take place on February 27th, alongside Mobile World Congress
- HBO's 'The Last of Us' series won't air in 2022
- Russian-backed hackers targeted US defense contractors to obtain sensitive information
- Forbes plans a show and documentary about the bitcoin laundering scandal
- All Twitter bot accounts can now include a label to show they're automated
- Twitter lets you tip creators with Ethereum
- Sealants made from nanomaterials could make concrete more durable
- Amazon workers at a Staten Island warehouse will hold a union election in March
- Mark Zuckerberg promotes Nick Clegg to President of Global Affairs at Meta
- Microsoft shuts down AltspaceVR's social hubs to combat harassment
- Bose adds customizable EQ to its QuietComfort 45 headphones
- There are now more than 500 million Epic Games accounts
- ‘Witcher 3’ director’s new game studio aims to recreate the freedom of paper RPGs
- ‘No Man’s Sky’ update brings buildable AI mechs and improves the Sentinels
- The best podcasting gear for beginners
- Elgato's Stream Deck MK.2 drops to an all-time low of $140
- Alienware x14 review: A portable gaming laptop that doesn't suck
- Senate online safety bill gives children more control over social media
- How NASA spots potentially catastrophic geomagnetic storms before they strike
- Google wants to figure out how to serve Android users ads while minimizing tracking
- The Morning After: Sony's weirdest wireless earbuds yet
- Telecoms giant Ericsson may have paid ISIS for access to Iraq
- Snapchat will start matching you with live concerts
- Sony sends people on a code hunt for a chance to win a PS5
Spotify buys podcast tech companies Chartable and Podsights Posted: 16 Feb 2022 04:22 PM PST Spotify announced today that it is acquiring two major podcast ad tech firms, Chartable and Podsights, in a move to expand its offerings to advertisers. Both companies offer popular tools that help brands and agencies better understand the effectiveness of their podcast ads. In a blog post announcing the acquisitions, Spotify laid out how both companies will expand its ad platform. With Podsights, advertisers will be able to see more detailed data on who clicked on an ad and what actions they took after the fact (i.e. if they purchased the actual product). "As part of Spotify, Podsights will be able to utilize Spotify's technology and intelligence to bring more accurate measurement and actionable insights to podcast advertisers around the world," wrote Spotify in its post. The Chartable acquisition seems more geared towards podcast ads about podcasts. It's two promotional tools — SmartLinks and SmartPromos — will now be available to podcasters on Spotify. SmartPromos allows podcasters to see which ads are resulting in the most downloads and essentially measure the success of their ad campaigns. SmartLinks, according to Chartable's website, are "shareable, trackable URLs that automatically route listeners to their podcasts". The tool allows podcasters to track both clicks and downloads. Spotify has invested heavily in expanding its podcast offerings over the past couple of years; both by locking high-profile creators into exclusivity deals and offering podcast advertisers more bang for their buck with more detailed analytics. The Chartable acquisition in particular will build on Megaphone's offerings; another ad tech acquisition Spotify made in 2020. These two acquisitions are likely to sweeten the pot for both advertisers and professional podcasters looking to join Spotify. If you've felt that podcast ads have become more numerous over the past couple of years or so, you're not imagining things: Spotify has expanded its ad setup with in-app ads and pre-recorded ad slots that are tailored to your listening habits. "This latest deal seems positioned to make the platform a more attractive option for brands and advertisers, and to entice podcasters without a network or salespeople of their own into Spotify's walled garden." | ||||||||||||||||||||||||||||||||||||||||
Samsung's next event will take place on February 27th, alongside Mobile World Congress Posted: 16 Feb 2022 03:00 PM PST Samsung's next hardware event will coincide with Mobile World Congress in Barcelona. The company announced today it will host a fully virtual keynote on Sunday, February 27th at 1PM ET. You'll be able to watch the event on Samsung's website and the company's YouTube channel. You'll also find full coverage here at Engadget. In years past, Mobile World Congress was one of the most important events in Samsung's release calendar. Between 2014 and 2018, the company frequently took to Barcelona to announce its latest Galaxy S phones. However, after it came out with the Galaxy S9 in 2018, the company began instead to unveil those devices at its own Unpacked events. It's easy to see why: while Samsung always dominated the MWC news cycle, it still shared the limelight with other phone makers, including Sony and LG. And then the pandemic came. In 2020, the GSMA canceled the event. One year later, it pushed it back to late June, but Samsung was among the companies that said it wouldn't have a physical presence at the conference. Now, after two years away, it's returning to the MWC roster. As for what we can expect from Samsung, it's hard to say. At its first Unpacked of 2022, the company announced the Galaxy S22 and Tab S8. Judging from the invite Samsung shared, the company could focus on devices like the Galaxy Z Flip and Z Fold. The next version of the latter will reportedly take inspiration from the new Galaxy S22 Ultra and add a built-in slot for the company's S Pen Stylus. We won't know the full details until Samsung confirms them come February 27th. Either way, you'll want to visit Engadget that day to see what the company has been working on behind the scenes. | ||||||||||||||||||||||||||||||||||||||||
HBO's 'The Last of Us' series won't air in 2022 Posted: 16 Feb 2022 01:41 PM PST Don't expect to watch HBO's The Last of Us series any time soon. Channel programming president Casey Bloys told The Hollywood Reporter in an interview that the adaptation of Naughty Dog's apocalyptic games won't air in 2022. Bloys didn't commit to a release date, but he noted filming was still underway in the western Canadian city of Calgary. The series stars The Mandalorian and Narcos veteran Pedro Pascal as the grizzled survivor Joel, while Game of Thrones' Bella Ramsey plays the teen Ellie. The games' Merle Dandridge plays the resistance leader Marlene, while Gabriel Luna (True Detective) and Anna Torv (Fringe) respectively play Joel's brother Tommy and the smuggler Tess. Nick Offerman also has a guest role. The high-level plot largely mimics that of the first game — Joel is tasked with escorting Ellie to an organization searching for a cure to the brain infection that ravaged humanity, but the journey becomes far more complicated. The timing will have HBO's The Last of Us debut long after the game's sequel. Expectations are already riding high, though. On top of the cast, the show is written and executive produced by Chernobyl's Craig Mazin and Naughty Dog's Neil Druckmann. In theory, the series will both buck the trend of so-so game adaptations and give Sony's PlayStation Productions studio some extra credibility. | ||||||||||||||||||||||||||||||||||||||||
Russian-backed hackers targeted US defense contractors to obtain sensitive information Posted: 16 Feb 2022 12:54 PM PST Starting as early as January 2020, Russian state-sponsored hackers have repeatedly targeted American defense contractors, according to the Cybersecurity and Infrastructure Agency (CISA). In an alert spotted by The Verge, the agency said on Wednesday that Russian-backed actors have spent the past two years targeting contractors with US security clearance. What's more, those activities allowed them to obtain sensitive information and export-controlled technologies, said CISA. Those hackers cast a wide net, targeting companies with contracts involving weapons and missile development, as well as vehicle and aircraft design, among other sensitive areas of work for the Department of Defense. CISA makes no mention of those actors obtaining classified documents, but the agency notes they went after both large and small targets. Alongside the FBI and NSA, CISA anticipates Russian-backed hackers will continue to target defense contractors in the near future. "The acquired information provides significant insight into US weapons platforms development and deployment timelines, vehicle specifications and plans for communications infrastructure and information technology," said CISA. "By acquiring proprietary internal documents and email communications, adversaries may be able to adjust their own military plans and priorities, hasten technological development efforts, inform foreign policymakers of US intentions and target potential sources for recruitment." The advisory comes as tensions between the US and Russia continue to escalate over a potential invasion of Ukraine. In recent weeks, the country has faced multiple cyberattacks, with the most recent coming earlier this week. Ukraine's defense ministry and two of its state-owned banks suffered denial-of-service attacks. The attacks weren't directly attributed to Russian-backed actors, but the country blamed its neighbor last month for a campaign that hobbled dozens of government websites. | ||||||||||||||||||||||||||||||||||||||||
Forbes plans a show and documentary about the bitcoin laundering scandal Posted: 16 Feb 2022 12:25 PM PST Netflix was the first company to announce a project around the alleged Bitcoin money launderers, Heather "Razzlekhan" Morgan and Ilya Lichtenstein, but unsurprisingly, it won't be the last. Deadline reports that Forbes Entertainment and EOne will be teaming up to produce two projects around the scandal: a scripted series, as well as a documentary. Naturally, both projects will lean on Forbes' reporting, but what's more interesting is that Morgan was also a Forbes contributor for several years. Morgan and Lichtenstein, or the "crypto couple" as many call them now, allegedly tried to launder $3.6 billion in bitcoin that was stolen from the 2016 Bitfinex hack. The cryptocurrency was worth around $63.7 million when it was originally stolen, but now it's valued at over $5 billion. That eye-watering figure mostly comes down to the skyrocketing value of bitcoin over the last several years. Notably, the bitcoin scandal is also the largest financial seizure ever by the Justice Department, beating out the $1 billion recovered from the dark web marketplace Silk Road in 2020. | ||||||||||||||||||||||||||||||||||||||||
All Twitter bot accounts can now include a label to show they're automated Posted: 16 Feb 2022 12:00 PM PST Starting today, everyone who is running a bot account on Twitter can add a label to make it clear the tweets are automated. The company started testing the label in September and is now rolling it out globally.
Some bot accounts focus on things like emoji mashups, breaking news and weather updates. Twitter says the label will provide users with more details about a bot account and its purpose. That, Twitter suggests, will help folks decide which accounts to follow and engage with, while perhaps adding a layer of trust and transparency. The company announced in 2020 that all "high-quality" bot accounts would need to make it clear they weren't manually being run by someone. Under that rule, operators of certain bot accounts need to state that they're automated and display the name of the person behind them. | ||||||||||||||||||||||||||||||||||||||||
Twitter lets you tip creators with Ethereum Posted: 16 Feb 2022 11:40 AM PST Twitter isn't limiting crypto fans to tipping with Bitcoin. The social network has expanded its tipping options to let creators add their Ethereum address. If you're sitting on a stash of that other major cryptocurrency, it should be easier to show your support. The expansion also adds support for a trio of payment services, including Barter, Paga and Paytm. You can send tips by visiting the Tips icon in someone's Twitter profile. If you want to receive tips and are at least 18 years old, you can choose to edit your profile and enable tips. Ethereum support is helpful if you aren't quite as enthusiastic about Bitcoin as former Twitter chief Jack Dorsey. In some ways, though, the payment service support is more useful. Barter, Paga and Paytm are useful in India, Nigeria and other countries where mobile payments thrive. Twitter's move not only lets more people tip, but makes it more practical for digital creators to operate in certain countries — they'll know their audiences can contribute.
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Sealants made from nanomaterials could make concrete more durable Posted: 16 Feb 2022 11:18 AM PST In the US, approximately one in every five miles of highway and major road is in poor condition. It's a problem that's even worse in colder states where moisture and, most of all, salt accelerate the deterioration of pavement and asphalt. A team of researchers from Washington State University believes nanomaterials like graphene oxide could help harden concrete infrastructure against the elements. Many state transportation departments use topical sealers to protect bridges and other concrete structures from melting snow, rain and salt. Those products can help, but as is often the case with moisture, it's a losing battle. What the WSU team found was that they could add nanomaterials – specifically graphene oxide and montmorillonite nanoclay – to a commercial siliconate-based sealer to make the microstructure of concrete denser, thereby making it more difficult for water to make its way into the material. The sealer also helped protect their samples from the physical and chemical abuse inflicted by deicing salts. Comparing their sealer to a commercial one, they found it was 75 percent better at repelling water and 44 percent better at reducing salt damage. They also made it from water, instead of an organic solvent. That means the final product is safer to use and less harmful to the environment. Normally, water-based sealants don't perform as well as their organic counterparts, but the nanomaterials the WSU team used helped level the performance gap. "Concrete, even though it seems like solid rock, is basically a sponge when you look at it under a microscope," said Professor Xianming Shi, the lead researcher on the project. "It's a highly porous, non-homogenous composite material." According to Shi, if you can keep the material dry, most of its durability issues go away. Compared to most research projects involving the use of nanomaterials, this one looks like it has a chance to make it out of the lab. Sometime in the next two years, Professor Shi's team plans to work with either the university or the city of Pullman to test the sealant in the real world. | ||||||||||||||||||||||||||||||||||||||||
Amazon workers at a Staten Island warehouse will hold a union election in March Posted: 16 Feb 2022 10:57 AM PST Amazon workers at a warehouse on Staten Island in New York will hold a union vote next month. Derrick Palmer of the Amazon Labor Union (ALU), an independent group that's seeking to represent workers at JFK8, says the election will take place in person between March 25th and March 30th.
The workers refiled a union petition with the National Labor Relations Board in December after failing to obtain enough signatures in their previous attempt. This time around, the workers reached the union vote threshold, which is usually 30 percent of a workforce. More than 5,000 workers are employed at JFK8. The NLRB has accused Amazon of threatening, surveilling and interrogating workers at JFK8 to dissuade them from unionizing. A union avoidance consultant reportedly called organizers "thugs" and said the union drive would fail. "We remain skeptical that there are a sufficient number of legitimate signatures to support this election petition," Amazon spokesperson Kelly Nantel said in a statement to Engadget. "But since the NLRB has decided the election will proceed, we want our employees to have their voices heard as soon as possible. Our employees have always had a choice of whether or not to join a union, and our focus remains on working directly with our team to make Amazon a great place to work." Earlier this month, workers at another Staten Island warehouse called LDJ5 filed a petition with the NLRB to unionize with the help of the ALU. Another union vote is taking place at a facility in Bessemer, Alabama. The NLRB ordered a second election at BHM1 after it determined Amazon interfered in the first vote, in which a majority of employees voted against unionization. Votes will be counted starting on March 28th. Last month, a union supporter at the warehouse accused Amazon of retaliating against him. Update 2/16 2:58PM ET: Added Amazon's statement. | ||||||||||||||||||||||||||||||||||||||||
Mark Zuckerberg promotes Nick Clegg to President of Global Affairs at Meta Posted: 16 Feb 2022 10:31 AM PST Nick Clegg, the former UK politician turned Facebook executive, has been promoted. Clegg is now the President of Global Affair at Meta, a position that reports directly to Mark Zuckerberg. Clegg was already seeing much of Meta's policy positions as VP of Global Affairs and Communication, a position that reported to COO Sheryl Sandberg. But the new title underscores how much Zuckerberg has relied on the former Deputy Prime Minister as Facebook deals with numerous scandals, investigations and the prospect of increased government regulation. He first joined Facebook in 2018, after his political career abruptly imploded. Facebook officials had hoped he could help the company improve its tarnished reputation following Cambridge Analytica, and guide its interactions with lawmakers and government officials. Since then, Clegg has played a significant role in some of Facebook's most controversial decisions in recent years, including its handling of Donald Trump's suspension. Clegg was also the chief spokesperson for the company's much-maligned decision to exempt politicians from fact checking. Elevating Clegg now could also help shield Zuckerberg and Sandberg from future controversies as he becomes the face of Meta's policies. The former politician will also likely continue to represent the company at hearings and other interactions with government officials. "Nick will now lead our company on all our policy matters, including how we interact with governments as they consider adopting new policies and regulations, as well as how we make the case publicly for our products and our work," Zuckerberg wrote on Facebook. "As Nick takes on this new leadership role, it will enable me to focus more of my energy on leading the company as we build new products for the future, and it will support Sheryl as she continues to focus on the success of our business." The new role comes amid some bigger changes at the company now known as Meta. Besides an impending pivot from social networking to the metaverse, the company also just rebranded its News Feed to "Feed" and informed employees they will now be known as "Metamates." In a comment on Zuckerberg's Facebook post, Clegg wrote that the company is at "an important inflection point." "Our existing, and future, products will continue to be a subject of intense societal interest and debate. I am hugely looking forward to playing a role in that debate on our behalf, and ensuring that we have the right policies to both reflect our responsibilities and to support the building of innovative new products for years to come!" | ||||||||||||||||||||||||||||||||||||||||
Microsoft shuts down AltspaceVR's social hubs to combat harassment Posted: 16 Feb 2022 09:25 AM PST Microsoft is making a handful of changes to AltspaceVR to combat harassment within the virtual reality app. As of today, the company has removed the Campfire, News and Entertainment Commons social spaces. Those were hubs where AltspaceVR users could freely gather and talk to one another. But that same freedom also meant harassment was an ongoing issue. By default, AltspaceVR's Safety Bubble feature is now turned on for all users. It creates a barrier to prevent other people from entering your avatar's personal space. Last but not least, Microsoft says the app will automatically mute new attendees when they first join an event. The company has also promised to increase moderation and improve event content ratings to supplement those changes. In the coming weeks, Microsoft said it would require people to use a Microsoft Account to access AltspaceVR. As a result of that requirement, parents will have the option to use the company's Family Safety feature to limit how much time their kids can spend within the app. "As platforms like AltspaceVR evolve, it is important that we look at existing experiences and evaluate whether they're adequately serving the needs of customers today and in the future," said Alex Kipman, the head of Microsoft's mixed reality division. "This includes helping people better connect with those who have shared common interests while also ensuring the spaces they access are safe from inappropriate behavior and harassment." The changes come as other VR platforms grapple with their own harassment issues. At the start of February, Meta rolled out a feature called Personal Boundary to Horizon Worlds. Like AltspaceVR's Safety Bubble, it's there to prevent people from entering your personal space. More broadly, the changes appear to indicate Microsoft is committed to working on some version of the metaverse despite recent reports suggesting the company's mixed reality division had lost a significant number of employees to competitors like Meta. | ||||||||||||||||||||||||||||||||||||||||
Bose adds customizable EQ to its QuietComfort 45 headphones Posted: 16 Feb 2022 09:09 AM PST As much as we like Bose's QuietComfort 45 headphones, they haven't been a tuner's delight — you had to trust the automatic EQ adjustments would deliver a pleasing sound. You'll have more control from now on, though. Bose told Engadget it has updated the QC45 firmware with an Adjustable EQ feature that, as the name implies, lets you tweak the output to your liking. You can customize the bass, mid-range and treble to suit your tastes, or pick from presets if you're in a hurry. The new firmware (2.0.4) is available by launching the Bose Music app and choosing "Install Update" from the QC45 control screen. You might not be in a rush to use Adjustable EQ. The QC45s already provided balanced audio in our experience, and it might involve more effort than it's worth if you listen to a wide variety of music genres. With that in mind, the update might be just what you need if you regularly listen to a particular genre (such as bass-heavy electronic music) or otherwise want to consistently override Bose's judgment. | ||||||||||||||||||||||||||||||||||||||||
There are now more than 500 million Epic Games accounts Posted: 16 Feb 2022 08:59 AM PST Epic Games says there are now more than 500 million Epic Games accounts. Many of those are used to buy and play PC games, and accounts are also utilized on consoles and mobile devices for the likes of Fortnite and Rocket League. Those who play Fortnite on console, for instance, don't need to create a full Epic account. Instead, they'll have a "nameless" Epic Games account that doesn't have its own display name or an email address attached to it. Fortnite had more than 350 million registered players as of May 2020, and those appear to make up a significant proportion of that 500 million figure. The Epic Games Store hit more than 194 million users in 2021, an increase of 34 million from the previous year. The company said that "daily active users peaked at 31.1 million, and peak concurrent users reached 13.2 million," while there were 62 million monthly active users in December. The publisher has invested heavily in its free PC games program, which will continue for at least the rest of this year. Documents that emerged from Epic's legal battle with Apple showed that it has spent hundreds of millions of dollars on the endeavor. Last year, Epic gave away 89 different titles and 765 million free games overall. Offering Grand Theft Auto V at no cost brought in 7 million new Epic Games Store users in a single day, as The Verge notes. Giveaways for the likes of Civilization VI, World War Z and Subnautica led to smaller, but still notable spikes in new user numbers. Rocket League switching to a free-to-play model boosted user numbers too. Players spent around $840 million in the store in 2021, an increase of 20 percent from 2020. Just over a third of that was spent on third-party games. The biggest third-party titles on the store last year were Final Fantasy VII Remake Intergrade, Hitman 3, Far Cry 6, Genshin Impact, Darkest Dungeon, Kena: Bridge of Spirits, Chivalry 2 and GTA V. Meanwhile, Epic says there have been more than 6 million downloads of The Matrix Awakens: An Unreal Engine 5 Experience across PlayStation 5 and Xbox Series X/S in two months. The tech demo, which is well worth checking out, shows off what UE5 can do. There was also a 40 percent increase in the number of Unreal Engine downloads last year, while Epic says 48 percent of announced current-gen games are being built on Unreal Engine. | ||||||||||||||||||||||||||||||||||||||||
‘Witcher 3’ director’s new game studio aims to recreate the freedom of paper RPGs Posted: 16 Feb 2022 07:52 AM PST Turmoil at CD Projekt Red appears to have an upside. Gamesindustry.biz and The Verge report former CDPR executive Konrad Tomaszkiewicz has formed a new studio, Rebel Wolves. The fledgling company has barely started work on its first title, but the company said it would be a dark fantasy role-playing game based on Unreal Engine 5. Tomaszkiewicz wants it to be the "holy grail" of digital RPGs, with the open-ended feel of a pen-and-paper game where decisions affect the world around you. The game is currently expected to launch in 2025 on PC, PS5 and Xbox Series X/S. Rebel Wolves plans to expand its 12-person roster to more than 80 people in the years ahead, but the goal is to keep the team relatively small, flexible and focused. Tomaszkiewicz also saw this as a chance to break free from CDPR's focus on licensed material — he told GI.biz the new development house offered the freedom to create an original universe that suited his team's preferences. Tomaszkiewicz played a crucial role at CDPR, having directed the critically acclaimed The Witcher 3 and served as secondary director for the ambitious but flawed Cyberpunk 2077. Co-founder Jakub Szamałek also hails from these teams, while other staffers have worked on games like Shadow Warrior 2 and Thronebreaker. However, Bloombergnotes Tomaszkiewicz left CDPR in May 2021 over allegations he bullied coworkers. A commission found him not guilty, but CDPR was also accused of requiring crunch time to finish Cyberpunk despite promises to the contrary. The industry figure has vowed not to repeat those mistakes, however. Tomaszkiewicz told The Verge Rebel Wolves wanted a supportive environment with collaborative input and transparent decision-making. He also acknowledged the challenges of hiring a diverse workforce when the first employees are veterans, and told GI.biz he hoped the studio would provide "many different voices and perspectives" in time. As with some other new studios from industry legends, this is as much about correcting the industry's bad habits as it is obtaining creative independence. | ||||||||||||||||||||||||||||||||||||||||
‘No Man’s Sky’ update brings buildable AI mechs and improves the Sentinels Posted: 16 Feb 2022 07:39 AM PST The first major No Man's Sky patch of the year has arrived. Among other things, Hello Games says the Sentinel update improves the space exploration sim's AI and introduces a buildable AI mech. You can put an AI pilot in your Exomech and have it follow you and help out in battles. Players can build a drone companion too. As the name suggests, the update brings in changes for the Sentinels, robots that will attack if you try to change an environment or they catch you on a planet that hosts rare items. There are new enemy types (including repair drones and a giant mech with a jetpack) and headquarters for the machines, which are able to deploy shields as part of a big overhaul of combat and weapon systems. You'll have some fresh tricks up your sleeve as well. Along with active camouflage, there are more weapons for you to wield, including a flamethrower and stun grenades. You can expect to see new visual effects for weapons and multi-tools too. Regardless of which graphics card they have, Hello Games says that all PC players can now take advantage of an AMD FidelityFX Super Resolution upscaling feature. Those with compatible RTX cards can switch on NVIDIA's AI-based DLAA anti-aliasing mode too. Also, No Man's Sky has been optimized for the upcoming Steam Deck, including the addition of touchscreen controls. Hello Games has added more lore and missions as well as a new expedition, which offers those who complete it a fresh customization for their jetpack. What's more, players can now freely rotate build pieces in the build menu, opening up more ways to construct bases. Teleporting between bases and space stations in the same star system is faster too. No Man's Sky is currently available on PC, Xbox and PlayStation. You should be able to access all of these features on Nintendo Switch (hopefully including touch controls) when the game lands on that console this summer. | ||||||||||||||||||||||||||||||||||||||||
The best podcasting gear for beginners Posted: 16 Feb 2022 07:30 AM PST Starting a podcast is easy. Making one that actually sounds good is another story entirely. We can't help much with the bigger problems facing would-be podcasters — finding a good topic and getting people to listen — but we can point you to the best gear to get started. With a few smart purchases, you too can sound like a podcast pro. Get a decent microphoneYou need a good microphone. There's no arguing with this. It doesn't matter if you're starting your own show or planning to guest on someone else's podcast. A great microphone will elevate your voice to help you get the sort of depth and richness you hear on the radio and popular shows like Radiolab. While you could record with your phone or your PC's webcam mic in a pinch, nobody wants to hear that every week. We strongly suggest starting with a solid USB microphone. They can connect easily to any computer (or even phones and tablets with a dongle), and they'll offer a huge leap in sound quality. Previously, we've recommended the Blue Yeti as the ideal beginner mic. It's easy to use and sounds great for the price. But it's also a condenser microphone, which means it's not great for the noisy environments most newfound podcasters are recording in. So this year, we're suggesting you jump straight to an inexpensive dynamic microphone like the Audio Technica ATR-2100X. Buy Blue Yeti at Amazon - $130Buy Audio Technica ATR-2100X at Amazon - $99Dynamic microphones do a better job of isolating your voice and cutting out background noise — the only downside is that you need to speak close to it like a radio host. The ATR 2100X also has USB-C and XLR connections, which means you can easily bring it over to a more professional audio interface down the line, or drag it along to a friend's studio. There are cheaper USB microphones out there like Blue's Snowball ($80) and AmazonBasics' Mini Condenser ($45), but you'll pay for going cheap with noisier recordings. If you're serious about podcasting, it's worth spending a bit more up front: There's a good chance you'll end up chucking a cheaper mic once you hear the difference. Buy Blue Snowball at Amazon - $80Buy AmazonBasics Mini Condenser at Amazon - $45Pro tip: RTFMYou should actually read the instructions and make sure you know what every dial and button does. Most importantly, make sure you're speaking in the right direction! With most microphones, including the Blue Yeti, you want to aim at the side with the brand label. Some models, like the ATR2100X and other dynamic mics, need to be addressed from the top. Yes, I know this all sounds basic, but I've encountered dozens of people who end up aiming for the wrong part of their mics when they're getting started. It's also worth picking up a few accessories to make your recordings sound great. Get a pop filter or foam cover to avoid plosives (that annoying titutal pop when you make "p" sounds). If you're going to be recording regularly, it's worth investing in a tabletop arm to hold your mic in an optimal position (and also avoid the extra noise you get from desktop stands). You could, of course, start exploring more-expensive microphone options, but I'd suggest holding off on those until you're more committed to the podcasting life. The next big level up from USB options is the world of XLR microphones, the same interface used for professional audio gear. You'll also need a USB audio interface, like the Tascam US-2x2 or FocusRite Scarlett 2i2 ($170), to connect those mics to your computer. At that point, you can start looking at higher-end options like the Rode Procaster ($224). It sounds noticeably richer than the Yeti, and since it's a dynamic microphone, it's also better at cutting out unwanted noise. Here's some advice: You can save quite a bit by buying all this equipment used or refurbished. I saved $100 on the excellent Shure PG42 USB microphone years ago by going through eBay. Buy FocusRite Scarlett 2i2 at Amazon - $170Buy Rode Procaster at Amazon - $224Choose your audio-editing weaponsNow that you have the hardware, you need some software to put your show together. There's no avoiding this part: You need to learn the basics of audio editing. Luckily, there's Audacity, a free, open-source audio editor that works across every computing platform. Its UI is ugly and a bit archaic, but it's also pretty powerful once you get a handle on it. I've edited all of my shows with Audacity, and aside from a few annoying crashes and quirks, it suits my needs well. If you're looking for something more robust or you grow tired of Audacity, the free version of AVID's Pro Tools is worth a look, and there's Reaper by Winamp creator Justin Frankel. They're both full-fledged digital audio workstations (DAW), and Reaper also has the bonus of working with plenty of tools and plug-ins. At the high end of the spectrum, there's Adobe Audition, but at $21 per month, or $240 for the year, it's not worth considering until podcasting has become your life. Get good headphonesHeadphones are the best way to monitor your recordings — that is, to hear yourself as you're recording — as well as to make sure they sound great once completed. You'll definitely want something better than the earbuds that came with your phones. We recommend starting with something like Sony's MDR-7506 ($98), a pair of over-the-ear headphones that have been studio mainstays for decades. They offer a neutral sound and a light fit, exactly what you'll need for hours of editing. If you've already picked up a pair of great headphones, those will work fine. (Be sure to turn off any noise-canceling features, though, as they can color what you're hearing while monitoring recordings.) We're not going to go down the rabbit hole of recommending large speakers like you'd find in a real studio. They're not worth it for podcast editing, and most people will be listening to your show with headphones anyway. Of course, if you make something that sounds great on headphones, it'll probably be fine on speakers. Buy Sony MDR-7506 at Amazon - $98Prep your recording altarYou can't just set up your fancy new microphone anywhere! You'll want to find a room that's as quiet as possible, or even a small closet. If both of those options are out, carve out some space in the corner or along a wall of a larger room. Wherever you set up, you'll need to treat your space a bit with some foam wedges or other sound-absorbing objects. You can always go the simple route: Drape a curtain or blanket over your desk to create an isolated sound-dampened spot. Learn how to record with friendsSo now you're all set to record a podcast on your own. But how do you bring in a co-host or guest? That's where things get a bit complicated. You could chat with a friend over Skype and record their audio using something like Total Recorder on Windows or Soundflower on Mac. You'll want to make sure the other person is also aiming for the best audio quality with a high-quality mic. In a pinch, you can have a guest record a voice memo on their phone (but be sure to follow NPR's phone-recording guidelines). To simplify remote group recordings, you could consider web-based services like Zencastr and Cast, which automatically capture high-quality local audio. They'll get you better quality than a Skype recording, since you're not dealing with compressed audio from your guests. These services let you quickly edit and process recordings online as well. While they may sound like podcasting heaven, there are issues to watch out for. Network interruptions could easily render a session useless, and they're demanding on systems with minimal RAM. If you go this route, be sure to have backup recordings. For the most control, your co-host can record their side of the conversation on their end and send it to you afterward. This obviously introduces additional layers of complexity, like making sure your audio stays synchronized throughout the whole recording. It's also tougher to edit, since you're juggling multiple files on a timeline instead of one. But honestly, the quality bump is worth it. If you're looking to hone your audio-editing skills, there are online tutorials like this Udemy course or YouTube instructional videos. Recording with another person physically near you is a bit tougher. Some mics like the Blue Yeti have modes for shared recording. Otherwise, you'll need to get a USB audio interface to plug multiple XLR mics into your computer. If you're going that route, you'll have to be extra careful about avoiding crossover recordings on those mics. If you're looking to record interviews on the go, nab a digital audio recorder like the Zoom H1n ($120) and a few mics like Rode's Lavalier Go ($79). Since it won't sound nearly as good as a home setup, I wouldn't recommend this as your main recording method (unless you invest in a powerful recorder with support for pro-grade XLR mics). Buy Zoom H1n at Amazon - $120Buy Rode Lavalier Go at Amazon - $79Choose a podcasting serviceOnce you've locked in an episode or two, it's time to start exploring podcast hosts. These will host your files, give you a feed you can subscribe to in any podcast app and usually help you list your show on iTunes, Spotify and other services. Most important, you can get some detailed analytics from hosts, and if you get popular enough, they can also help you nab some sponsorships. You can get started for free with Acast, $5 per month with Libsyn, or $10 per month with Audioboom. Photos: avdyachenko (Mic setup); Olly Curtis/Future Publishing via Getty Images (AKG headphones); Getty Images (podcast interview) | ||||||||||||||||||||||||||||||||||||||||
Elgato's Stream Deck MK.2 drops to an all-time low of $140 Posted: 16 Feb 2022 06:56 AM PST If you're looking for a way to take your game streaming to the next level, Elgato's Stream Deck could do the trick. Amazon currently has the Stream Deck MK.2 for $10 off, bringing it down to a record low of $140. While not a huge discount, it's a good one for a device like this that rarely goes on sale. The last time it was this low was in December. Buy Stream Deck MK.2 at Amazon - $140This latest version of the Stream Deck has 15 programmable keys that let you trigger actions more easily while you're streaming. You can do things like launch apps, mute your mic, turn on lights, post to social media and more with just a press of a button, making it a handy tool to have if you want to make your setup more professional. We included the Stream Deck Mini in a recent gift guide as a smaller, more affordable option, but the MK.2 gives you more flexibility — plus, you can inject more of your style into the MK.2 by customizing it with a faceplate. While Twitch streamers and the like are the primary users of the Stream Deck, others can get use out of it, too. Think of the device's hotkeys almost like keyboard shortcuts, but more powerful — you can program them to launch your most-used apps, open folders, control audio and video feeds and more. If you spend a ton of time on your computer, the Stream Deck could become an indispensable tool that makes your workflow more efficient. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice. | ||||||||||||||||||||||||||||||||||||||||
Alienware x14 review: A portable gaming laptop that doesn't suck Posted: 16 Feb 2022 06:30 AM PST For years, Alienware eschewed thin-and-light gaming laptops, opting instead to make slightly bulkier systems with more affordable pricing. But all that changed last year with the introduction of its X-series notebooks. And now, Alienware is pushing its quest for sleekness even further with the new x14, the company's thinnest and lightest gaming laptop yet. To add even more rum to the punch, the x14 is also one of the first gaming laptops available featuring Intel's latest 12th-gen mobile CPUs. And while the x14 isn't without its quirks, the result is a machine that makes me wish Alienware had gotten into portable gaming rigs years ago. DesignSporting Alienware's Legend 2.0 design language, the x14 is without a doubt a striking system, though ultimately you'll need to decide how much you fancy its sci-fi aesthetics. What's not in question is the laptop's thinness, which stands at just 0.57 inches thick while weighing barely more than four pounds. That's even thinner and almost a pound lighter than the x15 (0.63 inches and 5 pounds), while making Alienware's more mainstream M15 R7 seem almost bloated (0.8 inches and 5.3 pounds). Now I'm not normally the type to lust after a few ounces or tenths of an inch getting shaved off a device, but on the x14, every little reduction matters. That's because while most gaming laptops don't even come close to fitting in my everyday messenger bag that's not meant to stash anything larger than a 13-inch ultraportable, the x14 actually fits, if just barely. That means I'm much more likely to bring this thing with me on trips, which is kind of the whole point of a thin-and-light gaming notebook. Don't get me wrong, I appreciate beastly 17-inch gaming rigs, but when my back starts to hurt at the mere thought of carrying one around, in practice those systems often function more like mobile desktops than any sort of travel-friendly gaming machine. The main innovation on the x14 is Alienware's new dual-torque hinge which adds strength and stability to the laptop's display, while once again reducing weight and thickness compared to previous X-series machines. And, as you'd expect from Alienware, the x14 comes with customizable RGB lighting on its lid and keyboard. That said, compared to its larger siblings you do lose the extra RGB light ring that would normally outline the system's rear ports. (Fun fact: That pill-like shape is actually called a stadium.) Inside, there's a lovely soft-touch finish on x14's wrist rest, which may feel a bit cramped for people with larger hands. Display and soundOn the x14 there's only one display option, and it's a good one. The 144Hz 1,920 x 1,080 screen is plenty sharp, while support for NVIDIA's G-Sync helps prevent screen tearing while gaming. But the thing that impressed me most is the way colors pop. At first, I almost mistook the x14's display for an OLED panel. And while its black levels aren't quite deep enough for that, thanks in part to support for Dolby Vision HDR, colors look rich and vibrant regardless of whether you're gaming or watching a movie. And with a tested brightness of just under 400 nits, the x14's screen looks good in both dim and sun-filled rooms (though trying to game outside in direct sunlight is still a challenge). Dolby tech is also available on the x14's speakers thanks to support for Dolby Atmos, which adds an extra dimension to audio through the use of extra height channels. Unfortunately, I felt like the x14's audio sounded a bit distant, despite its upward-firing speakers being located right behind the laptop's keyboard. And even though the x14 had no issues turning up the volume, it's almost too much of a good thing, because in certain situations you can hear the x14's chassis rattle when the speakers are set above 80 percent. PerformanceWhile the x14 isn't quite as powerful as its larger siblings and doesn't have the space to accommodate beefier GPUs, Alienware's thinnest gaming laptop still punches well above its weight. I was able to easily hit 60 fps on high settings in a number of AAA games like Halo Infinite, and you can push things even higher if you don't mind fiddling with a game's graphics settings. And for people more focused on getting a competitive advantage, maxing out the x14's 144Hz display is a cinch in titles like CS:GO on lower settings (which is what you'd probably use anyway). In Shadow of the Tomb Raider on the highest settings, the x14 averaged 102 frames per second, with similar results in Far Cry 5 of 96 fps on Ultra. And while the x14 posted a slightly lower average frame rate of 55 fps in Metro Exodus on ultra, lowering the game's texture settings a touch was more than enough to boost frame rates firmly back above 60 fps.
Remarkably, despite limited space inside for cooling, Alienware's proprietary Element 31 thermal paste and vapor chamber (which only come on systems with RTX 3060 graphics) did a good job of preventing throttling from becoming a major issue. The downside is that the x14's fans are quite aggressive, often spinning up the instant you launch a game, while producing a somewhat high-pitched whine that you can't really escape unless you put on some headphones. Thankfully, Alienware's Command Center app supports a number of thermal profiles including a Quiet setting to help reduce fan noise, though depending on the game, that might cause your frame rate to dip a bit. Keyboard, touchpad and portsTrying to cram a full-size keyboard with media controls on a 14-inch laptop is always a bit of a challenge, and while the x14 generally makes good use of space, it ain't perfect. The function keys are half-sized, and even the x14's keycaps are a touch smaller than what you'd get on Dell's non-gaming systems like an XPS 15. It's a similar situation for things like the Windows key, the Function button, and the Shift key, all of which are smaller than normal. And for those who use the Delete key a lot, watch out, because it's a little too close to the laptop's power button for my liking. On the flip side, I do appreciate the extra row of media control keys on the right, which includes an always useful mic mute button. In short, I wouldn't go as far to say the x14's keyboard is a dealbreaker, it just requires more adjustment time than usual. As for the touchpad, at 4.5 x 2.15 inches it's definitely on the small side. Though on gaming laptops, having a less roomy touchpad is a bit more forgivable as the vast majority of gamers typically prefer to use an external mouse, even when they're using the laptop's built-in keyboard. Meanwhile, when it comes to connectivity, Alienware definitely didn't skimp on ports. The x14 features three USB-C connections (two of which support Thunderbolt 4), one USB 3.2 Type-A socket, HDMI 2.1, a combo audio jack, and even a microSD card slot. While I would have liked to see an Ethernet jack too, my only real gripe with the x14's ports is that they are located around back. Putting all the ports in the rear of the system helps cut down on clutter, but when you just want to quickly insert something like a thumb drive, spinning the laptop around to do so feels clunky (especially if you have any other peripherals plugged in). Note: Just don't expect much from the x14's 720p webcam. It's fine in a pinch, but the fairly low resolution combined with mediocre image quality means you'll likely want to use an external camera if you plan to show your face while livestreaming. Battery life and chargingThe x14's battery life varies a ton depending on how you use it. If you're just browsing the web or streaming video, the x14's battery life won't quite last through a full workday, but it's more than serviceable. On our local video rundown test, the x14 lasted just short of eight hours. The bigger issue is that if you have any dreams of gaming without plugging in, you might want to squash those now. I found that while playing Teamfight Tactics (which isn't a demanding game), the x14 conked out after about an hour and 15 minutes.
That said, I do want to credit Alienware for equipping the x14 with a 130-watt USB-C power cable instead of a proprietary charger like so many gaming laptops. Because the x14's power cable is USB-C, you can use it to charge other USB-C devices like a phone or tablet, potentially reducing the number of cords you need to carry around while traveling, Alternatively, you could use a universal USB-PD charger instead, though you'll want to make sure that charger has the required power output and an appropriate cable to properly juice up the x14, as many of Dell's systems can be picky about USB-C charging if you're using old or out of spec accessories. ConfigurationsThe x14 starts at $1,650 for an Intel Core i7-12700 CPU, 16GB of RAM, 512GB of NVMe storage and an NVIDIA RTX 3050 GPU, with fully loaded systems like our review unit topping out at around $2,300 with 32GB of RAM, 2TB of storage and an NVIDIA RTX 3060. In my opinion, the sweet spot is around $1,800, which gets you 16GB of RAM, 512GB of storage and an RTX 3060. Though I should mention that while you can upgrade storage post-purchase, you won't be able to upgrade your RAM as it's soldered onto the laptop's motherboard. Wrap-upThe x14 might not be quite as powerful as its bigger siblings, but given its even more portable dimensions, there's a lot to like. When compared to a $1,800 x14 with 16GB of RAM, a 512GB SSD and an RTX 3060, a similarly equipped x15 costs just $50 less. The main trade-offs being a little less thermal headroom, a more cramped keyboard and a slightly slower 144Hz screen (instead of 165Hz on the x15). That's not a lot to sacrifice for an even more travel-friendly thin-and-light design. However, if you don't need a new gaming laptop right now, the smart move would be to wait a month or two for some of Alienware's competitors to release updated systems for 2022. Both Razer and ASUS are coming out with refreshed versions of their 14-inch gaming laptops later this spring, and once those become available, we'll have a much better idea of how the x14 fares against its biggest rivals. But if you like the x14's combination of style and sleekness, this is a slick gaming laptop that's made to move. | ||||||||||||||||||||||||||||||||||||||||
Senate online safety bill gives children more control over social media Posted: 16 Feb 2022 06:17 AM PST Senators are still concerned social networks aren't doing enough to protect children. The Washington Postreports Senators Marsha Blackburn and Richard Blumenthal have introduced a bill, the Kids Online Safety Act (KOSA), that would give kids more control over their privacy and safety on social media while setting stricter guidelines for the companies in question. Most notably, social media firms would have to give children under 16 tools to protect their data, turn off "addictive" features and bow out of algorithm-based recommendations. The "strongest settings" would have to be enabled by default, according to the bill. Parents would also get controls to help pinpoint harmful behavior, while both camps would receive a dedicated channel for reporting those harms affecting children. Social networks, meanwhile, would have to "prevent and mitigate" exposure to inappropriate content, including self-harm, eating disorders, sexual exploitation and alcohol. They would also have to conduct yearly independent audits of their KOSA compliance and the risks to children. Similarly, the social sites would have to turn over "critical datasets" to academic and public interest researchers hoping to study child safety. The bill is effectively a response to months of inquiries into tech giants' handling of child safety, with a particular focus on the testimony of Facebook (now Meta) whistleblower Frances Haugen. She called on the company to make multiple changes to protect children, including an end to algorithmic ranking, opening up its research and modifying the Communications Decency Act's Section 230 for more accountability. Senators also asked Instagram head Adam Mosseri to testify after concerns Meta might not have told the truth about hiding research into harmful effects on children. We've asked Meta for comment. It has made changes in response to calls for greater child protections, including offers to share data and teen safety features like screen time tracking, break reminders and bulk content deletion. There are no guarantees KOSA will pass the Senate, let alone become law. It would join existing legislation that includes COPPA, which protects internet privacy for children under 13. The bipartisan nature of the bill may help, though. Blumenthal is also tenacious in attempts to curb harmful online behavior. This is the second bill tackling Big Tech that Blumenthal has introduced in recent weeks, after reintroducing the controversial EARN IT Act. | ||||||||||||||||||||||||||||||||||||||||
How NASA spots potentially catastrophic geomagnetic storms before they strike Posted: 16 Feb 2022 06:00 AM PST A recent batch of SpaceX's Starlink internet-beaming cubesats met with tragedy on February 3rd when a 49-member cohort of the newly-launched satellites encountered a strong geomagnetic storm in orbit. "These storms cause the atmosphere to warm and atmospheric density at our low deployment altitudes to increase. In fact, onboard GPS suggests the escalation speed and severity of the storm caused atmospheric drag to increase up to 50 percent higher than during previous launches," SpaceX wrote in a blog update last Wednesday. "The Starlink team commanded the satellites into a safe-mode where they would fly edge-on (like a sheet of paper) to minimize drag." Unfortunately, 40 of the satellites never came out of safe mode and, as of Wednesday's announcement, are expected to, if they haven't already, fall to their doom in Earth's atmosphere. While this incident constitutes is only a minor setback for SpaceX and its goal of entombing the planet with more than 42,000 of the signal-bouncing devices, geomagnetic storms pose an ongoing threat to the world's electrical infrastructure — interrupting broadcast and telecommunications signals, damaging electrical grids, disrupting global navigation systems, while exposing astronauts and airline passengers alike with dangerous doses of solar radiation. The NOAA defines geomagnetic storms as "a major disturbance of Earth's magnetosphere that occurs when there is a very efficient exchange of energy from the solar wind into the space environment surrounding Earth." Solar winds, composed of plasma and high-energy particles, are ejected from the Sun's outermost coronal layers and carry the same charge as the sun's magnetic field, oriented either North or South. When that charged solar wind hits Earth's magnetosphere — moreso if it is especially energetic or carries a southern polarization — it can cause magnetic reconnection of the dayside magnetopause. This, in turn, accelerates plasma in that region down the atmosphere's magnetic field lines towards the planet's poles where the added energy excites nitrogen and oxygen atoms to generate the Northern Lights aurora effect. That extra energy also causes the magnetosphere itself to oscillate, creating electrical currents which further disrupt the region's magnetic fields — all of which make up magnetic storms. "Storms also result in intense currents in the magnetosphere, changes in the radiation belts, and changes in the ionosphere, including heating the ionosphere and upper atmosphere region called the thermosphere," notes the NOAA. "In space, a ring of westward current around Earth produces magnetic disturbances on the ground." Basically, when the Sun belches out a massive blast of solar wind, it travels through space and smacks into the Earth's magnetic shell where all that energy infuses into the planet's magnetic field, causing electrical chaos while making a bunch of atoms in the upper reaches of the atmosphere jiggle in just the right way to create a light show. Behold, the majesty of our cosmos, the celestial equivalent of waving away a wet burp from the slob next to you at the bar. Solar flares occur with varying frequency depending on where the Sun is in its 11-year solar cycle with fewer than one happening each week during solar minimums to multiple flares daily during the maximal period. Their intensities oscillate similarly, though if the electromagnetic storm of 1859 — the largest such event on record, dubbed the Carrington Event — were to occur today, its damage to Earth's satellite and telecom systems is estimated to run in the trillions of US dollars, requiring months if not years of repairs to undo. The event pushed the Northern aurora borealis as far south as the Caribbean and energized telegraph lines to the point of combustion. A similar storm in March of 1989 was only as third as powerful as Carrington but it still managed to straight up melt an electrical transformer in New Jersey as well as knock out Quebec's power grid in a matter of seconds, stranding 6 million customers in the dark for nine hours until the system's equipment could be sequentially checked and reset. Even when they're not electrocuting telegraph operators or demolishing power grids, geomagnetic storms can cause all sorts of havoc with our electrical systems. Geomagnetically induced currents can saturate the magnetic cores within power transformers, causing the voltage and currents traveling within their coils to spike leading to overloads. Changes within the structure and density of the Earth's ionosphere due to solar storms can disrupt and outright block high frequency radio and ultra-high frequency satellite transmissions. GPS navigation systems are similarly susceptible to disruption during these events. "A worst-case solar storm could have an economic impact similar to a category 5 hurricane or a tsunami," Dr. Sten Odenwald of NASA's Goddard Space Flight Center, said in 2017. "There are more than 900 working satellites with an estimated replacement value of $170 billion to $230 billion, supporting a $90 billion-per-year industry. One scenario showed a 'superstorm' costing as much as $70 billion due to a combination of lost satellites, service loss, and profit loss." Most importantly to SpaceX, solar storms can increase the amount of drag the upper edges of the atmosphere exert upon passing spacecraft. There isn't much atmosphere in low Earth orbit where the ISS and a majority of satellites reside but there is enough to cause a noticeable amount of drag on passing objects. This drag increases during daylight hours as the Sun's energy excites atoms in lower regions of the atmosphere pushing them higher into LEO and creating a higher-density layer that satellites have to push through. Geomagnetic storms can exacerbate this effect by producing large short-term increases in the upper atmosphere's temperature and density. "There are only two natural disasters that could impact the entire US," University of Michigan researcher, Gabor Toth, said in a press statement last August. "One is a pandemic. And the other is an extreme space weather event." "We have all these technological assets that are at risk," he continued. "If an extreme event like the one in 1859 happened again, it would completely destroy the power grid and satellite and communications systems — the stakes are much higher." In order to extend the time between a solar eruption and its resulting winds slamming into our magnetosphere, Toth and his team have worked to develop the Geospace Model version 2.0 (which is what the NOAA currently employs) using state-of-the-art computer learning systems and statistical analysis schemes. With it, astronomers and power grid operators are afforded a scant 30 minutes of advanced warning before solar winds reach the planet — just enough time to put vital electrical systems into standby mode or otherwise mitigate the storm's impact. Toth's team relies on X-ray and UV data "from a satellite measuring plasma parameters one million miles away from the Earth," he explained, in order to spot coronal mass ejections as they happen. "From that point, we can run a model and predict the arrival time and impact of magnetic events," Toth said. NASA has developed and launched a number of missions in recent years to better predict the tumultuous behavior of our local star. In 2006, for example, the space agency launched the STEREO (Solar TErrestrial RElations Observatory) mission in which a pair of observatories measured the "flow of energy and matter" from the Sun to Earth. Currently, NASA is working on two more missions — Multi-slit Solar Explorer (MUSE) and HelioSwarm — to more fully understand the Sun-Earth connection. "MUSE and HelioSwarm will provide new and deeper insight into the solar atmosphere and space weather," Thomas Zurbuchen, associate administrator for science at NASA, said in a February news release. "These missions not only extend the science of our other heliophysics missions—they also provide a unique perspective and a novel approach to understanding the mysteries of our star." MUSE aims to study the forces that heat the corona and drive eruptions in that solar layer. "MUSE will help us fill crucial gaps in knowledge pertaining to the Sun-Earth connection," Nicola Fox, director of NASA's Heliophysics Division, added. "It will provide more insight into space weather and complements a host of other missions within the heliophysics mission fleet." The HelioSwarm, on the other hand, is actually a collection of nine spacecraft tasked with taking "first multiscale in-space measurements of fluctuations in the magnetic field and motions of the solar wind." "The technical innovation of HelioSwarm's small satellites operating together as a constellation provides the unique ability to investigate turbulence and its evolution in the solar wind," Peg Luce, deputy director of the Heliophysics Division, said. These ongoing research efforts to better comprehend our place in the solar system and how to be neighborly with the massive nuclear fusion reactor down the celestial block are sure to prove vital as humanity's telecommunications technologies continue to mature. Because, no matter how hardened our systems, we simply cannot afford a repeat of 1859. | ||||||||||||||||||||||||||||||||||||||||
Google wants to figure out how to serve Android users ads while minimizing tracking Posted: 16 Feb 2022 05:00 AM PST As Apple pushes on with its anti-tracking features on iOS and Google continues to refine its Privacy Sandbox for serving targeted web ads without third-party cookies, it's time for Android to come into the spotlight. Google announced today it's starting a "multi-year initiative to build the Privacy Sandbox on Android, with the goal of introducing new, more private advertising solutions." The existing Privacy Sandbox is itself a set of proposals that would eventually grow into a set of open standards Google hopes the industry will adopt. Last year, one of the primary approaches Google was putting forward was FLoC (or Federated Learning of Cohorts) that would group people with thousands of other users with similar browsing histories. That was replaced last month by Topics API, which let Chrome use your browsing history to serve publishers a list of five subjects it determines you're interested in, again based on your browsing history. What that demonstrates is the current fluidity of Privacy Sandbox, which is a collection of ideas at the moment. In today's announcement, vice president of product management for Android security and privacy Anthony Chavez wrote that "these solutions will limit sharing of user data with third parties and operate without cross-app identifiers." That would include advertising IDs. Chavez said "we're also exploring technologies that reduce the potential for covert data collection, including safer ways for apps to integrate with advertising SDKs." But there are no real concrete methods actually being executed right now, and Google is in the design and testing stage. Starting today, the company said developers can "review our initial design proposals and share feedback on the Android developer site." It is planning to "release developer previews over the course of the year, with a beta release by the end of the year." Google also promised "regular updates on designs and timelines." In the meantime, the company said it will continue to "support existing ads platform features for at least two years, and we intend to provide substantial notice ahead of any future changes." Google also referenced Apple's approach on iOS today (without naming the iPhone maker), acknowledging that "other platforms have taken a different approach to ads privacy." But Chavez described that approach as "bluntly restricting existing technologies used by developers and advertisers." The company believes it still needs to provide a way for businesses to serve targeted ads to users and to make sure those ads are relevant. Chavez added that "we know this initiative needs input from across the industry in order to succeed," and the company included statements from many partners in its news post today. These include Snap, Duolingo, Rovio, Activision Blizzard and seven other app makers, who each expressed similar sentiments about respecting the privacy needs of Android app users. Google's Privacy Sandbox has already faced regulatory scrutiny from the EU and the UK, with the latter's Competition and Markets Authority (CMA) having accepted Google's latest proposals last week. Clearly, there is a lot of work to be done while the internet's giants and the ad industry figure out how best to balance personalized ads with user privacy, and Google's inclusion of Android in its considerations is happening not a moment too soon. | ||||||||||||||||||||||||||||||||||||||||
The Morning After: Sony's weirdest wireless earbuds yet Posted: 16 Feb 2022 04:15 AM PST The explosion of true wireless earbuds has finally settled down in recent years. However, this has also meant they're all starting to look and behave pretty similarly. Sony's latest experiment — its new Linkbuds — shakes that up with an open-ear design made for ambient sound. The company has attempted to nail open-design buds since 2017, and rival Samsung, to its credit, also tried something similar with its beanish Buds Live. The LinkBuds, according to Engadget's Billy Steele, almost nail the concept. There are a lot of cool features built into these tiny things. The Linkbuds will mute audio when they detect you're talking, and motion sensors mean you don't have to tap the device to manually pause or skip tracks, which is nice to see – I hate whacking something inside my ear to adjust other in-ear buds. "Wide-area tap" covers the area in front of your ear. Sadly, there's no noise cancellation (and even if there was, this open design would inevitably let noises through), but Sony's design seems built for background listening. Check out our full verdict here. — Mat Smith The biggest stories you might have missed
Netflix is making a 'BioShock' movieIt's the latest game the service is adapting.Netflix says it's teaming up with 2K and Take-Two Interactive for a film adaptation of the BioShock series. No other details are available as yet, but based on the image Netflix shared in its announcement, it wouldn't be a surprise to see it tackling the first game. 2007's BioShock may translate well to the big screen. The original game has a striking Art Deco/underwater setting and an unforgettable story. No spoilers, promise. The Mevo Start 3-pack is a tiny, powerful live streaming studioA multi-camera miracle that falls short of greatness.I've been playing with Logitech's multi-camera Mevo Start pack. It consists of three wireless cameras you can network together to create a livestream studio. You can transition between cameras or get the companion app to do it for you. For streamers looking to elevate their broadcasts, there's a lot of potential here. The learning curve is steep, however, and connectivity can be a little temperamental. Microsoft's 3D 'Fluent' emoji arrive in TeamsOver 1,800 redesigned characters have arrivedLast summer, Microsoft teased Clippy would return to Office and a handful of other apps as part of a broader update to more than 1,800 emoji. The new characters reflect the company's Fluent design language, and you can now check them out in Microsoft Teams. To enable the emoji, navigate to the app's settings menu, then head over to the About section and click Public Preview. Microsoft's goal, it said, was to design characters that better reflect how people work in the 21st century. That means dinosaur emoji. OM Digital's powerful OM-1 mirrorless camera may be the last Olympus-branded flagshipIt can output 4K 10-bit or external ProRes RAW video at up to 60 fps.OM Digital Solutions has unveiled the Micro Four Thirds OM-1, its first mirrorless camera since purchasing Olympus. It packs a new sensor and technology that gives it a big leap in performance over the last flagship Olympus models. This could, however, be the last Olympus-branded model. The Polestar 5 will be built atop a 'bespoke' bonded aluminum platformThe vehicle body and battery platform are assembled as one.The Polestar 5 will be cut from a different cloth than its predecessors when it launches at the end of 2024. Polestar announced on Tuesday its upcoming electric performance sedan will ride atop an entirely new, lightweight bonded aluminum platform. This time-saving design has already borne results, enabling the company to produce and deliver an early series of prototypes, just 18 months after the start of development. A burger-flipping robot may be coming to a White Castle near youThe chain is planning to bring Flippy 2 to 100 more locations.White Castle has announced it'll be bringing Flippy 2, a robot chef that can essentially perform the same tasks as a team of fry cooks, to 100 more locations this year. This amounts to roughly a third of White Castle restaurants nationwide. It's unlikely the average White Castle patron will notice the new robots. Since Flippy 2 is designed to perform "back-of-the-house" kitchen functions, that's where you'll find it. This might just be the start: Miso Robotics has come out with a wing-making version of Flippy. Buffalo Wild Wings is currently testing it out. | ||||||||||||||||||||||||||||||||||||||||
Telecoms giant Ericsson may have paid ISIS for access to Iraq Posted: 16 Feb 2022 04:06 AM PST Ericsson's chief executive officer Borje Ekholm has told Swedish newspaper Dagens Industri that the company may have made payments to the Islamic State (ISIL/ISIS) terrorist organization for its operations in Iraq. According to Bloomberg, the CEO said the telecoms giant has identified "unusual expenses dating back to 2018." While the final recipient of those payments has yet to be identified, Ekholm has admitted that they're seeing records of purchased transport routes "through areas that have been controlled by terrorist organizations, including ISIS." Ekholm's admission comes after Ericsson issued a statement in which it said it continues to "invest significantly" into an investigation regarding compliance concerns surrounding its Iraq-based business. In that statement, Ericsson said that unusual expense claims triggered an internal investigation in 2019, which led to the discovery of "serious breaches of compliance rules" in the conduct of its employees, vendors and suppliers in Iraq. Regarding those purchased transport routes in particular, Ericsson said they were used in "connection with circumventing Iraqi Customs." The company wrote:
After Ericsson released its statement, the International Consortium of Investigative Journalists (ICIJ) revealed that the company spoke to address the wrongdoing the consortium uncovered as part of a global investigation. The ICIJ also said that it will publish its own findings "soon." Ericsson has been landing massive 5G contracts around the world in the past couple of years, in part because some countries need to replace banned Huawei equipment used in their networks. This isn't the first time the telecoms giant has been caught in a corruption scandal, however. It was previously charged with violating the Foreign Corrupt Practices Act between 2000 and 2016 for bribing officials and falsifying records. In 2019, Ericsson settled with the US Justice Department and the SEC for $1.1 billion to leave it mostly free of criminal convictions, sanctions and penalties. But US prosecutors determined last year that it violated the terms of the settlement by failing to provide certain documents and information related to it. | ||||||||||||||||||||||||||||||||||||||||
Snapchat will start matching you with live concerts Posted: 16 Feb 2022 04:00 AM PST Snapchat on Wednesday unveiled a new partnership with Ticketmaster that will make staying updated on shows and inviting friends a little bit easier. The in-app Mini — a sort of micro-app inside the Snapchat app — functions a little bit like a dating service and can curate a selection of local shows tailored to individual users' interests. Users are first asked to take a small survey, which allows the app to compile a list of artists and events they might like. They can then swipe right or left depending on if the show sparks an interest, and see if any of their Snapchat friends also liked the event. Snap Maps will also display upcoming concerts and events that are nearby. Snapchat's popularity with the under-25 demographic gives it a unique advantage in the live music space. Snap Inc. had a recent boost in popularity, gaining 13 million new users in the last quarter of 2021. The platform has already gotten its feet wet in the music space, partnering with Universal Music Group last year to launch a music discovery tool. Snapchat rivals only TikTok as the Gen Z app of choice, but the latter has stood out with its ability to make both new and old songs go viral. Given that Snapchat's strength lies in connecting people in more intimate networks, a tool that matches users to shows and allows them to invite friends makes more sense. | ||||||||||||||||||||||||||||||||||||||||
Sony sends people on a code hunt for a chance to win a PS5 Posted: 16 Feb 2022 03:45 AM PST Sony is still struggling to keep up with the demand for the PlayStation 5 due to the global chip shortage issue affecting companies across industries. It even recently dropped its sales forecast and told analysts that the company expects the console to continue to be in short supply this year, especially in the first half. Indeed, retailers' PS5 listings often show that it's "Out of Stock" or "Currently Unavailable" most of the time, and catching a restock is a race against scalpers and other fans also on the lookout for a unit. Now, Sony has launched a contest that gives you (the semblance of) a chance to finally get your hands on a PS5. Over the next few weeks until March 7th 10AM PST/1PM EST, Sony will be releasing 14 unique codes resembling the PlayStation controller through various means. It will post some online, on its social media channels, but it will also release them through high-profile events in sports, gaming, film and music. In other words, you'll have to keep their eyes peeled and maybe even make friends to turn the hunt into a group effort. Finding them doesn't automatically mean you win a console, after all. Nope — each code will only give you the opportunity to win a draw for the PS5. You'll have to enter the code in the dedicated page for the promo and then answer a question relevant to where the code was shown before you can be eligible. Oh, and the promo is only open to residents of participating territories:
At least you'll have 14 chances to win if you can find all the codes (and live in the right country,) but you may have a better chance just refreshing the PS5's Best Buy listing over and over again. |
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